Sam Lantinga
21760bc6b2
RedHat patch: SDL-1.2.14-byteorder.patch
2010-07-18 11:23:34 -07:00
dewyatt
aa3be46cf7
Merge with main repo (mainly for non-printable character fix)
2010-07-18 13:48:23 -04:00
Sam Lantinga
19a8b0c2da
Fixed typo in the documentation
2010-07-17 22:59:28 -07:00
Jim Grandpre
67ddc464bd
Bug fixes, now using RWops instead of File pointers.
2010-07-16 20:48:43 -04:00
Jim Grandpre
987edb15b3
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
dewyatt
34d5cdc704
Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
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Changed SDL_SendKeyboardText and SDL_SendEditingText to use SDL_utf8strlcpy.
2010-07-13 15:05:45 -04:00
Ryan C. Gordon
799e5c6cbe
Add XShape test to configure scripts.
2010-07-13 02:43:10 -04:00
Sam Lantinga
22a37911dd
Merged changes from the main SDL codebase
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--HG--
rename : VisualC/SDL/SDL.vcproj => VisualC/SDL/SDL_VS2005.vcproj
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
rename : VisualC/SDLmain/SDLmain.vcproj => VisualC/SDLmain/SDLmain_VS2005.vcproj
2010-07-12 21:09:23 -07:00
dewyatt
7e8c791089
Changed Start/StopTextInput back to not take any parameters.
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We call SDL_GetKeyboardFocus internally now.
2010-07-12 14:17:43 -04:00
Sam Lantinga
c792268d84
Implemented X11 system window manager info for SDL 1.3. It's simple. Really.
2010-07-12 01:20:57 -07:00
Sam Lantinga
0363b757a8
Fixed compile warnings
2010-07-12 00:35:14 -07:00
Jim Grandpre
99ed0692e1
Added some files I had previosuly missed
2010-07-11 01:15:39 -04:00
dewyatt
2f1a5c4653
Changed StopTextInput to take an SDL_Window parameter.
2010-07-10 13:15:47 -04:00
Jim Grandpre
746dc79478
Moved $1 Gestures into the SDL Library
2010-07-09 00:50:40 -07:00
Sam Lantinga
ff0ba0afa5
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Sam Lantinga
c2c15058b1
Simplified clipboard API for sanity's sake.
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A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
2010-07-07 23:54:03 -07:00
Sam Lantinga
b4ac7a2840
Whoops, updated the copyright date
2010-07-07 23:26:07 -07:00
Sam Lantinga
988043daa2
First pass at clipboard API, still very much in progress
2010-07-07 23:24:04 -07:00
dewyatt
2beaeb4080
Changed StartTextInput to take an SDL_Window parameter.
2010-07-08 01:35:47 -04:00
Sam Lantinga
f9904e2bc9
Added SDL_FOURCC()
2010-07-07 21:36:09 -07:00
Sam Lantinga
99b869fe2e
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Jim Grandpre
874300f89c
Moved Multi finger gesture recognition into the library.
2010-07-07 04:13:08 -07:00
Eli Gottlieb
9f24e9f619
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
2010-07-06 22:05:22 -04:00
Eli Gottlieb
ea29eee83c
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
2010-06-30 16:19:44 -04:00
Sam Lantinga
5f38782163
Typo in documentation
2010-06-27 23:17:36 -07:00
Eli Gottlieb
2c8b1ce8f7
Added Andreas's fixes to the header and stub file for SDL_shape.
2010-06-21 23:08:10 -04:00
Eli Gottlieb
00e7bc8b93
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
2010-06-19 23:10:57 -04:00
Jim Grandpre
06e66b928e
Fixed bugs in input, cleaned up $1
2010-06-18 01:43:02 -04:00
Sam Lantinga
b46edfbdc6
Hello Sam.
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I did fix/update the SDL 1.3 pandora port today ( 11 june 2010 ) and you can find the "hg diff" attached :)
David Carré ( Cpasjuste )
2010-06-17 22:23:20 -07:00
Eli Gottlieb
6cc179de3d
Doxygen commenting is all finished up.
2010-06-10 17:50:38 -04:00
Eli Gottlieb
3389f25629
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
2010-06-10 17:37:19 -04:00
Paul Hunkin
dc9ee5ef88
Added (partially implemented) android video backend and associated files needed to build
2010-06-10 18:54:23 +12:00
Sam Lantinga
82f6deccfd
Fixed wording for consistency
2010-06-06 21:09:45 -07:00
Eli Gottlieb
3b75623708
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
2010-06-05 15:07:14 -04:00
Eli Gottlieb
58b84350ec
Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
2010-06-05 15:01:40 -04:00
jimtla
94b3f88fb2
Addition of VC project for touchTest.c
2010-06-05 01:58:56 -04:00
Eli Gottlieb
c8581d3a82
Fixed up new functions and files so that they build as part of SDL.
2010-06-03 17:21:40 -04:00
Eli Gottlieb
af2813acd5
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
2010-06-03 16:21:04 -04:00
Eli Gottlieb
52ed282081
Added management and drawing functions for ellipses and polygons.
2010-06-03 14:43:38 -04:00
Jim Grandpre
4960f0aff9
Added include/touch.h Now reading in resolution of touch pad.
2010-06-01 02:54:33 -04:00
Sunny Sachanandani
b4651b2a51
Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
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Builds fine now :)
2010-05-31 13:27:27 +05:30
Jim Grandpre
3dcae4341c
Added pressure support for touch events.
2010-05-29 02:09:16 -04:00
Jim Grandpre
72c5a40b07
Added reading of event* for touch events.
2010-05-28 01:26:52 -04:00
Eli Gottlieb
608b696abd
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
2010-05-27 16:44:35 -04:00
Jim Grandpre
f806d39746
Added touch event definitions. Heavily modified events/SDL_touch*.
2010-05-27 01:21:37 -04:00
Sam Lantinga
52154ae7e4
SDL_KillThread() is no longer supported - it was always dangerous! :)
2010-05-24 22:56:36 -07:00
Eli Gottlieb
3e7fb6f4a8
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
2010-05-25 00:23:41 -04:00
Eli Gottlieb
125761a0a1
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
2010-05-23 01:27:09 -04:00
Paul Hunkin
6251bfb6a1
Added some android build stuff
2010-05-23 15:18:16 +12:00
Paul Hunkin
26026fcdaa
Fix compile errors under Android toolchain. Seems to have the same issue as the NDS.
2010-05-23 15:10:18 +12:00