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release-2.
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686c83ce75 | ||
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e5c462b3a3 | ||
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d69da415b9 | ||
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4168c616b5 |
5 changed files with 15 additions and 22 deletions
12
debian/control
vendored
12
debian/control
vendored
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@ -30,16 +30,16 @@ Build-Depends: debhelper (>= 9),
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libxxf86vm-dev
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Homepage: http://www.libsdl.org/
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Package: libsdl2
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Package: libsdl2-2.0-0
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends},
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${shlibs:Depends},
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libudev0 [linux-any],
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libudev0 | libudev1 [linux-any],
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libdbus-1-3 [linux-any]
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Conflicts: libsdl-1.3-0
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Replaces: libsdl-1.3-0
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Conflicts: libsdl-1.3-0, libsdl2
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Replaces: libsdl-1.3-0, libsdl2
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Description: Simple DirectMedia Layer
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SDL is a library that allows programs portable low level access to
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a video framebuffer, audio output, mouse, and keyboard.
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@ -51,7 +51,7 @@ Section: libdevel
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Architecture: any
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Multi-Arch: same
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Depends: ${misc:Depends},
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libsdl2 (= ${binary:Version}),
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libsdl2-2.0-0 (= ${binary:Version}),
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libc6-dev,
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libgl1-mesa-dev
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Conflicts: libsdl-1.3-dev
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@ -68,7 +68,7 @@ Section: debug
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Architecture: any
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Multi-Arch: same
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Depends: ${misc:Depends},
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libsdl2 (= ${binary:Version}),
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libsdl2-2.0-0 (= ${binary:Version}),
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Description: Simple DirectMedia Layer debug files
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SDL is a library that allows programs portable low level access to a video
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framebuffer, audio output, mouse, and keyboard.
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2
debian/rules
vendored
2
debian/rules
vendored
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@ -6,7 +6,7 @@ DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH)
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confflags = --disable-rpath --disable-video-directfb \
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--disable-nas --disable-esd --disable-arts \
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--disable-alsa-shared --disable-pulseaudio-shared \
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--disable-x11-shared
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--disable-x11-shared --disable-video-mir
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%:
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dh $@ --parallel
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@ -314,20 +314,9 @@ ALSA_PlayDevice(_THIS)
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swizzle_alsa_channels(this, this->hidden->mixbuf, frames_left);
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while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
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int status;
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/* This wait is a work-around for a hang when USB devices are
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unplugged. Normally it should not result in any waiting,
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but in the case of a USB unplug, it serves as a way to
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join the playback thread after the timeout occurs */
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status = ALSA_snd_pcm_wait(this->hidden->pcm_handle, 1000);
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if (status == 0) {
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/*fprintf(stderr, "ALSA timeout waiting for available buffer space\n");*/
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SDL_OpenedAudioDeviceDisconnected(this);
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return;
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}
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status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
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/* !!! FIXME: This works, but needs more testing before going live */
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/* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
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int status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
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sample_buf, frames_left);
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if (status < 0) {
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@ -459,7 +459,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
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++joystick->nbuttons;
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}
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}
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for (i = 0; i < ABS_MAX; ++i) {
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for (i = 0; i < ABS_MISC; ++i) {
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/* Skip hats */
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if (i == ABS_HAT0X) {
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i = ABS_HAT3Y;
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@ -720,6 +720,10 @@ HandleInputEvents(SDL_Joystick * joystick)
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}
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break;
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case EV_ABS:
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if (code >= ABS_MISC) {
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break;
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}
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switch (code) {
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case ABS_HAT0X:
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case ABS_HAT0Y:
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