Compare commits
No commits in common. "master" and "release-1.2.4" have entirely different histories.
master
...
release-1.
10
.cvsignore
Normal file
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@ -0,0 +1,10 @@
|
|||
Makefile.in
|
||||
configure
|
||||
aclocal.m4
|
||||
config.log
|
||||
config.cache
|
||||
libtool
|
||||
config.status
|
||||
Makefile
|
||||
sdl-config
|
||||
SDL.spec
|
155
.hgignore
|
@ -1,155 +0,0 @@
|
|||
syntax:glob
|
||||
aclocal.m4
|
||||
autom4te*
|
||||
config.cache
|
||||
config.log
|
||||
config.status
|
||||
libtool
|
||||
Makefile
|
||||
Makefile.rules
|
||||
sdl2-config
|
||||
sdl2-config.cmake
|
||||
sdl2.pc
|
||||
SDL2.spec
|
||||
build
|
||||
gen
|
||||
Build
|
||||
|
||||
# for CMake
|
||||
CMakeFiles/
|
||||
CMakeCache.txt
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
SDL2ConfigVersion.cmake
|
||||
*.a
|
||||
*.la
|
||||
*.so
|
||||
*.so.*
|
||||
.ninja_*
|
||||
*.ninja
|
||||
|
||||
# for CLion
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
# for Xcode
|
||||
*.orig
|
||||
*.swp
|
||||
*.tmp
|
||||
*.rej
|
||||
*~
|
||||
*.o
|
||||
*.mode1*
|
||||
*.perspective*
|
||||
*.pbxuser
|
||||
(^|/)build($|/)
|
||||
.DS_Store
|
||||
xcuserdata
|
||||
*.xcworkspace
|
||||
|
||||
# for Visual C++
|
||||
Debug
|
||||
Release
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||
VisualC/tests/testgamecontroller/axis.bmp
|
||||
VisualC/tests/testgamecontroller/button.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
||||
VisualC/tests/testoverlay2/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite2/icon.bmp
|
||||
VisualC/visualtest/icon.bmp
|
||||
VisualC/visualtest/testquit.actions
|
||||
VisualC/visualtest/testquit.config
|
||||
VisualC/visualtest/testquit.exe
|
||||
VisualC/visualtest/testquit.parameters
|
||||
VisualC/visualtest/testsprite2.exe
|
||||
VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
|
||||
test/aclocal.m4
|
||||
test/autom4te*
|
||||
test/config.cache
|
||||
test/config.log
|
||||
test/config.status
|
||||
test/Makefile
|
||||
test/SDL2.dll
|
||||
test/checkkeys
|
||||
test/controllermap
|
||||
test/loopwave
|
||||
test/loopwavequeue
|
||||
test/testatomic
|
||||
test/testaudiocapture
|
||||
test/testaudiohotplug
|
||||
test/testaudioinfo
|
||||
test/testautomation
|
||||
test/testbounds
|
||||
test/testcustomcursor
|
||||
test/testdisplayinfo
|
||||
test/testdraw2
|
||||
test/testdrawchessboard
|
||||
test/testdropfile
|
||||
test/testerror
|
||||
test/testfile
|
||||
test/testfilesystem
|
||||
test/testgamecontroller
|
||||
test/testgesture
|
||||
test/testgl2
|
||||
test/testgles
|
||||
test/testgles2
|
||||
test/testhaptic
|
||||
test/testhittesting
|
||||
test/testhotplug
|
||||
test/testiconv
|
||||
test/testime
|
||||
test/testintersections
|
||||
test/testjoystick
|
||||
test/testkeys
|
||||
test/testloadso
|
||||
test/testlock
|
||||
test/testmessage
|
||||
test/testmultiaudio
|
||||
test/testnative
|
||||
test/testoverlay2
|
||||
test/testplatform
|
||||
test/testpower
|
||||
test/testqsort
|
||||
test/testrelative
|
||||
test/testrendercopyex
|
||||
test/testrendertarget
|
||||
test/testresample
|
||||
test/testrumble
|
||||
test/testscale
|
||||
test/testsem
|
||||
test/testsensor
|
||||
test/testshader
|
||||
test/testshape
|
||||
test/testsprite2
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testthread
|
||||
test/testtimer
|
||||
test/testver
|
||||
test/testviewport
|
||||
test/testvulkan
|
||||
test/testwm2
|
||||
test/testyuv
|
||||
test/torturethread
|
||||
test/*.exe
|
||||
test/*,e1f
|
||||
test/*,ff8
|
||||
test/*.dSYM
|
||||
buildbot
|
||||
test/buildbot
|
37
.hgtags
|
@ -1,37 +0,0 @@
|
|||
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
|
||||
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
|
||||
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
|
||||
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
|
||||
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
|
||||
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
|
||||
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
|
||||
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
|
||||
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
|
||||
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
|
||||
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
|
||||
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
|
||||
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
|
||||
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
|
||||
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
|
||||
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
|
||||
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
|
||||
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
|
||||
e12c387305129c847b3928a123300b113782fe3f release-2.0.4
|
||||
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
|
||||
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
|
||||
2088cd828335797d73d151e3288d899f77204862 release-2.0.7
|
||||
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8
|
||||
8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9
|
||||
bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10
|
136
Android.mk
|
@ -1,136 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL shared library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL2
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := hidapi
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
-Wdocumentation \
|
||||
-Wdocumentation-unknown-command \
|
||||
-Wmissing-prototypes \
|
||||
-Wunreachable-code-break \
|
||||
-Wunneeded-internal-declaration \
|
||||
-Wmissing-variable-declarations \
|
||||
-Wfloat-conversion \
|
||||
-Wshorten-64-to-32 \
|
||||
-Wunreachable-code-return \
|
||||
-Wshift-sign-overflow \
|
||||
-Wstrict-prototypes \
|
||||
-Wkeyword-macro \
|
||||
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL main static library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_MODULE := SDL2_main
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2main
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# hidapi library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_CPPFLAGS += -std=c++11
|
||||
|
||||
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
|
||||
|
||||
LOCAL_MODULE := libhidapi
|
||||
LOCAL_LDLIBS := -llog
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
|
216
BUGS
Normal file
|
@ -0,0 +1,216 @@
|
|||
|
||||
All:
|
||||
Audio rate conversion is only implemented by multiplying or dividing
|
||||
by a power of two. This is a side-effect of the requirement that the
|
||||
raw audio buffer size be a power of two, and can hopefully be fixed.
|
||||
This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/
|
||||
|
||||
When the implementation is writing directly to video memory the mouse
|
||||
cursor doesn't work properly. Applications which do this should use
|
||||
their own mouse cursor and call SDL_ShowCursor(0) to hide the system
|
||||
cursor.
|
||||
|
||||
Linux:
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
The AAlib, GGI, and SVGAlib video drivers are not heavily tested.
|
||||
|
||||
Win32:
|
||||
The MCI driver can't tell if the CD-ROM drive is paused or stopped.
|
||||
|
||||
The SDL_INIT_EVENTTHREAD flag is not supported on Win32
|
||||
(Idea: create a separate DirectInput polling thread)
|
||||
The main purpose of this flag is for smooth cursor motion in
|
||||
fullscreen environments.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
This requires the ToUnicode() API which is only implemented on
|
||||
Windows NT/2000, not on Windows 95/98.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
Joysticks are only supported under the Win32 MultiMedia API,
|
||||
DirectInput support is not yet implemented.
|
||||
|
||||
BeOS:
|
||||
BePPC is not supported, apparently not even by Be Inc.
|
||||
|
||||
SDL_WM_GrabInput() is not implemented.
|
||||
Does anyone know how to do this? SDL_WM_GrabInput() is designed
|
||||
to prevent the user from switching input and mouse focus away from
|
||||
the SDL application.
|
||||
|
||||
Continuous relative mouse motion is not implemented.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) has not been tested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
MacOS:
|
||||
Palette handling isn't implemented in windowed mode yet.
|
||||
|
||||
Audio hasn't been extensively tested, in particular the locking
|
||||
isn't implemented and mixer routines may not call malloc() or free()
|
||||
because they are called at interrupt time.
|
||||
|
||||
SDL_WM_GrabInput() is not implemented.
|
||||
Does anyone know how to do this? SDL_WM_GrabInput() is designed
|
||||
to prevent the user from switching input and mouse focus away from
|
||||
the SDL application.
|
||||
|
||||
Continuous relative mouse motion is not implemented.
|
||||
|
||||
SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet.
|
||||
|
||||
Not all of the keys are properly recognized on the keyboard.
|
||||
|
||||
MacOS X:
|
||||
CD-ROM functions are not implemented yet.
|
||||
|
||||
Joystick code is not extensively tested yet.
|
||||
|
||||
Window may not close when unsetting video mode and resetting.
|
||||
|
||||
Resizeable windows aren't implemented yet.
|
||||
|
||||
Depth switching for windowed mode isn't implemented yet.
|
||||
|
||||
Palette handling isn't implemented in windowed mode yet.
|
||||
|
||||
Command-line arguments Dialog is not implemented yet.
|
||||
|
||||
Fullscreen drawing has some artifacts.
|
||||
|
||||
Fullscreen window covers *all* other windows - even force quit.
|
||||
|
||||
Fullscreen OpenGL for the software renderer is broken.
|
||||
|
||||
Some OpenGL parameters are not accounted for, for example color bits customization.
|
||||
|
||||
Getting OpenGL context parameters is not implemented.
|
||||
|
||||
Continuous mouse motion perhaps is not as smooth as it should be.
|
||||
|
||||
SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
|
||||
cursor in the center of the window/screen. Also, mouse moved events
|
||||
are not generated, and the keyboard cannot be grabbed.
|
||||
|
||||
MacOS X seems to have a broken pthread_cancel() implementation.
|
||||
|
||||
FreeBSD:
|
||||
pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't
|
||||
work on versions of FreeBSD earlier than 4.0.
|
||||
|
||||
The CD-ROM handling doesn't work completely.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
Solaris:
|
||||
The joystick functions are not implemented yet.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
IRIX:
|
||||
The CD-ROM handling doesn't work completely.
|
||||
|
||||
The joystick functions are not implemented yet.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
EPOC:
|
||||
Only Crystal version of Epoc/SymbianOS is currently supported.
|
||||
|
||||
SDL is implemented in static library only. SDL uses static/global
|
||||
variables and that is not allowed in EPOC dll libraries.
|
||||
|
||||
Sound is not yet supported.
|
||||
|
||||
Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-).
|
||||
|
||||
No console output screen. Printing to stdout do not have any effect.
|
||||
|
||||
OpenBSD: -= NOT YET SUPPORTED =-
|
||||
This is reported to work, but I haven't verified this.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
OSF/Tru64: -= NOT YET SUPPORTED =-
|
||||
The audio functions are not implemented yet.
