Sam Lantinga
f9904e2bc9
Added SDL_FOURCC()
2010-07-07 21:36:09 -07:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
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Updated copyright to LGPL version 2.1 and year 2010
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2010-01-24 21:10:53 +00:00
Sam Lantinga
21611bcf67
The SDL_PaletteWatch structure is really internal-only.
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2009-12-13 08:00:25 +00:00
Sam Lantinga
263c9febad
Made the comment actually mean something. :)
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2009-11-22 20:00:00 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
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Header file update from Ken for improved doxygen output
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2009-10-19 13:31:58 +00:00
Sam Lantinga
b280ab9e6c
Fixed 4 bit-per-pixel definition. Thanks Mike!
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2009-06-09 04:34:50 +00:00
Mike Gorchak
f2f1af2732
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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2009-06-03 10:40:44 +00:00
Sam Lantinga
62dd3e61df
Fixed alpha blending textures with the GDI renderer
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2009-02-07 17:56:08 +00:00
Sam Lantinga
0c30a927ed
Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
ede44c4b85
Final merge of Google Summer of Code 2008 work...
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Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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2008-08-27 15:10:03 +00:00
Sam Lantinga
68d2b55278
Split out the SDL_rect and SDL_surface functions into their own headers.
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Removed unused count from the dirty rect list.
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2007-09-10 12:20:02 +00:00
Sam Lantinga
79f25b0b9e
Moved the colorkey and per-surface alpha into the blit info,
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in preparation for support for general color channel modulation.
Removed and consolidated some data in the blit info.
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2007-08-17 00:54:53 +00:00
Sam Lantinga
9524d51857
Fixed bug #467
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Remove trailing commas from enums
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2007-07-22 13:22:47 +00:00
Sam Lantinga
bfe4f31c0e
SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00