Commit graph

1252 commits

Author SHA1 Message Date
Ryan C. Gordon
719a77b576 Make some printf() calls into SDL_Log() so I can see them on Windows. :) 2014-05-30 01:48:08 -04:00
Philipp Wiesemann
6f8e4f99dc Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
Philipp Wiesemann
4e8cb4d7be Fixed use of uninitialized variable warning in test program. 2014-05-29 22:44:08 +02:00
Ryan C. Gordon
bcf0b09879 Added a few debug printf() calls. 2014-05-28 01:27:27 -04:00
Ryan C. Gordon
9e98d09104 Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
 WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
 control over the regions (how do you use rects to cleanly surround a circular
 button?), the callback can be more optimized than a iterating a list of
 rects, and you don't have to send an updated list of rects whenever the
 window resizes or layout changes.

--HG--
rename : test/testdragareas.c => test/testhittesting.c
2014-05-28 01:22:47 -04:00
Ryan C. Gordon
cce4ce44d4 First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.

--HG--
extra : amend_source : b178ad0ae25b933b284ed1bda89df750ddd27fb3
2014-05-27 01:27:42 -04:00
Philipp Wiesemann
ed89f98f5b Changed C++ style comments. 2014-05-18 21:11:30 +02:00
Philipp Wiesemann
423d8d1a17 Changed C++ style comments to fix pedantic warnings. 2014-05-17 22:02:25 +02:00
Gabriel Jacobo
04d8bb1069 A few more ANDROID for __ANDROID__ replacements 2014-05-10 15:57:09 -03:00
Dimitris Zenios
873297a269 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
Sam Lantinga
16cdcde614 Fixed the inertia effect in the test program 2014-04-26 12:29:40 -07:00
Philipp Wiesemann
b3dcc0988c Removed global variable from test program. 2014-04-19 15:28:13 +02:00
Sam Lantinga
d1263a074d Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi

The floats should not be interpreted as integers. Patch against the current head attached.
2014-04-17 22:40:57 -07:00
Philipp Wiesemann
e68f76da43 Removed empty statements. 2014-04-05 23:50:09 +02:00
Philipp Wiesemann
8158274826 Removed unused variable from test program. 2014-04-04 23:56:15 +02:00
Sam Lantinga
07f74cbbcc Fixed assertion loading button.bmp in testgamecontroller 2014-03-29 12:27:27 -07:00
Gabriel Jacobo
e79e6a8637 Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) 2014-03-24 11:42:09 -03:00
Sam Lantinga
4d02b5b07d Fixed warning on Mac OS X 2014-03-23 23:08:26 -07:00
Andreas Schiffler
5c3a763f09 Fix visualstudio build break introduced by changeset 8645 2014-03-19 21:48:32 -07:00
Andreas Schiffler
721340f510 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Ryan C. Gordon
14e7c1e341 controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
--HG--
extra : rebase_source : d3d69e6f0f44f04fb8bf910b5888a5040be579d3
2014-03-18 12:33:57 -04:00
Andreas Schiffler
abd90144b3 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
a7d2ebb8d6 Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
211b54deef Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Gabriel Jacobo
42a3d5f36d Improve testgles2 exit behavior (useful on Android) 2014-02-20 16:12:11 -03:00
Ryan C. Gordon
f4f293ae2a Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo
fddd6a295f Backed out 51935d107921
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon
a2021a76d6 Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon
49fd59d20d Replace testgamecontroller visualization mode with something more useful. 2014-02-10 01:41:58 -05:00
Ryan C. Gordon
755c18bf87 No need to use a render target here. 2014-02-09 15:20:41 -05:00
Edward Rudd
b299b73be1 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 2014-02-07 09:35:33 -05:00
Ryan C. Gordon
a2debb00d3 Fixed return values on testhotplug mainline. 2014-02-06 07:38:41 -05:00
Ryan C. Gordon
b012f2f251 Fixed copyright date. 2014-02-06 07:38:04 -05:00
Edward Rudd
4325bf478a add testdropfile to OS X Project
--HG--
extra : rebase_source : 117218f4581fb34babfa059a70a75e73ffd0c933
2014-02-04 18:21:39 -05:00
Edward Rudd
0f21a3fc45 allow safely quitting the hotplug test by pressing button 0 on the joystick
--HG--
extra : rebase_source : 9efb5a80803409ed4ae754c133b03e5051620a68
2014-02-04 15:40:51 -05:00
Edward Rudd
c174c3f279 testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd
6c52055fd6 add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd
1e7e71be86 add simple test showing off hotplugging of joysticks w/ haptic.
--HG--
extra : rebase_source : 89ded9c8f4d99dc64497d7ff82a7811cf40ace3c
2014-02-03 22:52:18 -05:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
420a70436c Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Edward Rudd
80089de1b0 some fixes to the testshape.c code so it more correctly works.
--HG--
extra : rebase_source : 16e302aa18fca6d543bcefa99768a665385fa208
extra : amend_source : 5b2210968e25d6ff3851e1884de6109740fdddd1
2014-01-08 14:18:11 -05:00
David Ludwig
ebfac58560 WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon
5a281a4fda Regenerate the configure scripts.
--HG--
extra : rebase_source : 9b08e819168f81497f6c37422b0e253f0ab0bef2
2013-11-25 00:11:52 -05:00
Philipp Wiesemann
0319037b72 Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann
eee2bcca85 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann
99bebc64ce Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga
b2bb6f1da1 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Gabriel Jacobo
3308d271b5 Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Sam Lantinga
37b1229722 Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
b3fa9a3e55 [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00