|
||||
|
||||
Joysticks and CD-ROM functions are not implemented yet.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
AIX: -= NOT YET SUPPORTED =-
|
||||
This port has only been tested with AIX 4.3.3
|
||||
|
||||
The OpenGL support doesn't work yet.
|
||||
|
||||
The joystick subsystem isn't implemented yet.
|
||||
|
||||
Endian detection doesn't work yet - needs a unique CPP symbol.
|
||||
|
||||
Wide UNICODE character input (Kanji, etc.) is not yet supported.
|
||||
It requires handling of keyboard mapping events and using the XIM
|
||||
input translation extension. I will implement it as requested.
|
||||
Latin-1 keyboard input works fine.
|
||||
|
||||
The keyboard modifiers are not set to the correct state on startup.
|
||||
|
||||
The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
|
||||
More information on this port is available at:
|
||||
http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
|
||||
|
||||
QNX: -= NOT YET SUPPORTED =-
|
||||
Only static libraries are being made, no shared ones.
|
||||
|
||||
The only hardware surface is the primary view surface.
|
||||
|
||||
Mouse events don't seem to be working right.
|
||||
|
||||
Fullscreen doesn't display correctly.
|
||||
|
||||
The software surfaces could use some speed up.
|
||||
|
||||
The mouse cursor doesn't look right.
|
||||
|
||||
AmigaOS: -= NOT YET SUPPORTED =-
|
||||
The OpenGL support isn't implemented yet.
|
||||
|
||||
SDL_WM_GrabInput() is not implemented.
|
||||
Does anyone know how to do this? SDL_WM_GrabInput() is designed
|
||||
to prevent the user from switching input and mouse focus away from
|
||||
the SDL application.
|
||||
|
||||
Continuous relative mouse motion is not implemented.
|
||||
|
||||
The AmigaOS port was done by Gabriele.Greco@galactica.it
|
||||
|
16
BUGS.txt
|
@ -1,16 +0,0 @@
|
|||
|
||||
Bugs are now managed in the SDL bug tracker, here:
|
||||
|
||||
https://bugzilla.libsdl.org/
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help at the SDL forums/mailing list:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
||||
bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
BIN
Borland.zip
Normal file
68
BorlandC.html
Normal file
|
@ -0,0 +1,68 @@
|
|||
Date: Sun, 13 Jan 2002 13:59:56 -0600
|
||||
From: David Snopek <xevol@newtonave.net>
|
||||
To: slouken@devolution.com
|
||||
Subject: Compiling SDL with Borland C++
|
||||
|
||||
<html>
|
||||
<title>Building SDL with Borland C++ </title>
|
||||
<body>
|
||||
|
||||
<h1>Building SDL with Borland C++ </h1>
|
||||
<b> by <a href=mailto:xevol@users.sourceforge.net> David Snopek </a> </b>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
These instructions cover how to compile SDL and its included test programs using either
|
||||
Borland C++ Builder 5 or the free Borland compiler. <br>
|
||||
|
||||
<h3> <b> Extract the files </b> </h3>
|
||||
|
||||
<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip it into any
|
||||
other directory because the makefiles use relative paths to refer to the SDL sources. This
|
||||
should create a directory named "Borland" inside of the top level SDL source directory.
|
||||
</p>
|
||||
|
||||
<h3> <b> Using Borland C++ Builder 5 </b> </h3>
|
||||
|
||||
<p> Inside of the "Borland" directory there is a "bcb5" directory that contains a number
|
||||
of Builder project files. Double-click on the "libSDL.bpg" file icon. Once Builder has
|
||||
started click on the "<u>P</u>rojects" menu on the menu-bar and go down to
|
||||
"B<u>u</u>ild All Projects" option. This will proceed to build SDL, SDLmain, and all
|
||||
the <a href="#tests">test programs</a>. </p>
|
||||
|
||||
<h3> <b> Using the free Borland compiler </b> </h3>
|
||||
|
||||
<p> The free Borland compiler can be downloaded at no charge from <a href="http://www.borland.com/bcppbuilder/freecompiler/"> the
|
||||
Borland website </a>. Make sure that it is installed and properly configured. </p>
|
||||
|
||||
<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under the
|
||||
SDL source directory. Type "make -f SDL.mak" to build SDL and "make -f
|
||||
SDLmain.mak". There are also makefiles for all of the <a href="#tests">test
|
||||
programs</a>, if you wish to build them. </p>
|
||||
|
||||
<h3> <b> Output files </b> </h3>
|
||||
|
||||
No matter which compiler you used, three important files should have been produced:
|
||||
|
||||
<UL>
|
||||
<LI> SDL.dll </LI>
|
||||
<LI> SDL.lib </LI>
|
||||
<LI> SDLmain.lib </LI>
|
||||
</UL>
|
||||
|
||||
Both of the *.lib files will need to be added to all the projects that use SDL and SDL.dll
|
||||
must be placed some where the Windows dynamic linker can find it (either in your
|
||||
project directory or on the system path, C:\WINDOWS\SYSTEM).
|
||||
|
||||
<a name="tests">
|
||||
<h3> <b> Test programs </b> </h3>
|
||||
</a>
|
||||
|
||||
Some of the test programs require included media files. Before trying to run any of the
|
||||
test programs, copy these media files from the "tests/" directory into the build directory.
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
2212
CMakeLists.txt
437
COPYING
Normal file
|
@ -0,0 +1,437 @@
|
|||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
||||
the library, and (2) offer you this license which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
Also, for each distributor's protection, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
library. If the library is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original
|
||||
version, so that any problems introduced by others will not reflect on
|
||||
the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that companies distributing free
|
||||
software will individually obtain patent licenses, thus in effect
|
||||
transforming the program into proprietary software. To prevent this,
|
||||
we have made it clear that any patent must be licensed for everyone's
|
||||
free use or not licensed at all.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary
|
||||
GNU General Public License, which was designed for utility programs. This
|
||||
license, the GNU Library General Public License, applies to certain
|
||||
designated libraries. This license is quite different from the ordinary
|
||||
one; be sure to read it in full, and don't assume that anything in it is
|
||||
the same as in the ordinary license.
|
||||
|
||||
The reason we have a separate public license for some libraries is that
|
||||
they blur the distinction we usually make between modifying or adding to a
|
||||
program and simply using it. Linking a program with a library, without
|
||||
changing the library, is in some sense simply using the library, and is
|
||||
analogous to running a utility program or application program. However, in
|
||||
a textual and legal sense, the linked executable is a combined work, a
|
||||
derivative of the original library, and the ordinary General Public License
|
||||
treats it as such.
|
||||
|
||||
Because of this blurred distinction, using the ordinary General
|
||||
Public License for libraries did not effectively promote software
|
||||
sharing, because most developers did not use the libraries. We
|
||||
concluded that weaker conditions might promote sharing better.
|
||||
|
||||
However, unrestricted linking of non-free programs would deprive the
|
||||
users of those programs of all benefit from the free status of the
|
||||
libraries themselves. This Library General Public License is intended to
|
||||
permit developers of non-free programs to use free libraries, while
|
||||
preserving your freedom as a user of such programs to change the free
|
||||
libraries that are incorporated in them. (We have not seen how to achieve
|
||||
this as regards changes in header files, but we have achieved it as regards
|
||||
changes in the actual functions of the Library.) The hope is that this
|
||||
will lead to faster development of free libraries.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, while the latter only
|
||||
works together with the library.
|
||||
|
||||
Note that it is possible for a library to be covered by the ordinary
|
||||
General Public License rather than by this special one.
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library which
|
||||
contains a notice placed by the copyright holder or other authorized
|
||||
party saying it may be distributed under the terms of this Library
|
||||
General Public License (also called "this License"). Each licensee is
|
||||
addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also compile or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
c) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
d) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the source code distributed need not include anything that is normally
|
||||
distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
20
COPYING.txt
|
@ -1,20 +0,0 @@
|
|||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
61
CREDITS
Normal file
|
@ -0,0 +1,61 @@
|
|||
|
||||
Simple DirectMedia Layer CREDITS
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
* Cliff Matthews, for giving me a reason to start this project. :)
|
||||
-- Executor rocks! *grin*
|
||||
|
||||
* Scott Call, for making a home for SDL on the 'Net... Thanks! :)
|
||||
|
||||
* Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
* Mattias Engdegerd, for help with the Solaris port and lots of other help
|
||||
|
||||
* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
|
||||
|
||||
* Stan Shebs, for the initial MacOS X port
|
||||
|
||||
* Max Horn and Darrell Walisser for unflagging work on the MacOS X port
|
||||
|
||||
* Patrick Trainor and Jim Boucher, for the QNX Neutrino port
|
||||
|
||||
* Carsten Griwodz for the AIX port
|
||||
|
||||
* Gabriele Greco, for the Amiga port
|
||||
|
||||
* Patrice Mandin, for the Atari port
|
||||
|
||||
* Hannu Viitala for the EPOC port
|
||||
|
||||
* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
|
||||
|
||||
* Kent B Mein, for a place to do the IRIX port
|
||||
|
||||
* Ash, for a place to do the OSF/1 Alpha port
|
||||
|
||||
* David Sowsy, for help with the BeOS port
|
||||
|
||||
* Eugenia Loli, for endless work on porting SDL games to BeOS
|
||||
|
||||
* Jon Taylor for the GGI front-end
|
||||
|
||||
* Paulus Esterhazy, for the Visual C++ testing and libraries
|
||||
|
||||
* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
|
||||
|
||||
* Chris Nentwich, for the Hermes assembly blitters
|
||||
|
||||
* Michael Vance and Jim Kutter for the X11 OpenGL support
|
||||
|
||||
* Peter Wiklund, for the 1998 winning SDL logo,
|
||||
and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
|
||||
|
||||
* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
|
||||
|
||||
And a big hand to everyone else who gave me appreciation, advice,
|
||||
and suggestions, especially the good folks on the SDL mailing list.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
53
CREDITS.txt
|
@ -1,53 +0,0 @@
|
|||
|
||||
Simple DirectMedia Layer CREDITS
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
* Cliff Matthews, for giving me a reason to start this project. :)
|
||||
-- Executor rocks! *grin*
|
||||
|
||||
* Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||
|
||||
* Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
||||
|
||||
* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
||||
|
||||
* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
||||
|
||||
* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
||||
|
||||
* Alfred Reynolds for the game controller API and general (in)sanity
|
||||
|
||||
* Jørgen Tjernø for numerous magical Mac OS X fixes.
|
||||
|
||||
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
|
||||
* Julian Winter for the SDL 2.0 website.
|
||||
|
||||
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||
|
||||
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||
|
||||
* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
||||
|
||||
* Jim Grandpre for his work on multi-touch and gesture recognition during
|
||||
the Google Summer of Code 2010.
|
||||
|
||||
* Edgar "bobbens" Simo for his force feedback API development during the
|
||||
Google Summer of Code 2008.
|
||||
|
||||
* Aaron Wishnick for his work on audio resampling and pitch shifting during
|
||||
the Google Summer of Code 2008.
|
||||
|
||||
* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
||||
Google Summer of Code 2008.
|
||||
|
||||
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
||||
|
||||
* Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
And a big hand to everyone else who has contributed over the years.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
BIN
CWprojects.sea.bin
Normal file
BIN
EpocBuildFiles.zip
Normal file
23
INSTALL
Normal file
|
@ -0,0 +1,23 @@
|
|||
|
||||
To compile and install SDL:
|
||||
|
||||
1. Run './configure; make; make install'
|
||||
|
||||
If you are cross-compiling from Linux to Win32, you should read
|
||||
the file README.Win32
|
||||
|
||||
If you are compiling using Visual C++ on Win32, you should read
|
||||
the file VisualC.html
|
||||
|
||||
2. Look at the example programs in ./test, and check out the HTML
|
||||
documentation in ./docs to see how to use the SDL library.
