Sam Lantinga
f380ecb137
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
7b6f9ccd63
Removed unneeded audio buffer memset() for consistent behavior on all platforms.
2012-07-05 12:16:44 -04:00
Sam Lantinga
bc63cb4ee4
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
...
Pallav Nawani 2012-01-04 00:48:29 PST
Issue:
Attempted to compile SDL as a static library.
DirectX SDK: Feb 2007
OS: Win 7
Visual C++ Express 2008
Compliation Mode: Static (Changed project settings from dll to lib)
Error:
C1021: invalid preprocessor command 'warning'
It seems that the #warning directive does not exist in Vc++ Express 2008.
2012-01-07 00:57:24 -05:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
...
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
5df7568eec
Further XAudio2 build test cleanups.
2011-08-22 14:56:46 -04:00
Ryan C. Gordon
6412a3147e
Removed SDL_xaudio2.h ... no real need for this to be separate.
2011-08-22 14:37:45 -04:00
Ryan C. Gordon
023503370c
Let XAudio2 target be removed from the build by removing it from SDL_config.h
2011-08-22 14:30:49 -04:00
Ryan C. Gordon
40480fb3c4
Make sure XAudio2 is supported by the DirectX headers at compile time.
...
--HG--
extra : rebase_source : a461903e0d9d4334a29cb0c9848a36f268d8f0e6
2011-08-21 02:35:13 -04:00
Ryan C. Gordon
8e6153c36b
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
2011-08-04 00:31:11 -04:00
Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00