Sam Lantinga
3f1d72a71c
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
2013-08-06 22:31:11 -07:00
Sam Lantinga
54060becd3
Fixed bug updating the clip rect for the software renderer
2013-06-27 11:27:19 -07:00
Sam Lantinga
c55f53aa40
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
...
It's now legal to set an empty viewport rect - it will prevent any rendering.
Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
866f2e5f9e
First pass on SDL render clip rect functionality
2013-05-04 04:46:00 -07:00
Ryan C. Gordon
4f438b70a2
Make SDL_SetError and friends unconditionally return -1.
...
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778 .
2013-03-31 12:48:50 -04:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
b88f38c169
The viewport is already scaled to the output coordinates
2012-10-01 21:57:09 -07:00
Sam Lantinga
f366b098d4
Added SDL_RenderSetScale() and SDL_RenderGetScale()
2012-10-01 20:59:33 -07:00
Sam Lantinga
f380ecb137
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
beb1db9b5b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Gabriel Jacobo
17bdcc6e8e
RenderCopyEx,rotation and flipping for all hardware/software backends ( #1308 )
2012-06-01 19:51:08 -03:00
Sam Lantinga
6552e51a2b
Fixed bug 1412 - Patch - Software renderer crash
...
Dimitris Zenios Date: 2012-02-06 15:12:37 GMT
Hi gus there is a bug when using software renderer and the window
surface gets destroyed (Fullscreen and back).The solution is easy
2012-02-07 19:34:24 -05:00
Sam Lantinga
0458fa488a
Renamed SetTargetTexture() to SetRenderTarget()
2012-01-22 01:26:28 -05:00
Sam Lantinga
da686e5bd4
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
2012-01-21 22:22:30 -05:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
...
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Dimitris Zenios
b43aca329d
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10 12:13:06 +03:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
3746025d7f
Allow the application to explicitly request a software renderer.
2011-02-17 12:03:48 -08:00
Sam Lantinga
7fda55f8d4
Fixed warnings about unused variables and so forth.
2011-02-17 02:18:41 -08:00
Sam Lantinga
2a4134c20a
Whoops, need to actually clip to the viewport in the software renderer.
2011-02-15 14:10:50 -08:00
Sam Lantinga
c804b92b9e
Changed the concept of a render clip rect to a render viewport.
...
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.
Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.
Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
32d70d6f2b
Software scaling support. Not very fast, but it seems to work.
2011-02-14 11:50:18 -06:00
Sam Lantinga
5095592ce5
A few fixes:
...
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
93ab733085
Fixed bug #1117
...
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
7133afac5f
Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08 10:04:09 -08:00
Sam Lantinga
8253658837
Added function SDL_RenderSetClipRect()
2011-02-07 20:06:26 -08:00
Sam Lantinga
f002356b91
Renamed files for consistency
...
--HG--
rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c
rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c
rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c
rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c
rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
2011-02-05 12:01:11 -08:00