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
http://www.libsdl.org/mailing-list.html
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
40
INSTALL.txt
|
@ -1,40 +0,0 @@
|
|||
|
||||
To compile and install SDL:
|
||||
|
||||
1. Windows with Visual Studio:
|
||||
* Read VisualC.html
|
||||
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Mac OS X with Xcode:
|
||||
* Read docs/README-macosx.md
|
||||
|
||||
Mac OS X from the command line:
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Linux and other UNIX systems:
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Android:
|
||||
* Read docs/README-android.md
|
||||
|
||||
iOS:
|
||||
* Read docs/README-ios.md
|
||||
|
||||
Using Cmake:
|
||||
* Read docs/README-cmake.md
|
||||
|
||||
2. Look at the example programs in ./test, and check out the online
|
||||
documentation at https://wiki.libsdl.org/
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
BIN
MPWmake.sea.bin
Normal file
103
Makefile.am
Normal file
|
@ -0,0 +1,103 @@
|
|||
# The top-level input Makefile for SDL
|
||||
|
||||
# require automake 1.4
|
||||
AUTOMAKE_OPTIONS = 1.4
|
||||
|
||||
## Any directories that you want built and installed should go here.
|
||||
SUBDIRS = src include docs
|
||||
|
||||
## Any directories you want a part of the distribution should be listed
|
||||
## here, as well as have a Makefile generated at the end of configure.in
|
||||
##
|
||||
## This only works for subdirectories one level deep.
|
||||
DIST_SUBDIRS = $(SUBDIRS) docs
|
||||
|
||||
# SDL runtime configuration script
|
||||
bin_SCRIPTS = sdl-config
|
||||
|
||||
# All the rest of the distributed files
|
||||
EXTRA_DIST = \
|
||||
BUGS \
|
||||
TODO \
|
||||
COPYING \
|
||||
CREDITS \
|
||||
INSTALL \
|
||||
README \
|
||||
README.AmigaOS \
|
||||
README.CVS \
|
||||
README.Epoc \
|
||||
README.MacOS \
|
||||
README.MacOSX \
|
||||
README.MiNT \
|
||||
README.NanoX \
|
||||
README.OpenBSD \
|
||||
README.QNX \
|
||||
README.Win32 \
|
||||
README.WinCE \
|
||||
README-SDL.txt \
|
||||
BorlandC.html \
|
||||
Borland.zip \
|
||||
VisualC.html \
|
||||
VisualC.zip \
|
||||
MPWmake.sea.bin \
|
||||
CWprojects.sea.bin \
|
||||
PBProjects.tar.gz \
|
||||
EpocBuildFiles.zip \
|
||||
WhatsNew \
|
||||
docs.html \
|
||||
sdl.m4 \
|
||||
SDL.spec \
|
||||
autogen.sh \
|
||||
strip_fPIC.sh
|
||||
|
||||
# M4 macro file for inclusion with autoconf
|
||||
m4datadir = $(datadir)/aclocal
|
||||
m4data_DATA = sdl.m4
|
||||
|
||||
# Rule to build tar-gzipped distribution package
|
||||
$(PACKAGE)-$(VERSION).tar.gz: dist
|
||||
|
||||
# Rule to build RPM distribution package
|
||||
rpm: $(PACKAGE)-$(VERSION).tar.gz
|
||||
rpm -ta $(PACKAGE)-$(VERSION).tar.gz
|
||||
|
||||
# Rule to rebuild the export lists for BeOS, MacOS and Win32.
|
||||
exports:
|
||||
(cd src/main/beos/exports; $(MAKE))
|
||||
(cd src/main/macos/exports; $(MAKE))
|
||||
(cd src/main/win32/exports; $(MAKE))
|
||||
|
||||
# Rule to build the Project Builder archive in MacOS X
|
||||
PBProjects.tar.gz:
|
||||
rm -f `find . -name .DS_Store`
|
||||
if [ -d PBProjects ]; then \
|
||||
tar zcvf $@ PBProjects; \
|
||||
fi
|
||||
|
||||
# Rule to force automake to rebuild the library
|
||||
changed:
|
||||
@echo "This build target is no longer necessary"
|
||||
|
||||
# Rule to install the libraries only - prevent rebuilding apps
|
||||
install-lib:
|
||||
cd src && $(MAKE) install-libLTLIBRARIES
|
||||
|
||||
# Run ldconfig after installing the library:
|
||||
install-hook:
|
||||
-ldconfig
|
||||
|
||||
# Grab the test programs for the distribution:
|
||||
dist-hook:
|
||||
if test -f test/Makefile; then (cd test; make distclean); fi
|
||||
cp -rp $(srcdir)/test $(distdir)
|
||||
rm -rf `find $(distdir) -type d -name CVS -print`
|
||||
|
||||
# Create a CVS snapshot that people can run update -d on
|
||||
CVSROOT = :pserver:guest@libsdl.org:/home/slouken/libsdl.org/cvs
|
||||
snapshot:
|
||||
cvs -d $(CVSROOT) login
|
||||
cvs -d $(CVSROOT) checkout SDL12
|
||||
(cd SDL12 && ./autogen.sh)
|
||||
mv SDL12 SDL-1.2
|
||||
tar zcvf $(HOME)/SDL-1.2.tar.gz SDL-1.2
|
||||
rm -rf SDL-1.2
|
251
Makefile.in
|
@ -1,251 +0,0 @@
|
|||
# Makefile to build and install the SDL library
|
||||
|
||||
top_builddir = .
|
||||
srcdir = @srcdir@
|
||||
objects = build
|
||||
gen = gen
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
bindir = @bindir@
|
||||
libdir = @libdir@
|
||||
includedir = @includedir@
|
||||
datarootdir = @datarootdir@
|
||||
datadir = @datadir@
|
||||
auxdir = @ac_aux_dir@
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL2-@SDL_VERSION@
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
@SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
CC = @CC@
|
||||
INCLUDE = @INCLUDE@
|
||||
CFLAGS = @BUILD_CFLAGS@
|
||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||
LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
WINDRES = @WINDRES@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
GEN_HEADERS = @GEN_HEADERS@
|
||||
GEN_OBJECTS = @GEN_OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDL2main.la
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
RUN_CMD_AR = @echo " AR " $@;
|
||||
RUN_CMD_CC = @echo " CC " $@;
|
||||
RUN_CMD_CXX = @echo " CXX " $@;
|
||||
RUN_CMD_LTLINK = @echo " LTLINK" $@;
|
||||
RUN_CMD_RANLIB = @echo " RANLIB" $@;
|
||||
RUN_CMD_GEN = @echo " GEN " $@;
|
||||
LIBTOOL += --quiet
|
||||
endif
|
||||
|
||||
HDRS = \
|
||||
SDL.h \
|
||||
SDL_assert.h \
|
||||
SDL_atomic.h \
|
||||
SDL_audio.h \
|
||||
SDL_bits.h \
|
||||
SDL_blendmode.h \
|
||||
SDL_clipboard.h \
|
||||
SDL_cpuinfo.h \
|
||||
SDL_egl.h \
|
||||
SDL_endian.h \
|
||||
SDL_error.h \
|
||||
SDL_events.h \
|
||||
SDL_filesystem.h \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_haptic.h \
|
||||
SDL_hints.h \
|
||||
SDL_joystick.h \
|
||||
SDL_keyboard.h \
|
||||
SDL_keycode.h \
|
||||
SDL_loadso.h \
|
||||
SDL_log.h \
|
||||
SDL_main.h \
|
||||
SDL_messagebox.h \
|
||||
SDL_metal.h \
|
||||
SDL_mouse.h \
|
||||
SDL_mutex.h \
|
||||
SDL_name.h \
|
||||
SDL_opengl.h \
|
||||
SDL_opengl_glext.h \
|
||||
SDL_opengles.h \
|
||||
SDL_opengles2_gl2ext.h \
|
||||
SDL_opengles2_gl2.h \
|
||||
SDL_opengles2_gl2platform.h \
|
||||
SDL_opengles2.h \
|
||||
SDL_opengles2_khrplatform.h \
|
||||
SDL_pixels.h \
|
||||
SDL_platform.h \
|
||||
SDL_power.h \
|
||||
SDL_quit.h \
|
||||
SDL_rect.h \
|
||||
SDL_render.h \
|
||||
SDL_rwops.h \
|
||||
SDL_scancode.h \
|
||||
SDL_sensor.h \
|
||||
SDL_shape.h \
|
||||
SDL_stdinc.h \
|
||||
SDL_surface.h \
|
||||
SDL_system.h \
|
||||
SDL_syswm.h \
|
||||
SDL_thread.h \
|
||||
SDL_timer.h \
|
||||
SDL_touch.h \
|
||||
SDL_types.h \
|
||||
SDL_version.h \
|
||||
SDL_video.h \
|
||||
SDL_vulkan.h \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.ac
|
||||
@echo "Warning, configure is out of date, please re-run autogen.sh"
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
|
||||
Makefile.in:;
|
||||
|
||||
$(objects)/.created:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(objects)
|
||||
touch $@
|
||||
|
||||
update-revision:
|
||||
$(SHELL) $(auxdir)/updaterev.sh
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
|
||||
endif
|
||||
|
||||
install-hdrs: update-revision
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
if test -f include/SDL_revision.h; then \
|
||||
$(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
else \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
fi
|
||||
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
endif
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl2-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL2
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config-version.cmake
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
rm -rf $(gen)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile Makefile.rules sdl2-config
|
||||
rm -f config.status config.cache config.log libtool
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
find $(srcdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
dist $(distfile):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
|
||||
(cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -)
|
||||
tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -)
|
||||
find $(distdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
(cd $(distdir); build-scripts/updaterev.sh)
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
rpm: $(distfile)
|
||||
rpmbuild -ta $?
