Commit graph

108 commits

Author SHA1 Message Date
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
8835a0dacb Added SDL_SetWindowBordered() API.
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extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Ryan C. Gordon
2cd5fc4e97 Add support for (GLX|WGL)_EXT_swap_control_tear.
This required a small public API change: SDL_GL_SetSwapInterval() now accepts
 negative values, and SDL_GL_GetSwapInterval() doesn't report errors anymore
 (if it can't work, it'll return zero as a reasonable default).

If you need to test for errors, such as a lack of swap_control_tear support,
 check the results of SDL_GL_SetSwapInterval() when you set your desired
 value.
2012-08-01 20:29:36 -04:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
ad2a21d404 Lots of fixes importing SDL source wholesale into a new iOS project
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
1e83a51bfd Removed obsolete window positioning code. 2011-03-15 21:44:56 -07:00
Sam Lantinga
bbf8ed88c2 There's a function to do that... :) 2011-03-14 23:16:05 -07:00
Sam Lantinga
441f60edb6 SDL will treat the functionality as unsupported if the functions aren't filled in. 2011-03-14 23:14:51 -07:00
Sam Lantinga
a8591ca87b DirectFB driver update
Couriersud to Sam

the attached patch brings the DirectFB driver back in line with recent
SDL 1.3 developments.
2011-03-14 23:13:33 -07:00
Sam Lantinga
0eb0a30eca Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00
Sam Lantinga
5095592ce5 A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
93ab733085 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
018af55e16 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
e0f869b698 Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
Sam Lantinga
acee78a1c2 Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
Sam Lantinga
cc52151bca Renamed SDLKey and SDLMod for consistency 2011-02-07 09:42:08 -08:00
Sam Lantinga
76a24d278d Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
8b3eb38df2 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
5897ef7d95 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-02 14:34:54 -08:00
Sam Lantinga
09a8558897 Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
Sam Lantinga
b4fff42fc6 The DrawRect API is implemented using lines 2011-02-01 20:50:04 -08:00
Sam Lantinga
d627939049 Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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extra : rebase_source : bbe6641fce097c79ccd47f4e1ea6b27683fd0acb
2011-02-01 12:19:46 -08:00
Sam Lantinga
4c06e58153 Making the API simpler, texture color and alpha modulation are supported by all renderers.
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extra : rebase_source : 880752438aae8f6526503d220bad91aabc3a7d1c
2011-01-31 23:37:30 -08:00
Sam Lantinga
825e1da54d Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
--HG--
extra : rebase_source : f06ea01caa64c8ad14170c723e5af52dad64d779
2011-01-31 23:23:57 -08:00
Sam Lantinga
df1f384c5b Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
--HG--
extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
2011-01-31 22:44:43 -08:00
Sam Lantinga
c3daf0f0cd Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
krogoway
a2f2302255 Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
35cc558917 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
819cc95139 Couriersud to Sam
Hi Sam,

20100815_1.diff contains updates for the directfb driver:

- more documentation, mainly on software OpenGL in README.directfb
- Revised error handling leading to leaner code
- Improved/fixed OpenGL handling of multiple contexts.
- Made the built-in simple window manager handle OpenGL windows.
- Rewrote pixelformat mapping - this was quite ugly before.

Well, all software GL, but working :-)
2010-08-16 09:04:55 -07:00
Sam Lantinga
4e19d730a1 Couriersud to Sam
I have done some quick changes and at least the code compiles again. It
also works with a number of the test executables with the DFB X11
backend. I hope to find time to get SDLMAME to work with latest SDL1.3
(i.e. rip out multi-keyboard, multi-mice & cursor support) next week to
test it further.

Regards,

André
2010-07-23 21:33:00 -07:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
a0e019f786 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
2010-01-21 06:21:52 +00:00
Couriersud
e0624bc220 DirectFB driver compiles again
- moved to new drawing api

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404391
2010-01-11 21:49:09 +00:00
Sam Lantinga
b6b1631cb5 Fixed calls to SDL_AddRenderDriver()
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404263
2009-12-04 08:45:08 +00:00
Sam Lantinga
1cd715e9db Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height.  It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404241
2009-12-01 05:57:15 +00:00
Sam Lantinga
de0dbff224 Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).

(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code

Waiting for comments,
--
Adam Strzelecki | nanoant.com

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403959
2009-10-04 04:03:37 +00:00
Sam Lantinga
628262d3af indent
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403502
2009-01-14 04:25:32 +00:00
Couriersud
072760ebb7 Fix fullscreen crash with DirectFB <= 1.2.0
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403501
2009-01-13 23:27:08 +00:00
Couriersud
c11962b08c Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403500
2009-01-13 22:59:02 +00:00
Couriersud
eeeee88591 Added DFB_VERSION_ATLEAST macro
First attempt at replacing MakeSubSurface for pre 1.2.0 ==> Scaling not yet working

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403499
2009-01-13 21:17:38 +00:00
Couriersud
2cd9219893 DirectFB cleanups & simple window manager
- use SDL_getenv, not getenv ...
- no more support for 0.9.25 - not even mentioned any longer on directfb.org
- fix fullscreen issues
- add a simple window manager unless the directfb team comes up with a working wm.

The driver has support for a very, very basic window manager you may
want to use when runnning with "wm=default". Use

export SDL_DIRECTFB_WM=1

to enable basic window borders including icon support. In order to have the window title rendered,
you need to have the following font installed:

/usr/share/fonts/truetype/freefont/FreeSans.ttf

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403485
2009-01-11 23:49:23 +00:00
Sam Lantinga
d123950aa3 Reverted Bob's indent checkin
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403475
2009-01-10 21:50:26 +00:00
Bob Pendleton
44fa7675c8 I ran a global "make indent" it modified the following files.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403473
2009-01-09 20:43:30 +00:00
Sam Lantinga
fe0aae4a6f Whoops, missing files from Couriersud's update
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403462
2009-01-05 01:48:15 +00:00
Sam Lantinga
7c0f19e5aa Date: Sun, 04 Jan 2009 20:53:30 +0100
From: Couriersud
Subject: SDL1.3 DirectFB patches

The attached contains the following directfb changes:

- Dynamic loading of libdirectfb.so. This may to turned off as well in configure
- Use linux-input by default. May be switched off by environment variable.
- Added some code which will use directfb's x11 backend when DISPLAY is set.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403460
2009-01-04 23:43:33 +00:00
Sam Lantinga
57fa80fc86 Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
Fixed building SDL without XInput support
Simplified the process of registering a mouse device

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403402
2009-01-01 07:59:08 +00:00
Sam Lantinga
14ddac6468 Date: Mon, 29 Dec 2008 23:29:52 +0100
From: Couriersud

I have attached the latest DirectFB changes.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403392
2008-12-30 17:02:53 +00:00
Sam Lantinga
3fc02a176b SetDrawColor() and SetDrawBlendMode() are optional
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403389
2008-12-30 07:14:11 +00:00