Sylvain Becker
|
72bbc9de9d
|
Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
|
2019-09-30 20:58:44 +02:00 |
|
Sam Lantinga
|
6356c53dc5
|
Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions
|
2019-07-01 09:05:15 -07:00 |
|
Sam Lantinga
|
e40047c710
|
Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10.
|
2019-07-01 09:02:04 -07:00 |
|
Sam Lantinga
|
900a682a92
|
Added a patch note about batched rendering
|
2019-06-18 08:35:31 -07:00 |
|
Sam Lantinga
|
a5ff497595
|
Added patch notes for 2.0.10
|
2019-06-18 07:55:30 -07:00 |
|
Sylvain Becker
|
102108aea3
|
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
|
2019-04-05 09:16:30 +02:00 |
|
Sylvain Becker
|
cbc5a31a9f
|
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
|
2019-04-05 08:36:31 +02:00 |
|
Sylvain Becker
|
a86fca805f
|
Update WhatsNew.txt
|
2019-04-04 20:24:22 +02:00 |
|
Sylvain Becker
|
b8d46cbace
|
Update WhatsNew.txt
|
2019-04-04 20:10:55 +02:00 |
|
Sam Lantinga
|
ada6e9687a
|
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
|
2018-10-26 09:49:27 -07:00 |
|
Sam Lantinga
|
5df3c8ad49
|
Added patch notes for SDL 2.0.9
|
2018-09-27 23:54:40 -07:00 |
|
Sam Lantinga
|
b81da78518
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
2018-03-07 13:30:40 -08:00 |
|
Sam Lantinga
|
ef5bf55e83
|
Added patch note for Android Studio support
|
2018-03-01 08:26:10 -08:00 |
|
Sam Lantinga
|
c36b7dd98c
|
Added a patch note for OpenGL ES support on Mac
|
2018-03-01 08:08:20 -08:00 |
|
Sam Lantinga
|
48f2328b4d
|
Added patch note about the Vulkan Mac SDK
|
2018-02-26 08:39:25 -08:00 |
|
Sam Lantinga
|
d8e2ed22db
|
Moved Android patch note into the Android section
|
2018-02-24 09:09:20 -08:00 |
|
Sam Lantinga
|
c71be88f69
|
Added patch note for Ryan's work
|
2018-02-24 08:42:04 -08:00 |
|
Sam Lantinga
|
d46e905a81
|
Updated documentation with API changes in SDL 2.0.8
|
2018-02-24 08:18:09 -08:00 |
|
Sam Lantinga
|
b18d1fb786
|
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
2017-12-10 09:10:02 -08:00 |
|
Sam Lantinga
|
a429dc96f9
|
Updated version to 2.0.8 since SDL_image depends on it
|
2017-11-04 21:58:48 -07:00 |
|
Sam Lantinga
|
4a7f0378ce
|
Added SDL_AudioStreamFlush() to the list of new audio stream functions
|
2017-10-20 10:45:38 -07:00 |
|
Sam Lantinga
|
f36e701b48
|
Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
|
2017-10-18 15:54:05 -07:00 |
|
Sam Lantinga
|
4d7a2db434
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
2017-10-12 13:44:28 -07:00 |
|
Sam Lantinga
|
9cbeac0188
|
Updated WhatsNew.txt for 2.0.7 changes
|
2017-10-10 20:16:52 -07:00 |
|
Sam Lantinga
|
1e197f83b5
|
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
|
2017-09-15 17:27:32 -07:00 |
|
Sam Lantinga
|
f315493c28
|
Fixed typos in 2.0.6 patch notes
|
2017-09-04 23:10:12 -07:00 |
|
Sam Lantinga
|
c37a5014c5
|
Added some more big 2.0.6 changes
|
2017-09-04 21:16:28 -07:00 |
|
Sam Lantinga
|
f85bc63d6c
|
Updated WhatsNew.txt for 2.0.6
|
2017-09-04 20:48:01 -07:00 |
|
Sam Lantinga
|
6ffe2a5988
|
Added note for David Carlier's work on OpenBSD
|
2016-10-12 18:57:12 -07:00 |
|
Sam Lantinga
|
b7224663f2
|
Updated WhatsNew with 2.0.5 changes
|
2016-10-11 23:56:52 -07:00 |
|
Alex Szpakowski
|
1c47d39ad1
|
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
|
2015-12-31 21:16:43 -04:00 |
|
David Ludwig
|
7b4ba43f2d
|
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
|
2015-11-30 23:30:01 -05:00 |
|
Philipp Wiesemann
|
37967ccd07
|
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
|
2015-11-25 21:31:02 +01:00 |
|
Ryan C. Gordon
|
03cb578e6e
|
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
--HG--
extra : amend_source : 110a5505509ddb9ecafed75abd89602986a99696
|
2015-11-14 12:35:45 -05:00 |
|
Philipp Wiesemann
|
3ad2ce47ea
|
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
|
2015-10-07 21:18:08 +02:00 |
|
Alex Szpakowski
|
0023cbb086
|
Added initial support for MFi game controllers on iOS.
|
2015-09-20 23:08:36 -03:00 |
|
Philipp Wiesemann
|
053900d767
|
Added more entries to WhatsNew.txt for 2.0.4.
|
2015-09-18 21:27:00 +02:00 |
|
Philipp Wiesemann
|
3dbb909ae4
|
Added another entry to WhatsNew.txt for 2.0.4.
|
2015-09-05 20:20:35 +02:00 |
|
Philipp Wiesemann
|
5eb6e5af30
|
Added more entries to WhatsNew.txt for 2.0.4.
|
2015-08-05 21:03:31 +02:00 |
|
Philipp Wiesemann
|
bfccddea31
|
Added more entries and brackets to WhatsNew.txt for 2.0.4.
|
2015-06-19 21:17:00 +02:00 |
|
Alex Szpakowski
|
3fb6889c37
|
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
|
2015-06-18 12:20:46 -03:00 |
|
Philipp Wiesemann
|
cd7da47876
|
Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
|
2015-06-16 20:28:21 +02:00 |
|
Sam Lantinga
|
197bc1c4c8
|
Updated WhatsNew.txt for 2.0.4
|
2015-06-13 13:19:31 -07:00 |
|
Gabriel Jacobo
|
c330e8e9e2
|
Chrome's Native Client backend implementation
|
2014-06-06 15:45:59 -03:00 |
|
Gabriel Jacobo
|
5d949ece7b
|
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
|
2014-03-24 11:04:42 -03:00 |
|
Sam Lantinga
|
993135ec8b
|
Added a patch note for 2.0.3
|
2014-03-15 16:43:58 -07:00 |
|
Sam Lantinga
|
b821f84418
|
Updated SDL to version 2.0.3
|
2014-03-09 10:38:30 -07:00 |
|
Sam Lantinga
|
b2c4391ab7
|
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
|
2014-03-01 12:21:15 -08:00 |
|
Sam Lantinga
|
8bb2f07439
|
Updated with the latest 2.0.2 API changes
|
2014-03-01 11:05:58 -08:00 |
|
Philipp Wiesemann
|
b854719834
|
Changed text in documentation.
|
2014-02-15 23:57:38 +01:00 |
|