|
|
@ -1,44 +0,0 @@
|
|||
# Makefile to build the SDL library
|
||||
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
TARGET = libSDL.a
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
src/audio/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/cpuinfo/*.c \
|
||||
src/events/*.c \
|
||||
src/file/*.c \
|
||||
src/haptic/*.c \
|
||||
src/haptic/dummy/*.c \
|
||||
src/joystick/*.c \
|
||||
src/joystick/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
src/power/*.c \
|
||||
src/filesystem/dummy/*.c \
|
||||
src/render/*.c \
|
||||
src/render/software/*.c \
|
||||
src/sensor/*.c \
|
||||
src/sensor/dummy/*.c \
|
||||
src/stdlib/*.c \
|
||||
src/thread/*.c \
|
||||
src/thread/generic/*.c \
|
||||
src/timer/*.c \
|
||||
src/timer/dummy/*.c \
|
||||
src/video/*.c \
|
||||
src/video/dummy/*.c \
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
140
Makefile.os2
|
@ -1,140 +0,0 @@
|
|||
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||
# wmake -f Makefile.os2
|
||||
|
||||
LIBNAME = SDL2
|
||||
VERSION = 2.0.12
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBHOME = .
|
||||
LIBPATH = $(LIBHOME)/lib
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -I"$(LIBHOME)/h"
|
||||
INCPATH+= -Iinclude
|
||||
|
||||
LIBM = libm.lib
|
||||
LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
|
||||
|
||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# building dll:
|
||||
CFLAGS+= -bd
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
# building SDL itself (for DECLSPEC):
|
||||
CFLAGS+= -DBUILD_SDL
|
||||
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .c .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/loadso/dummy;./src/filesystem/dummy;./src/timer/dummy;./src/thread/generic;
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) .symbolic
|
||||
|
||||
$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS) -fo=$^@ $<
|
||||
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
||||
|
||||
SDL_rwops.obj: SDL_rwops.c
|
||||
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
|
||||
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
|
||||
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
||||
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
||||
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
||||
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
|
||||
|
||||
.c: ./src/libm;
|
||||
$(LIBM): $(MOBJS)
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
$(LNKFILE):
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@%append $@ LIBPATH $(%LIB);$(LIBPATH)
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION MANYAUTODATA
|
||||
@%append $@ OPTION OSNAME='OS/2 and eComStation'
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@ echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
|
@ -1,60 +0,0 @@
|
|||
# Makefile to build the pandora SDL library
|
||||
|
||||
AR = arm-none-linux-gnueabi-ar
|
||||
RANLIB = arm-none-linux-gnueabi-ranlib
|
||||
CC = arm-none-linux-gnueabi-gcc
|
||||
CXX = arm-none-linux-gnueabi-g++
|
||||
STRIP = arm-none-linux-gnueabi-strip
|
||||
|
||||
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include
|
||||
|
||||
TARGET = libSDL.a
|
||||
|
||||
SOURCES =
|
||||
./src/*.c \
|
||||
./src/atomic/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
./src/audio/dummy/*.c \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
./src/thread/*.c \
|
||||
./src/thread/pthread/SDL_syscond.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c \
|
||||
./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_systhread.c \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/pandora/SDL_pandora.o \
|
||||
./src/video/pandora/SDL_pandora_events.o \
|
||||
./src/video/x11/*.c \
|
||||
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(CONFIG_H) $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
96
Makefile.psp
|
@ -1,96 +0,0 @@
|
|||
TARGET_LIB = libSDL2.a
|
||||
OBJS= src/SDL.o \
|
||||
src/SDL_assert.o \
|
||||
src/SDL_error.o \
|
||||
src/SDL_hints.o \
|
||||
src/SDL_log.o \
|
||||
src/atomic/SDL_atomic.o \
|
||||
src/atomic/SDL_spinlock.o \
|
||||
src/audio/SDL_audio.o \
|
||||
src/audio/SDL_audiocvt.o \
|
||||
src/audio/SDL_audiodev.o \
|
||||
src/audio/SDL_audiotypecvt.o \
|
||||
src/audio/SDL_mixer.o \
|
||||
src/audio/SDL_wave.o \
|
||||
src/audio/psp/SDL_pspaudio.o \
|
||||
src/cpuinfo/SDL_cpuinfo.o \
|
||||
src/events/SDL_clipboardevents.o \
|
||||
src/events/SDL_dropevents.o \
|
||||
src/events/SDL_events.o \
|
||||
src/events/SDL_gesture.o \
|
||||
src/events/SDL_keyboard.o \
|
||||
src/events/SDL_mouse.o \
|
||||
src/events/SDL_quit.o \
|
||||
src/events/SDL_touch.o \
|
||||
src/events/SDL_windowevents.o \
|
||||
src/file/SDL_rwops.o \
|
||||
src/haptic/SDL_haptic.o \
|
||||
src/haptic/dummy/SDL_syshaptic.o \
|
||||
src/joystick/SDL_joystick.o \
|
||||
src/joystick/SDL_gamecontroller.o \
|
||||
src/joystick/psp/SDL_sysjoystick.o \
|
||||
src/power/SDL_power.o \
|
||||
src/power/psp/SDL_syspower.o \
|
||||
src/filesystem/dummy/SDL_sysfilesystem.o \
|
||||
src/render/SDL_render.o \
|
||||
src/render/SDL_yuv_sw.o \
|
||||
src/render/psp/SDL_render_psp.o \
|
||||
src/render/software/SDL_blendfillrect.o \
|
||||
src/render/software/SDL_blendline.o \
|
||||
src/render/software/SDL_blendpoint.o \
|
||||
src/render/software/SDL_drawline.o \
|
||||
src/render/software/SDL_drawpoint.o \
|
||||
src/render/software/SDL_render_sw.o \
|
||||
src/render/software/SDL_rotate.o \
|
||||
src/sensor/SDL_sensor.o \
|
||||
src/sensor/dummy/SDL_dummysensor.o \
|
||||
src/stdlib/SDL_getenv.o \
|
||||
src/stdlib/SDL_iconv.o \
|
||||
src/stdlib/SDL_malloc.o \
|
||||
src/stdlib/SDL_qsort.o \
|
||||
src/stdlib/SDL_stdlib.o \
|
||||
src/stdlib/SDL_string.o \
|
||||
src/stdlib/SDL_strtokr.o \
|
||||
src/thread/SDL_thread.o \
|
||||
src/thread/generic/SDL_systls.o \
|
||||
src/thread/psp/SDL_syssem.o \
|
||||
src/thread/psp/SDL_systhread.o \
|
||||
src/thread/psp/SDL_sysmutex.o \
|
||||
src/thread/psp/SDL_syscond.o \
|
||||
src/timer/SDL_timer.o \
|
||||
src/timer/psp/SDL_systimer.o \
|
||||
src/video/SDL_RLEaccel.o \
|
||||
src/video/SDL_blit.o \
|
||||
src/video/SDL_blit_0.o \
|
||||
src/video/SDL_blit_1.o \
|
||||
src/video/SDL_blit_A.o \
|
||||
src/video/SDL_blit_N.o \
|
||||
src/video/SDL_blit_auto.o \
|
||||
src/video/SDL_blit_copy.o \
|
||||
src/video/SDL_blit_slow.o \
|
||||
src/video/SDL_bmp.o \
|
||||
src/video/SDL_clipboard.o \
|
||||
src/video/SDL_fillrect.o \
|
||||
src/video/SDL_pixels.o \
|
||||
src/video/SDL_rect.o \
|
||||
src/video/SDL_stretch.o \
|
||||
src/video/SDL_surface.o \
|
||||
src/video/SDL_video.o \
|
||||
src/video/psp/SDL_pspevents.o \
|
||||
src/video/psp/SDL_pspvideo.o \
|
||||
src/video/psp/SDL_pspgl.o \
|
||||
src/video/psp/SDL_pspmouse.o
|
||||
|
||||
INCDIR = ./include
|
||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
|
||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
|
||||
ASFLAGS = $(CFLAGS)
|
||||
|
||||
LIBDIR =
|
||||
LIBS = -lGL -lGLU -lglut -lz \
|
||||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
|
||||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
|
||||
|
||||
PSPSDK=$(shell psp-config --pspsdk-path)
|
||||
include $(PSPSDK)/lib/build.mak
|
||||
|
80
Makefile.wiz
|
@ -1,80 +0,0 @@
|
|||
# Makefile to build the pandora SDL library
|
||||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
|
||||
|
||||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
|
||||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
|
||||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
|
||||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
|
||||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
|
||||
|
||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
|
||||
|
||||
TARGET_STATIC = libSDL2.a
|
||||
TARGET_SHARED = libSDL2.so
|
||||
|
||||
SOURCES = \
|
||||
./src/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
./src/audio/dummy/*.c \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
./src/thread/*.c \
|
||||
./src/thread/pthread/SDL_syscond.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c \
|
||||
./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_systhread.c \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/pandora/*.c \
|
||||
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
|
||||
|
||||
$(TARGET_STATIC): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(TARGET_SHARED):
|
||||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
|
||||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
|
||||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
|
||||
|
||||
config_copy:
|
||||
cp include/SDL_config_wiz.h include/SDL_config.h
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
|
||||
|
||||
install:
|
||||
mkdir -p $(WIZSDK)/lib
|
||||
mkdir -p $(WIZSDK)/include/SDL2
|
||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
|
||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
|
||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_STATIC) ../../toolchain/libs
|
||||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
|
||||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
|
||||
cp -f include/*.h $(WIZSDK)/include/SDL2/
|
||||
cp -f include/*.h ../../toolchain/include/SDL2/
|
BIN
PBProjects.tar.gz
Normal file
44
README
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
Simple DirectMedia Layer
|
||||
|
||||
(SDL)
|
||||
|
||||
Version 1.2
|
||||
|
||||
---
|
||||
http://www.libsdl.org/
|
||||
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
|
||||
and 2D framebuffer across multiple platforms.
|
||||
|
||||
SDL is written in C, but works with C++ natively, and has bindings to
|
||||
several other languages, including Ada, Eiffel, ML, Perl, and Python.
|
||||
|
||||
The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
|
||||
FreeBSD, BSD/OS, Solaris, and IRIX. The code contains support for
|
||||
Atari, Windows CE, OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these
|
||||
are not yet officially supported.
|
||||
|
||||
This library is distributed under GNU LGPL version 2, which can be
|
||||
found in the file "COPYING". This license allows you to use SDL
|
||||
freely in commercial programs as long as you link with the dynamic
|
||||
library.
|
||||
|
||||
The best way to learn how to use SDL is to check out the header files in
|
||||
the "include" subdirectory and the programs in the "test" subdirectory.
