Hi all,
I wrote a patch, which allows user to rotate the screen in case of fbcon driver.
The rotation angle is controlled by SDL_VIDEO_FBCON_ROTATION environment variable and possible values are:
not set - Not rotating, no shadow.
"NONE" - Not rotating, but still using shadow.
"CW" - Rotating screen clockwise.
"UD" - Rotating screen upside down.
"CCW" - Rotating screen counter clockwise.
The patch is based on wscons driver, written by Staffan Ulfberg.
I tested it on
Device: Sharp Zaurus SL-C1000
SDL version: 1.2.13
Kernel version: 2.6.24.4
Best regards,
Vitaly.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403928
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403926
rainer canavan 2009-03-29 12:30:12 PDT
add default visual to this->hidden->visuals
X11_SetIcon appears to have problems getting the correct bpp for the default
visual of my screen. With larger icons, this causes a segfault somewhere in
libX11. Instead of adding the default visual to the internal list, I can work
around this problem (both the segfault and the distortion) by setting bpp to 32
before sicon = SDL_CreateRGBSurface(...) in X11_SetIcon, although with this
patch, it stays at 24.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403925
Don't crash if creating the X image failed.
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branch : SDL-1.2
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Tomi Belan 2008-05-03 00:52:32 PDT
If you release a mouse button while an application is minimized, the
application won't notice it and will still report the button is pressed.
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branch : SDL-1.2
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Don't let windows reposition the fullscreen window.
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branch : SDL-1.2
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Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403920
Vincent Povirk 2009-09-26 16:58:32 PDT
patch for setting the input hint correctly
--HG--
branch : SDL-1.2
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Lauri Kenttä 2009-09-26 06:42:23 PDT
Support for disabling stdio redirect with environment variables.
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branch : SDL-1.2
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Max Horn 2009-09-24 13:16:05 PDT
Current SDL 1.2 SVN luckily builds on several systems now: 10.4 (PPC and 32bit intel), 10.5 (32 bit) and 10.6 (32 bit). However, it fails to build on 10.5 in 64 bit mode
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branch : SDL-1.2
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Ryan C. Gordon 2009-09-19 08:25:21 PDT
This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...
if (!fromcode || !*fromcode) {
tocode = "UTF-8";
}
Is probably supposed to assign to "fromcode" and not "tocode".
--HG--
branch : SDL-1.2
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Nicholas Phillips 2009-04-26 21:34:05 PDT
I am using x64 Linux (using Intel Core 2 DUO), and I have noticed that there is
an error in SDL_cpuinfo.c, function CPU_getCPUIDFeaturesExt for my platform.
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branch : SDL-1.2
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Mike Blaguszewski 2009-03-23 13:32:22 PDT
Patch to 1.2 HEAD that fixes the issue
Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the
app, when cursor capturing is enabled, will cause the window to jump. This is
because SDL's handler for activate events calls a low-level Quartz function to
move the cursor. Calling this when the mouse is down in the title bar confuses
the WindowServer into thinking the title bar has been dragged. The patch defers
processing of activate events in this case.
The bottom line is that CGWarpMouseCursorPosition() is not safe to call when
the mouse in down in a window's title bar.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403890
If no -L is present in the library spec, try /usr/lib
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branch : SDL-1.2
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Andrey 2009-09-21 19:14:43 PDT
gapi->hiresFix depends on the parameters GetSystemMetrics (SM_CXSCREEN) and
GetSystemMetrics (SM_CXSCREEN).
After the "Open GAPI display" they are changing.
Small patch fixed it.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403887
There's a mismatch between ndev and MAX_INPUTS
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branch : SDL-1.2
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stopping and starting in rapid succession.
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branch : SDL-1.2
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behavior and conflict with binding ctrl-click in some existing applications.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403876
Philipp Nordhus 2008-11-05 13:56:33 PST
The Linux version of SDL_SYS_JoystickQuit() tries to free an invalid pointer
when the number of joysticks was reduced since the last call.
