Commit graph

385 commits

Author SHA1 Message Date
Airlangga Cahya Utama
932c46e9ca Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
f0b1c9b859 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
bca33709c6 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
fc9ee0c10f Fixed so code will compile with SDL_config_minimal.h 2011-03-12 13:21:57 -08:00
Sam Lantinga
6053ae5234 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
303287a180 IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
e6accab8ba Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Bruno      2010-12-16 02:41:51 PST

Fix segfault in ALSA_OpenDevice()

When alsa is linked to libsdl instead of being loaded on demand at runtime the
alsa macro snd_pcm_hw_params_alloca(ptr); misbehaves.

That macro calls snd_pcm_hw_params_sizeof() in order to determine the amount of
memory to allocate but due to mis-placed define that function is replaced with
ALSA_snd_pcm_hw_params_sizeof by preprocessor (and in case of link to alsa that
function pointer is initialized to itself).

Attached patch fixes the issue.
2011-02-16 04:08:28 -08:00
Sam Lantinga
96656bb924 Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
b4497865bd Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
2011-01-24 21:20:30 -08:00
Sam Lantinga
10b8372bd3 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
477689ac83 Fixed bug #1011
Daniel Ellis      2010-06-25 15:20:31 PDT

SDL based applications sometimes display the wrong application name in the
Sound Preferences dialog when using pulseaudio.

I can see from the code that the SDL pulse module is initiating a new pulse
audio context and passing an application name using the function
get_progname().

The get_progname() function returns the name of the current process. However,
the process name is often not a suitable name to use. For example, the OpenShot
video editor is a python application, and so "python" is displayed in the Sound
Preferences window (see Bug #596504), when it should be displaying "OpenShot".

PulseAudio allows applications to specify the application name, either at the
time the context is created (as SDL does currently), or by special environment
variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
name is specified, then pulseaudio will determine the name based on the
process.

If you specify the application name when initiating the pulseaudio context,
then that will override any application name specified using an environment
variable.

As libsdl is a library, I believe the solution is for libsdl to not specify any
application name when initiating a pulseaudio context, which will enable
applications to specify the application name using environment variables. In
the case that the applications do not specify anything, pulseaudio will fall
back to using the process name anyway.

The attached patch removes the get_progname() function and passes NULL as the
application name when creating the pulseaudio context, which fixes the issue.
2011-01-23 21:55:04 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
5b1882ee17 Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
4f9db82a4c Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
0fa1d9fe61 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
091cd521e3 Removed support for 10.3.9
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
7fcd8b7560 Fixed crashing loading 48KHz audio, contributed by Terry Welsh 2010-09-18 18:15:08 -07:00
Andreas Schiffler
1975b91fae - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Andreas Schiffler
dc0f95c447 Update VS2010 project to add new files; update new files so code builds on Win32/Win64 2010-08-23 23:44:28 -07:00
Sam Lantinga
a64fc29cfb Merged Paul's Google Summer of Code work from SDL-gsoc2010_android 2010-08-22 12:23:55 -07:00
Paul Hunkin
b2104a9057 Working on the sound system 2010-08-14 12:35:21 +12:00
Paul Hunkin
ef47472280 - Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
56e126ff14 Added stub android sound system 2010-07-27 11:34:43 +02:00
Sam Lantinga
83d6407648 Fixed bug 993
GCC supports unnamed unions now. :)
2010-07-18 11:15:02 -07:00
Sam Lantinga
b93cbf4cbb RedHat patch: SDL-1.2.14-audiodriver.patch 2010-07-18 11:13:12 -07:00
Sam Lantinga
708df4b867 Fixed compile warning. 2010-07-13 22:22:43 -07:00
Sam Lantinga
2d945be8fc Fixed compile warnings 2010-07-12 00:35:24 -07:00
Sam Lantinga
95fbd50b15 Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
Sam Lantinga
d2ca31944f Fixed bug #943
Ozkan Sezer      2010-02-06 12:31:06 PST

Hi:

Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ .  Despite the name, it
supports both win32 and win64.)

src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.)  I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.

src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.

video/SDL_blit.h (and configure.in) (SDL-1.3-only) :  MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC).  Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)

SDL_win32video.h (SDL-1.3-only) :  Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.