|
||||
The header files and test programs are well commented and always up to date.
|
||||
More documentation is available in HTML format in "./docs/index.html"
|
||||
|
||||
The test programs in the "test" subdirectory are in the public domain.
|
||||
|
||||
Frequently asked questions are answered online:
|
||||
http://www.libsdl.org/faqs.html
|
||||
|
||||
If you need help with the library, or just want to discuss SDL related
|
||||
issues, you can join the developers mailing list:
|
||||
http://www.libsdl.org/mailing-list.html
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
|
@ -1,13 +1,13 @@
|
|||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
||||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
|
||||
designed to make it easy to write multi-media software, such as games and
|
||||
emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the GNU LGPL license:
|
||||
http://www.gnu.org/copyleft/lesser.html
|
||||
|
||||
|
|
50
README.AmigaOS
Normal file
|
@ -0,0 +1,50 @@
|
|||
This is the porting of 1.2.0 version of SDL (the latest stable one)
|
||||
to AmigaOS/68k.
|
||||
|
||||
All the bugs known of the past version have been corrected. And I've
|
||||
added all the new SDL features.
|
||||
|
||||
This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
|
||||
and AHI v3+. Probably it works also with P96 or CGXAga, but it's
|
||||
untested.
|
||||
|
||||
This version is available as linked library for SAS/C and GCC, only 68k this
|
||||
time, a powerup (ppcemu compatible) and a morphos version will be ready quite
|
||||
soon (i hope).
|
||||
|
||||
Implemented:
|
||||
|
||||
- 8/16/24/32bit video modes, both fullscreen and windowed.
|
||||
- Hardware surfaces.
|
||||
- CGX blitting acceleration.
|
||||
- CGX colorkey blitting acceleration.
|
||||
- AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
|
||||
- Thread support (maybe not 100% compatible with other implementations)
|
||||
- Semaphores
|
||||
- Window resizing and backdrop windows (NEW)
|
||||
- Joystick/Joypad support.
|
||||
|
||||
To do:
|
||||
|
||||
- CDRom audio playing support
|
||||
- OpenGL (A guy was working on it but I've lost his tracks :( )
|
||||
|
||||
The SAS/C library is distributed with debug info attached, to strip debug info
|
||||
simply add STRIPDEBUG argument to the linker.
|
||||
|
||||
NOTE: SDL includes debug output using kprintf, to disable it add to your
|
||||
project a function like this:
|
||||
|
||||
void kprintf(char *a,...)
|
||||
{
|
||||
}
|
||||
|
||||
Otherwise you can redirect the debug to a console window with sushi, sashimi or
|
||||
similar tools (the default output is the internal serial port).
|
||||
|
||||
For info, support, bugfix and other feel free to mail me:
|
||||
|
||||
Gabriele Greco (gabriele.greco@aruba.it)
|
||||
|
||||
You can find also a small SDL Amiga page at:
|
||||
http://ggreco.interfree.it/sdl.html
|
13
README.CVS
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
The latest development version of SDL is available via CVS:
|
||||
|
||||
cvs -d :pserver:guest@libsdl.org:/home/slouken/libsdl.org/cvs login
|
||||
# No password, so just hit enter when prompted for a password
|
||||
cvs -d :pserver:guest@libsdl.org:/home/slouken/libsdl.org/cvs checkout SDL
|
||||
|
||||
When you check a fresh copy of SDL out of CVS, you need to generate
|
||||
the files used by make by running the "autogen.sh" script, which will
|
||||
run aclocal, automake, autoconf and then run configure.
|
||||
|
||||
There is a web interface to cvs at http://www.libsdl.org/cgi/cvsweb.cgi
|
||||
|
75
README.Epoc
Normal file
|
@ -0,0 +1,75 @@
|
|||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0
|
||||
==============================================================================
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
|
||||
You can get Symbian SDK from:
|
||||
http://www.symbian.com.
|
||||
|
||||
First create "Epoc" directory under SDL main directory and unpack
|
||||
EpocBuildFiles.zip in it.
|
||||
|
||||
To build the librarys goto "epoc" directory and type:
|
||||
bldmake bldfiles
|
||||
abld makefile vc6 (for creating Microsoft Visual C++ makefiles)
|
||||
abld build wins udeb (building for wins emulator)
|
||||
abld build armi urel (building for real device)
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer programs:
|
||||
|
||||
Building SDL test programs is easy once you have built the libraries:
|
||||
abld test build wins udeb
|
||||
abld test build armi urel
|
||||
|
||||
Supported real screen resolutions
|
||||
320 x 200 x 8 bit
|
||||
320 x 200 x 12 bit
|
||||
640 x 200 x 8 bit
|
||||
640 x 200 x 12 bit
|
||||
Supported "emulated" screen resolutions
|
||||
640 x 400 x 8 bit
|
||||
640 x 400 x 12 bit
|
||||
640 x 480 x 8 bit
|
||||
640 x 480 x 12 bit
|
||||
"Emulated" resolutions are implemented by by shrinking the screen vertically
|
||||
i.e. only every second scanline is drawn. This is mainly ment to be used for
|
||||
testing quick ports of programs. Using faked resolutions is a waste of memory
|
||||
and cpu power!
|
||||
|
||||
==============================================================================
|
||||
III. Running test programs
|
||||
|
||||
Copy executable to the device and run it from the File manager. The Esc
|
||||
key quits demo programs. In Crystal, Exe programs do not appear in task list
|
||||
nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator.
|
||||
|
||||
Special keys used in SDL:
|
||||
The Caps lock key enables or disables the virtual cursor.
|
||||
Function keys are mapped as follows:
|
||||
F1=chr+q, F2=chr+w,..., F8=chr+i,
|
||||
F9=chr+a,..., F12=chr+d.
|
||||
|
||||
==============================================================================
|
||||
IV. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
You can find more info about Epoc version of SDL from Hannu Viitala's
|
||||
homepage
|
||||
http://www.mbnet.fi/~haviital
|
||||
|
||||
==============================================================================
|
||||
|
||||
|
63
README.MacOS
Normal file
|
@ -0,0 +1,63 @@
|
|||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
|
||||
==============================================================================
|
||||
|
||||
These instructions are for people using the Apple MPW environment:
|
||||
http://developer.apple.com/tools/mpw-tools/
|
||||
|
||||
CodeWarrior projects are available in the CWprojects directory.
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
(This step isn't necessary if you have the SDL binary distribution)
|
||||
|
||||
First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
|
||||
SDL directory.
|
||||
|
||||
Start MPW
|
||||
|
||||
Set the current directory within MPW to the SDL toplevel directory.
|
||||
|
||||
Build "SDL" (Type Command-B and enter "SDL" in the dialog)
|
||||
|
||||
If everything compiles successfully, you now have the PPC libraries
|
||||
"SDL" and "SDLmain.o" in the 'lib' subdirectory.
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
|
||||
the main SDL directory, and move the makefiles in the new test subdirectory
|
||||
to the SDL 'test' subdirectory.
|
||||
|
||||
Start MPW
|
||||
|
||||
Set the current directory within MPW to the SDL 'test' subdirectory.
|
||||
|
||||
Build the programs that have an associated MPW makefile (file ending
|
||||
with .make), including "testwin", "testalpha", and "graywin".
|
||||
|
||||
Copy the SDL library file into the test directory, and run!
|
||||
|
||||
==============================================================================
|
||||
III. Building the Simple DirectMedia Layer demo programs:
|
||||
|
||||
Copy one of the test program Makefiles to the demo directory
|
||||
and modify it to match the sources in the demo.
|
||||
|
||||
==============================================================================
|
||||
IV. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
|
152
README.MacOSX
Normal file
|
@ -0,0 +1,152 @@
|
|||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Mac OS X
|
||||
==============================================================================
|
||||
|
||||
These instructions are for people using Apple's Mac OS X (pronounced
|
||||
"ten").
|
||||
|
||||
From the developer's point of view, OS X is a sort of hybrid Mac and
|
||||
Unix system, and you have the option of using either traditional
|
||||
command line tools or Apple's IDE ProjectBuilder (PB).
|
||||
|
||||
To build using the command line, use the standard configure and make
|
||||
process:
|
||||
|
||||
./configure
|
||||
make
|
||||
make install
|
||||
|
||||
(You may need to create the subdirs of /usr/local manually.)
|
||||
|
||||
To use the library once it's built, you essential have two possibilities:
|
||||
use the traditional autoconf/automake/make method, or use Apple's Project Builder.
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with a traditional Makefile
|
||||
==============================================================================
|
||||
|
||||
An existing autoconf/automake build system for your SDL app has good chances
|
||||
to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
|
||||
that you can distribute to users, you need to put the generated binary into a
|
||||
so called "bundle", which basically is a fancy folder with a name like
|
||||
"MyCoolGame.app".
|
||||
|
||||
To get this build automatically, add something like the following rule to
|
||||
your Makefile.am:
|
||||
|
||||
bundle_contents = APP_NAME.app/Contents
|
||||
APP_NAME_bundle: EXE_NAME
|
||||
mkdir -p $(bundle_contents)/MacOS
|
||||
mkdir -p $(bundle_contents)/Resources
|
||||
echo "APPL????" > $(bundle_contents)/PkgInfo
|
||||
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
|
||||
|
||||
You should replace EXE_NAME with the name of the executable. APP_NAME is what
|
||||
will be visible to the user in the Finder. Usually it will be the same
|
||||
as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
|
||||
usually is "TestGame". You might also want to use @PACKAGE@ to use the package
|
||||
name as specified in your configure.in file.
|
||||
|
||||
If your project builds more than one application, you will have to do a bit
|
||||
more. For each of your target applications, you need a seperate rule.
|
||||
|
||||
If you want the created bundles to be installed, you may want to add this
|
||||
rule to your Makefile.am:
|
||||
|
||||
install-exec-hook: APP_NAME_bundle
|
||||
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
|
||||
mkdir -p $(DESTDIR)$(prefix)/Applications/
|
||||
cp -r $< /$(DESTDIR)$(prefix)Applications/
|
||||
|
||||
This rule takes the Bundle created by the rule from step 3 and installs them
|
||||
into $(DESTDIR)$(prefix)/Applications/.
|
||||
|
||||
Again, if you want to install multiple applications, you will have to augment
|
||||
the make rule accordingly.
|
||||
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Project Builder
|
||||
==============================================================================
|
||||
|
||||
These instructions are for using Apple's Project Builder IDE to build SDL
|
||||
applications.
|
||||
|
||||
- First steps
|
||||
|
||||
The first thing to do is to unpack the PBProjects.tar.gz archive in the
|
||||
top level SDL directory (where the PBProjects.tar.gz archive resides).