Reproduce: Connect two joysticks, call SDL_Init() and SDL_Quit(), then
disconnect one joystick and call the functions again.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403869
Switched right click emulation to be Ctrl-click, which matches Mac OS X
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branch : SDL-1.2
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Lorenzo Desole 2009-04-19 07:36:10 PDT
I am one of the developers of a multimedia application (My Media System MMS),
which uses SDL.
MMS is normally running in fullscreen mode but it switches it off before
launching external applications (mplayer, xine, etc.).
The problem with fullscreen is that when the latter is switched off either via
SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current
screen sizes with the ones saved when the video system was initted, and if they
don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline.
This makes it impossible for external programs and for MMS itself to use RandR
to change the screen size, because next time fullscreen mode is turned off, it
bombs out with the following error:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 136 (XFree86-VidModeExtension)
Minor opcode of failed request: 10 (XF86VidModeSwitchToMode)
[...]
Obviously this happens only if the new screen resolution is smaller than the
original one and XF86VidModeSwitchToMode() can't succeed.
I couldn't find any way to inform SDL that the screen resolution it uses as
reference is no longer valid.
This can be fixed by adding "save_mode(this)" to
./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this:
int X11_EnterFullScreen(_THIS)
{
int okay;
+ save_mode(this);
I can't rule out possible side effects, but I don't see any.
While I admit this is a minor issue for the general users, it is a major
showstopper for our program where the ability to change screen resolution and
refresh rate according to the movie being played, is very important.
Thanks in advance.
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branch : SDL-1.2
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fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
Created an attachment (id=305) [details]
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403864
Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
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branch : SDL-1.2
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Andrey 2009-09-14 21:16:53 PDT
WinCE GetCursorPos fixed
I'm using iPAQ HP rx5919, with Windows Mobile 5.
And I also use mingw32ce 0.59.1 toolchain.
I fixed this, see attachment patch.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403860
Nomad 2009-02-08 10:34:43 PST
The 2nd init is good.
The problem is in "SDL_dibevents.c"
in DIB_CreateWindow()
in SVN:
{
char *windowid = SDL_getenv("SDL_WINDOWID");
SDL_RegisterApp(NULL, 0, 0);
... using of data to which windowid is points
problem:
SDL_RegisterApp() may call SDL_getenv() and windowid will point to some
wrong string
solve:
char *windowid;
SDL_RegisterApp(NULL, 0, 0);
windowid = SDL_getenv("SDL_WINDOWID");
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403859
Derek Weitzel 2009-08-11 12:17:09 PDT
Window Manager: xorg-x11-twm-1.0.1-3.1
Running through Xdmx. The same application could expand to the full screen
using GLUT (freeglut).
Overview:
While running on a very high resolution display, discovered the maximium width
of the window is 4096.
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branch : SDL-1.2
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Ken Bull 2009-02-25 13:22:02 PST
Adds Doxygen support for all headers (except config and boilerplate headers) in
the include folder for SDL-1.2 revision 4446.
While in general SDL is quite thoroughly commented, none of these comments are
correctly formatted for Doxygen and are generally inconsistent in their
formatting.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403857
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
--HG--
branch : SDL-1.2
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Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
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branch : SDL-1.2
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Pierre Phaneuf 2008-05-01 10:29:16 PDT
SDL_VIDEO_DRIVER_X11 is not defined in SDL_config_macosx.h
There's a number of SDL_VIDEO_DRIVER_xxx defined in SDL_config_macosx.h, but
not that one, even though it is actually present.
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Wade Berrier 2008-05-28 11:09:42 PDT
configure.in will enable dynamic loading by default for modules, but some of
the checks only check /lib, /usr/lib, /usr/local/lib, etc...
It needs to also account for systems using /lib64, /usr/lib64, and
/usr/local/lib64.
For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586
gets dynamically loaded, but x86_64 doesn't.
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branch : SDL-1.2
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Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
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branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403846