Hope these are useful. Thanks.
2010-03-10 15:02:58 +00:00
Ryan C. Gordon
2aa8294c06 Merged r5549:5550 from branches/SDL-1.2: ALSA 6-channel swizzle fix.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404464
2010-02-12 17:14:41 +00:00
Ryan C. Gordon
edb477343d Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.

  Fixes Bugzilla #834.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404455
2010-01-26 06:01:33 +00:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Ryan C. Gordon
112c27de5d Minor cleanups in PulseAudio code, to keep this 80-column-friendly.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404427
2010-01-17 06:51:31 +00:00
Ryan C. Gordon
df371ce2d4 Attempt to clean up PulseAudio dynamic loading support.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404426
2010-01-17 06:43:28 +00:00
Ryan C. Gordon
83a5b57ac1 Merged r4210:5510 from branches/SDL-1.2/src/audio/pulse: PulseAudio updates.
This pulls all the PulseAudio reworking that was done for 1.2.14 into 1.3.

  Fixes Bugzilla #801.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404425
2010-01-17 06:14:04 +00:00
Ryan C. Gordon
975ee45243 Since we're not using the CoreAudio HAL now, we don't need to use EnableIO.
I think that's how it works.

Fixes failure to open audio device on Mac OS X.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404388
2010-01-11 07:45:34 +00:00
Ryan C. Gordon
25ed437154 Patched to compile.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404387
2010-01-11 07:33:56 +00:00
Ryan C. Gordon
33bfbef988 Merged r5194:5195 from branches/SDL-1.2: coldfire cpu arch support.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404381
2010-01-10 08:21:19 +00:00
Ryan C. Gordon
59756ea1bf Merged r5070:5071 from branches/SDL-1.2: forcibly disable buggy MMX mixers.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404379
2010-01-10 07:48:14 +00:00
Ryan C. Gordon
0c006ba21c Merged r4991:5154 from branches/SDL-1.2/src/audio/alsa: many 1.2.14 ALSA fixes.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404378
2010-01-10 07:40:12 +00:00
Ryan C. Gordon
8fbed4b846 Merged r4713:4714 from branches/SDL-1.2: CoreAudio 64-bit & Snow Leopard fixes.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404368
2010-01-06 20:31:21 +00:00
Ryan C. Gordon
26e749b7df Merged r4121:4122 from branches/SDL-1.2: more double-free fixes.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404362
2010-01-06 07:34:20 +00:00
Ryan C. Gordon
4d3b6eafc8 Fixed buffer overflows in resamplers.
I'm not confident this is a complete fix, but I'm not confident the current
 resamplers are really worth keeping at all, either.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404352
2009-12-28 08:28:24 +00:00
Ryan C. Gordon
791f5dbce4 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404330
2009-12-16 10:59:51 +00:00
Sam Lantinga
3f0f9188ed Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404327
2009-12-16 04:48:11 +00:00
Sam Lantinga
d86e44de65 Switch to mixed case for consistency with other enumerations
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404280
2009-12-10 08:28:26 +00:00
Sam Lantinga
f0b63f9249 Add error messages for failure cases
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404232
2009-11-25 06:00:00 +00:00
Ryan C. Gordon
885758b318 Merged r4990:4991 from branches/SDL-1.2: ALSA 1.0 API and dlvsym() removal.
--HG--
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2009-10-10 07:34:15 +00:00
Sam Lantinga
4051f91f05 Fixed a bug where when the audio starts paused all the DirectSound buffers
will end up getting locked and never unlocked and sound will never play.

Added a FIXME for Ryan to look at, too. :)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403960
2009-10-04 09:18:48 +00:00