|
||||
Because Stuffit Expander will unpack the archive into a subdirectory,
|
||||
you should unpack the archive manually from the command line:
|
||||
cd [path_to_SDL_source]
|
||||
tar zxf PBProjects.tar.gz
|
||||
This will create a new folder called PBProjects, which you can browse
|
||||
normally from the Finder.
|
||||
|
||||
- Building the Framework
|
||||
|
||||
The SDL Library is packaged as a framework bundle, an organized
|
||||
relocatable folder heirarchy of executible code, interface headers,
|
||||
and additional resources. For practical purposes, you can think of a
|
||||
framework as a more user and system-friendly shared library, whose library
|
||||
file behaves more or less like a standard UNIX shared library.
|
||||
|
||||
To build the framework, simply open the framework project and build it.
|
||||
By default, the framework bundle "SDL.framework" is installed in
|
||||
~/Library/Frameworks. Therefore, the testers and project stationary expect
|
||||
it to be located there. However, it will function the same in any of the
|
||||
following locations:
|
||||
|
||||
~/Library/Frameworks
|
||||
/Local/Library/Frameworks
|
||||
/System/Library/Frameworks
|
||||
|
||||
- Build Options
|
||||
There are two "Build Styles" (See the "Targets" tab) for SDL.
|
||||
"Deployment" should be used if you aren't tweaking the SDL library.
|
||||
"Development" should be used to debug SDL apps or the library itself.
|
||||
|
||||
- Building the Testers
|
||||
Open the SDLTest project and build away!
|
||||
|
||||
- Using the Project Stationary
|
||||
Copy the stationary to the indicated folders to access it from
|
||||
the "New Project" and "Add target" menus. What could be easier?
|
||||
|
||||
- Setting up a new project by hand
|
||||
Some of you won't want to use the Stationary so I'll give some tips:
|
||||
* Create a new "Cocoa Application"
|
||||
* Add src/main/macosx/SDLMain.m , .h and .nib to your project
|
||||
* Remove "main.c" from your project
|
||||
* Remove "MainMenu.nib" from your project
|
||||
* Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
|
||||
* Add "$(HOME)/Library/Frameworks" to the frameworks search path
|
||||
* Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
|
||||
* Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
|
||||
* Add your files
|
||||
* Clean and build
|
||||
|
||||
- Building from command line
|
||||
Use pbxbuild in the same directory as your .pbproj file
|
||||
|
||||
- Running your app
|
||||
You can send command line args to your app by either invoking it from
|
||||
the command line (in *.app/Contents/MacOS) or by entering them in the
|
||||
"Executibles" panel of the target settings.
|
||||
|
||||
- Implementation Notes
|
||||
Some things that may be of interest about how it all works...
|
||||
* Working directory
|
||||
As defined in the SDL_main.m file, the working directory of your SDL app
|
||||
is by default set to its parent. You may wish to change this to better
|
||||
suit your needs.
|
||||
* You have a Cocoa App!
|
||||
Your SDL app is essentially a Cocoa application. When your app
|
||||
starts up and the libraries finish loading, a Cocoa procedure is called,
|
||||
which sets up the working directory and calls your main() method.
|
||||
You are free to modify your Cocoa app with generally no consequence
|
||||
to SDL. You cannot, however, easily change the SDL window itself.
|
||||
Functionality may be added in the future to help this.
|
||||
|
||||
|
||||
Known bugs are listed in the file "BUGS"
|
158
README.MiNT
Normal file
|
@ -0,0 +1,158 @@
|
|||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer on Atari
|
||||
==============================================================================
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
(This step isn't necessary if you have the SDL binary distribution)
|
||||
|
||||
Do the classic configure, with --disable-shared --enable-static and:
|
||||
|
||||
Tos version (should run everywhere):
|
||||
--disable-audio --disable-threads
|
||||
Tos does not support threads, so can not support audio, maybe in a future
|
||||
version audio support will be added via interrupts.
|
||||
|
||||
MiNT version (maybe Magic, only for multitasking OS):
|
||||
--disable-pthreads --enable-pth
|
||||
Mint and Magic may supports threads, so audio can be used with current
|
||||
devices, like Sun audio, or disk-writing support. Like Tos, interrupt
|
||||
audio without threads is more suited for Atari machines.
|
||||
|
||||
Then you can make ; make install it.
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
Do the classic configure, then make.
|
||||
|
||||
Run them !
|
||||
|
||||
==============================================================================
|
||||
III. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
IV. What is supported:
|
||||
|
||||
Keyboard (GEMDOS, BIOS, GEM, Ikbd)
|
||||
Mouse (XBIOS, GEM, Ikbd)
|
||||
Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen))
|
||||
Timer (VBL vector)
|
||||
Joystick and joypad support (Ikbd, Hardware)
|
||||
|
||||
- What is missing:
|
||||
Audio support (TOS)
|
||||
CDROM support (Metados, /dev/cdrom)
|
||||
Threads support (TOS)
|
||||
|
||||
- Driver combinations:
|
||||
Video Kbd Mouse Timer Jstick Joypads
|
||||
xbios ikbd ikbd vbl ikbd hardware
|
||||
xbios gemdos xbios vbl xbios hardware
|
||||
xbios bios xbios vbl xbios hardware
|
||||
gem gem gem(*) vbl xbios hardware
|
||||
|
||||
(*) GEM does not report relative mouse motion, so xbios mouse driver is used
|
||||
to report this type event.
|
||||
|
||||
==============================================================================
|
||||
V. Environment variables:
|
||||
|
||||
SDL_ATARI_EVENTSDRIVER
|
||||
Set to 'ikbd' to force IKBD 6301 keyboard driver
|
||||
Set to 'gemdos' to force gemdos keyboard driver
|
||||
Set to 'bios' to force bios keyboard driver
|
||||
|
||||
SDL_VIDEODRIVER:
|
||||
Set to 'xbios' to force xbios video driver
|
||||
Set to 'gem' to force gem video driver
|
||||
|
||||
SDL_JOYSTICK_ATARI:
|
||||
Use any of these strings in the environment variable to enable or
|
||||
disable a joystick:
|
||||
|
||||
'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access)
|
||||
'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access)
|
||||
'porta-pad-[on|off]' for joypad on port A
|
||||
'porta-joy0-[on|off]' for joystick 0 on port A
|
||||
'porta-joy1-[on|off]' for joystick 1 on port A
|
||||
'porta-lp-[on|off]' for lightpen on port A
|
||||
'porta-anpad-[on|off]' for analog paddle on port A
|
||||
'portb-pad-[on|off]' for joypad on port B
|
||||
'portb-joy0-[on|off]' for joystick 0 on port B
|
||||
'portb-joy1-[on|off]' for joystick 1 on port B
|
||||
'portb-anpad-[on|off]' for analog paddle on port B
|
||||
|
||||
Default configuration is:
|
||||
'ikbd-joy1-on' (if IKBD events driver enabled)
|
||||
'xbios-joy1-on' (if gemdos/bios/gem events driver enabled)
|
||||
'porta-pad-on portb-pad-on' (if available on the machine)
|
||||
|
||||
port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives.
|
||||
On such a port, you can only use a joypad OR 1 or 2 joysticks OR
|
||||
a lightpen OR an analog paddle. You must disable joypad before
|
||||
setting another controller.
|
||||
|
||||
The second joystick port on IKBD is used by the mouse, so not usable.
|
||||
|
||||
Joypads are multibuttons controller (Atari Jaguar console-like).
|
||||
Joysticks are 1 button, 2 axis controllers.
|
||||
Lightpen and analog paddle are 2 buttons, 2 axis controllers. The 2
|
||||
buttons are those affected to 1 button joysticks on the same port.
|
||||
|
||||
==============================================================================
|
||||
VI. More informations about drivers:
|
||||
|
||||
Xbios video:
|
||||
Video chip is detected using the _VDO cookie.
|
||||
Screen enhancers are not supported, but could be if you know how to
|
||||
use them.
|
||||
|
||||
ST, STE, Mega ST, Mega STE:
|
||||
320x200x4 bits, shades of grey, available only for the purpose
|
||||
of testing SDL.
|
||||
TT:
|
||||
320x480x8 and 320x240x8 (software double-lined mode).
|
||||
Falcon:
|
||||
All modes supported by the current monitor (RVB or VGA).
|
||||
Clones and any machine with monochrome monitor:
|
||||
Not supported.
|
||||
|
||||
Gem video:
|
||||
Automatically used if xbios not available.
|
||||
|
||||
All machines:
|
||||
Only the current resolution, if 8 bits or higher depth.
|
||||
|
||||
IKBD keyboard, mouse and joystick driver:
|
||||
Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon.
|
||||
|
||||
Hades has an IKBD, but xbios is not available for video, so IKBD
|
||||
driver is disabled.
|
||||
|
||||
Gemdos and bios keyboard driver:
|
||||
Available on all machines.
|
||||
|
||||
Mouse and joystick xbios driver:
|
||||
Available on all machines (I think).
|
||||
|
||||
Joypad driver:
|
||||
Available if _MCH cookie is STE or Falcon.
|
||||
|
||||
VBL timer driver:
|
||||
Available all machines (I think).
|
||||
|
||||
--
|
||||
Patrice Mandin <pmandin@caramail.com>
|
||||
http://membres.lycos.fr/pmandin/
|
81
README.NanoX
Normal file
|
@ -0,0 +1,81 @@
|
|||
=================================================================
|
||||
Patch version 0.8 of SDL(Simple DirectMedia Layer) for Nano-X API
|
||||
=================================================================
|
||||
|
||||
Author: Hsieh-Fu Tsai, clare@setabox.com
|
||||
|
||||
There are two patch files in this package.
|
||||
|
||||
1. The first patch file, nanox.patch, is to fix a bug in Nano-X.
|
||||
This patch is proposed by Gary James (gjames@twcny.rr.com).
|
||||
|
||||
It fixes the client side GrClose(). In the original version,
|
||||
GrOpen() can only be called once. When the GrOpen() is called at
|
||||
the second time, the program will terminate. In order to prevent
|
||||
this situation, we need to insert "nxSocket = -1" after
|
||||
"close(nxSocket)" in GrClose(). If you do not have this problem,
|
||||
you may skip this step.
|
||||
|
||||
=============
|
||||
Quick Install
|
||||
=============
|
||||
|
||||
1. ./configure --disable-video-x11 --disable-video-fbcon \
|
||||
--enable-video-nanox \
|
||||
--with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal]
|
||||
2. make clean
|
||||
3. make
|
||||
4. make install (as root)
|
||||
|
||||
============
|
||||
Nitty-gritty
|
||||
============
|
||||
|
||||
--with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal]
|
||||
|
||||
If the wrong pixel type is used, the program will crash when the
|
||||
sub-routine updates the screen. This option depends on SCREEN_PIXTYPE
|
||||
which is defined in Microwin0.89pre7/src/config. SCREEN_PIXTYPE
|
||||
is used to define the pixel type in Microwindows/Nano-X.
|
||||
I only test the program when the pixel type is in "rgb"
|
||||
(Microwin under X11) or "888" (framebuffer in 24-bit).
|
||||
|
||||
--enable-nanox-debug Show debug messages
|
||||
--enable-nanox-share-memory Use shared-memory to speed up
|
||||
|
||||
=============================================
|
||||
Some programs can be used to test this patch.
|
||||
=============================================
|
||||
|
||||
1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game)
|
||||
2. http://www.libsdl.org/projects/newvox/
|
||||
3. http://www.libsdl.org/projects/xflame/
|
||||
4. http://www.libsdl.org/projects/optimum/
|
||||
5. http://www.gnugeneration.com/software/loop/
|
||||
|
||||
=========
|
||||
Todo List
|
||||
=========
|
||||
|
||||
1. Create hardware surface
|
||||
2. Create YUVOverlay on hardware
|
||||
3. Use OpenGL
|
||||
4. Gamma correction
|
||||
5. Hide/Change mouse pointer
|
||||
|
||||
=====================
|
||||
Supporting Institutes
|
||||
=====================
|
||||
|
||||
Many thanks to go to Setabox Co., Ltd. and CML (Communication and
|
||||
Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the
|
||||
Department of Computer Science and Information Engineering of
|
||||
National Taiwan University for supporting this porting project.
|
||||
|
||||
===================
|
||||
Contact Information
|
||||
===================
|
||||
|
||||
Welcome to give me any suggestion and to report bugs.
|
||||
My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw
|
||||
|
81
README.OpenBSD
Normal file
|
@ -0,0 +1,81 @@
|
|||
=============================================================
|
||||
Using the Simple DirectMedia Layer with OpenBSD 2.9 and later
|
||||
=============================================================
|
||||
|
||||
Author:
|
||||
Peter Valchev <pvalchev@openbsd.org>
|
||||
|
||||
=======
|
||||
Install
|
||||
=======
|
||||
There is an OpenBSD port for SDL and various other tools. Using
|
||||
this port is recommended, since it contains all the needed patches
|
||||
and configure arguments nicely organized in several FLAVORS you
|
||||
can pick from. If you're unfamiliar with the OpenBSD ports system
|
||||
please visit:
|
||||
http://www.openbsd.org/ports.html
|
||||
http://www.openbsd.org/anoncvs.html
|
||||
|
||||
You should have a precompiled binary package on your OpenBSD 2.9
|
||||
or later CD-ROM, which you can easily add with pkg_add(1).
|
||||
|
||||
If for whatever reason you're unable to take the advantage of the
|
||||
created port, or you want to stick with the newest fresh SDL from
|
||||
the current CVS repository, here are some hints of what has left
|
||||
unresolved and needs to be disabled/changed.
|
||||
|
||||
To build SDL with OSS + esound:
|
||||
|
||||
1. ./configure --disable-joystick \
|
||||
--disable-pthread-sem \
|
||||
--disable-nasm \
|
||||
--enable-esd \
|
||||
--enable-oss \
|
||||
--disable-arts \
|
||||
--disable-video-opengl
|
||||
|
||||
OR
|
||||
|
||||
To build SDL with native audio + esound (remove --disable-esd otherwise):
|
||||
1. ./configure --disable-joystick \
|
||||
--disable-pthread-sem \
|
||||
--disable-nasm \
|
||||
--enable-openbsdaudio \
|
||||
--enable-esd \
|
||||
--disable-arts \
|
||||
--disable-video-opengl
|
||||
|
||||
If you need arts or GL, omit the responding --disable lines. In the
|
||||
port, they're disabled by default, you need to specify flavors to
|
||||
make use of them.
|
||||
|
||||
2. gmake # Yeah, GNU make is required, install the package
|
||||
3. sudo gmake install
|
||||
|
||||
=========
|
||||
Todo List
|
||||
=========
|
||||
|
||||
Feedback is always welcome with anything you may find useful and
|
||||
you can suggest.
|
||||
For now, the following things have to be worked on:
|
||||
|
||||
1. The native audio should be widely tested and will eventually
|
||||
become the default. At that moment I have not received any
|
||||
feedback which should explain its current condition.
|
||||
|
||||
2. There are occurences of dynamic loading of drivers in the OpenGL
|
||||
code section, and our a.out architectures need an underscore prefixed
|
||||
to symbol names. Some solution to that may be a good thing. I can
|
||||
fix it theoretically, but unfortunately I do not have the needed
|
||||
hardware/configuration to test it. If you bump into that, email me.
|
||||
|
||||
===================
|
||||
Contact Information
|
||||
===================
|
||||
Everybody is welcome to give me any suggestions and to report bugs
|
||||
(as well as fixing them ;-) You can contact me by email:
|
||||
Peter Valchev <pvalchev@openbsd.org>
|
||||
|
||||
$Id$
|
||||
|
41
README.QNX
Normal file
|
@ -0,0 +1,41 @@
|
|||
README by Mike Gorchak <mike@malva.ua>
|
||||
|
||||
OpenGL in window mode works well and stable, in fullscreen
|
||||
mode too, but fullscreen mode has not been heavily tested.
|
||||
If you have QNX RtP 6.1.0 w/ or w/o Patch A you must download
|
||||
new Photon3D runtime from http://developers.qnx.com. The versions
|
||||
of OS before 6.1.0 are not supported.
|
||||
|
||||
Problems:
|
||||
1. While creating OpenGL context software renderer mode is
|
||||
artificially selected (QSSL made acceleration only for Voodoo
|
||||
boards in fullscreen mode, sorry but I don't have this board,
|
||||
if you want acceleration - you may remove some line in source
|
||||
code).
|
||||
2. Photon has some errors in detecting how much bits per pixel
|
||||
videomode has.
|
||||
3. No shared libraries yet. We need manually set flag to
|
||||
'configure' --disable-shared.
|
||||
|
||||
Some building issues:
|
||||
|
||||
Run configure script without x11 support, e.g.:
|
||||
|
||||
a) for OpenGL support:
|
||||
./configure --prefix=/usr/local \
|
||||
--disable-video-x11 \
|
||||
--disable-shared
|
||||
|
||||
b) without OpenGL support:
|
||||
./configure --prefix=/usr/local \
|
||||
--disable-video-x11 \
|
||||
--disable-shared \
|
||||
--disable-video-opengl
|
||||
|
||||
In test directory also run ./configure script without x11
|
||||
support, e.g.:
|
||||
|
||||
./configure --with-sdl-prefix=/usr/local \
|
||||
--with-sdl-exec-prefix=/usr/local \
|
||||
--prefix=/usr/local --without-x
|
||||
|
58
README.Win32
Normal file
|
@ -0,0 +1,58 @@
|
|||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Windows 95,NT
|
||||
==============================================================================
|
||||
|
||||
These instructions are for people using the GNU free compilers.
|
||||
If you want to use Microsoft VC++ with SDL, read "VisualC.html" or
|
||||
if you want to use Borland C++ Builder or the free Borland compiler,
|
||||
read "BorlandC.html".
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
(This step isn't necessary if you have the SDL binary distribution)
|
||||
|
||||
First, get gcc compiler for Win32, which can be found at:
|
||||
http://www.libsdl.org/Xmingw32/index.html
|
||||
|
||||
Grab the cross configure and make scripts, and then run:
|
||||
sh cross-configure.sh
|
||||
sh cross-make.sh install
|
||||
If you have already built SDL natively, you must do "make distclean"
|
||||
before you build for Win32.
|
||||
|
||||
If everything compiles successfully, you now have SDL.dll and gcc archive
|
||||
libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
This is easy once you have built the libraries:
|
||||
|
||||
cd test; sh ../cross-configure.sh; sh ../cross-make.sh
|
||||
|
||||
==============================================================================
|
||||
III. Building the Simple DirectMedia Layer demo programs:
|
||||
|
||||
Go to the directory containing the demo you want to build and type:
|
||||
|
||||
sh cross-configure.sh; sh cross-make.sh
|
||||
|
||||
Be sure to rename the demo to use the .exe extension, or Windows will
|
||||
not be able to execute it.
|
||||
|
||||
==============================================================================
|
||||
IV. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
|
37
README.WinCE
Normal file
|
@ -0,0 +1,37 @@
|
|||
|
||||
NOTE:
|
||||
SDL is NOT SUPPORTED on the WinCE platform! This is for experimental
|
||||
purposes only.
|
||||
|
||||
There are several SDL features not available in the WinCE port of SDL.
|
||||
|
||||
- DirectX is not yet available
|
||||
- Semaphores are not available
|
||||
- Joystick support is not available
|
||||
- CD-ROM control is not available
|
||||
|
||||
In addition, there are several features that run in "degraded" mode:
|
||||
|
||||
Preprocessor Symbol Effect
|
||||
=================== =================================
|
||||
|
||||
SDL_systimer.c:
|
||||
USE_GETTICKCOUNT Less accurate values for SDL time functions
|
||||
USE_SETTIMER Use only a single marginally accurate timer
|
||||
|
||||
SDL_syswm.c:
|
||||
DISABLE_ICON_SUPPORT Can't set the runtime window icon
|
||||
|
||||
SDL_sysmouse.c:
|
||||
USE_STATIC_CURSOR Only the arrow cursor is available
|
||||
|
||||
SDL_sysevents.c:
|
||||
NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
|
||||
|
||||
SDL_dibevents.c:
|
||||
NO_GETKEYBOARDSTATE Very limited keycode translation
|
||||
|
||||
SDL_dibvideo.c:
|
||||
NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
|
||||
NO_CHANGEDISPLAYSETTINGS No fullscreen support
|
||||
NO_GAMMA_SUPPORT Gamma correction not available
|
21
README.txt
|
@ -1,21 +0,0 @@
|
|||
|
||||
Simple DirectMedia Layer
|
||||
|
||||
(SDL)
|
||||
|
||||
Version 2.0
|
||||
|
||||
---
|
||||
https://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||
emulators, and popular games including Valve's award winning catalog
|
||||
and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with README.md
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
92
SDL.spec.in
Normal file
|
@ -0,0 +1,92 @@
|
|||
%define name @PACKAGE@
|
||||
%define version @VERSION@
|
||||
%define release 1
|
||||
|
||||
Summary: Simple DirectMedia Layer
|
||||
Name: %{name}
|
||||
Version: %{version}
|
||||
Release: %{release}
|
||||
Source0: %{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
Copyright: LGPL
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: /var/tmp/%{name}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
Provides: libSDL-1.1.so.0
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
rm -rf ${RPM_BUILD_ROOT}
|
||||
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-svga --disable-video-ggi --disable-video-aalib --disable-debug --enable-dlopen --enable-esd-shared --enable-arts-shared
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
make install prefix=$RPM_BUILD_ROOT/%{prefix}
|
||||
ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT/%{prefix}/lib/libSDL-1.1.so.0
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%defattr(-,root,root)
|
||||
%doc README-SDL.txt COPYING CREDITS BUGS
|
||||
%{prefix}/lib/lib*.so.*
|
||||
|
||||
%files devel
|
||||
%defattr(-,root,root)
|
||||
%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html
|
||||
%doc docs/index.html docs/html
|
||||
%{prefix}/bin/*-config
|
||||
%{prefix}/lib/lib*.a
|
||||
%{prefix}/lib/lib*.so
|
||||
%{prefix}/include/SDL/
|
||||
%{prefix}/man/man3/*
|
||||
%{prefix}/share/aclocal/*
|
||||
|
||||
%changelog
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
119
SDL2.spec.in
|
@ -1,119 +0,0 @@
|
|||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL2
|
||||
Version: @SDL_VERSION@
|
||||
Release: 2
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
License: zlib
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL2-2.0.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
%define __soext so
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name} = %{version}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%ifos linux
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
|
||||
%else
|
||||
%configure
|
||||
%endif
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
%ifos linux
|
||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \
|
||||
bindir=$RPM_BUILD_ROOT%{_bindir} \
|
||||
libdir=$RPM_BUILD_ROOT%{_libdir} \
|
||||
includedir=$RPM_BUILD_ROOT%{_includedir} \
|
||||
datadir=$RPM_BUILD_ROOT%{_datadir} \
|
||||
mandir=$RPM_BUILD_ROOT%{_mandir}
|
||||
%else
|
||||
%makeinstall
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
%{__defattr}
|
||||
%doc docs/README*.md
|
||||
%{_bindir}/*-config
|
||||
%{_libdir}/lib*.a
|
||||
%{_libdir}/lib*.la
|
||||
%{_libdir}/lib*.%{__soext}
|
||||
%{_includedir}/*/*.h
|
||||
%{_libdir}/cmake/*
|
||||
%{_libdir}/pkgconfig/SDL2/*
|
||||
%{_datadir}/aclocal/*
|
||||
|
||||
%changelog
|
||||
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org>
|
||||
- Fixed README paths.
|
||||
|
||||
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
|
||||
- Fixed changelog date issue and docs filenames
|
||||
|
||||
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
|
||||
- Updated for SDL 2.0
|
||||
|
||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
|
||||
- Removed support for Darwin, due to build problems on ps2linux
|
||||
|
||||
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
|
||||
- Added support for Darwin, updated spec file
|
||||
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
|
@ -1 +0,0 @@
|
|||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
26
TODO
Normal file
|
@ -0,0 +1,26 @@
|
|||
|
||||
Wish list for the 1.3 development branch:
|
||||
|
||||
* Use /etc/fb.modes, if available, like GGI does
|
||||
* Add mousewheel events (new unified event architecture?)
|
||||
* DirectInput joystick support needs to be implemented
|
||||
* Be able to enumerate and select available audio and video drivers
|
||||
* Fullscreen video mode support for MacOS X
|
||||
* Explicit vertical retrace wait (maybe separate from SDL_Flip?)
|
||||
* Shaped windows, windows without borders
|
||||
* Multiple windows, multiple display support
|
||||
* SDL_INIT_EVENTTHREAD on Windows and MacOS?
|
||||
* Add a timestamp to events
|
||||
* Use RDTSC for timer resolution on x86 hardware
|
||||
* Add audio input API
|
||||
* Add hardware accelerated scaled blit
|
||||
* Add hardware accelerated alpha blits
|
||||
* Redesign blitting architecture to allow blit plugins
|
||||
|
||||
In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
|
||||
int and evaluate all the rest of the datatypes. This is the only place
|
||||
we should do it though, since the 1.2 series should not break binary
|
||||
compatibility in this way.
|
||||
|
||||
Requests:
|
||||
* PCM and CDROM volume control (deprecated, but possible)
|
10
TODO.txt
|
@ -1,10 +0,0 @@
|
|||
Future work roadmap:
|
||||
* http://wiki.libsdl.org/moin.cgi/Roadmap
|
||||
|
||||
* Check 1.2 revisions:
|
||||
3554 - Need to resolve semantics for locking keys on different platforms
|
||||
4874 - Do we want screen rotation? At what level?
|
||||
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
|
||||
4865 - See if this is still needed (mouse coordinate clamping)
|
||||
4866 - See if this is still needed (blocking window repositioning)
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2-WinRT</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="lib\**\*.dll" target="bin"/>
|
||||
<file src="lib\**\*.lib" target="bin"/>
|
||||
<file src="lib\**\*.pdb" target="bin"/>
|
||||
<file src="..\include\**\*.*" target="include"/>
|
||||
<file src="..\src\**\*.*" target="src"/>
|
||||
<file src="SDL2-WinRT.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
|
@ -1,38 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<PropertyGroup>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
|
||||
|
||||
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
|
||||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
|
||||
</Target>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
|
||||
<OutputGroup>LibSDL2Binaries</OutputGroup>
|
||||
<ProjectName>$(ProjectName)</ProjectName>
|
||||
<TargetPath>%(Filename)%(Extension)</TargetPath>
|
||||
</PackagingOutputs>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2main-WinRT-NonXAML</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
<dependencies>
|
||||
<dependency id="SDL2-WinRT" version="2.0.4"/>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
|
||||
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
|
@ -1,10 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -1,34 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,576 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_input.h" />
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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|
||||
<PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4453</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\Logo.png" />
|
||||
<Image Include="Assets\SmallLogo.png" />
|
||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\SplashScreen.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\test\testthread.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
|
||||
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
365
VisualC.html
|
@ -1,146 +1,235 @@
|
|||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<H1>
|
||||
Using SDL with Microsoft Visual C++
|
||||
</H1>
|
||||
<H3>
|
||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
||||
James Turk</A>
|
||||
</H3>
|
||||
<p>
|
||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
|
||||
</p>
|
||||
<H3>
|
||||
Building SDL
|
||||
</H3>
|
||||
<P>
|
||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
|
||||
</P>
|
||||
<P>
|
||||
There are different solution files for the various
|
||||
versions of the IDE. Please use the appropriate version
|
||||
2008, 2010, 2012 or 2013.
|
||||
</P>
|
||||
<P>
|
||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
||||
</P>
|
||||
<P>
|
||||
This is done by right clicking on each project in turn (Projects are listed in
|
||||
the Workspace panel in the FileView tab), and selecting "Build".
|
||||
</P>
|
||||
<P>
|
||||
You may get a few warnings, but you should not get any errors. You do have to
|
||||
have at least the DirectX 9 SDK installed, however. The latest
|
||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, we will refer to the following .lib and .dll files that have just been
|
||||
generated:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
<li> SDL2.lib</li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
|
||||
</P>
|
||||
<H3>
|
||||
Creating a Project with SDL
|
||||
</H3>
|
||||
<P>
|
||||
Create a project as a Win32 Application.
|
||||
</P>
|
||||
<P>
|
||||
Create a C++ file for your project.
|
||||
</P>
|
||||
<P>
|
||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
||||
tab|Code Generation|Runtime Library </CODE>.
|
||||
</P>
|
||||
<P>
|
||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
||||
.
|
||||
<br>
|
||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
||||
add the include and library directories to the list that VC7 keeps. Do this by
|
||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
|
||||
c:\SDL\ add c:\SDL\include). Proceed to change the
|
||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
||||
</P>
|
||||
<P>
|
||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
||||
within the main SDL directory (the one that this HTML file located within).
|
||||
</P>
|
||||
<P>
|
||||
Now we're going to use the files that we had created earlier in the Build SDL
|
||||
step.
|
||||
</P>
|
||||
<P>
|
||||
Copy the following files into your Project directory:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
</ul>
|
||||
<P>
|
||||
Add the following files to your project (It is not necessary to copy them to
|
||||
your project directory):
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.lib </li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
(To add them to your project, right click on your project, and select "Add
|
||||
files to project")
|
||||
</P>
|
||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
||||
Line and type the names of the libraries to link with in the "Additional
|
||||
Options:" box. Note: This must be done for each build
|
||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
||||
<H3>
|
||||
SDL 101, First Day of Class
|
||||
</H3>
|
||||
<P>
|
||||
Now create the basic body of your project. The body of your program should take
|
||||
the following form:
|
||||
<PRE><CODE>
|
||||
#include "SDL.h"
|
||||
|
||||
|
||||
|
||||
<HEAD>
|
||||
|
||||
|
||||
|
||||
<TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE>
|
||||
|
||||
|
||||
|
||||
</HEAD>
|
||||
|
||||
|
||||
|
||||
<BODY>
|
||||
|
||||
|
||||
|
||||
<H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1>
|
||||
|
||||
<H3>
|
||||
by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A>
|
||||
</H3>
|
||||
|
||||
|
||||
|
||||
<p>
|
||||
You can either use the precompiled libraries from
|
||||
<A HREF="http://www.libsdl.org/download.html">
|
||||
the SDL Download web site </A>,
|
||||
or you can build SDL yourself.
|
||||
</p>
|
||||
|
||||
|
||||
<H3> Building SDL </H3>
|
||||
|
||||
<P>
|
||||
Unzip the <CODE>VisualC.zip</CODE> file into the directory
|
||||
that contains this file (<CODE>VisualC.html</CODE>).
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Be certain that you unzip <CODE> VisualC.zip </CODE>
|
||||
into <strong>this</strong> directory and not any other
|
||||
directory. If you are using WinZip, be careful to
|
||||
make sure that it extracts to <strong>this</strong>
|
||||
folder, because it's convenient feature of
|
||||
unzipping to a folder with the name of the
|
||||
file currently being unzipped will get you in
|
||||
trouble if you use it right now. And that's all
|
||||
I have to say about that.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Now that it's unzipped, go into the VisualC directory
|
||||
that is created, and double-click on the VC++
|
||||
workspace file "<CODE>SDL.dsw</CODE>".
|
||||
This should open up VisualC.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
You may be prompted at this point to upgrade the
|
||||
workspace, should you be using a more recent version
|
||||
of Visual C++. If so, allow the workspace to be
|
||||
upgraded.
|
||||
</P>
|
||||
|
||||
|
||||
<P>
|
||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
This is done by right clicking on each project in turn
|
||||
(Projects are listed in the Workspace panel in the
|
||||
FileView tab), and selecting "Build".
|
||||
</P>
|
||||
|
||||
<P>
|
||||
You may get a few warnings, but you should not get
|
||||
any errors. You do have to have at least the DirectX
|
||||
5 SDK installed, however. (I believe...) The latest
|
||||
version of DirectX can be downloaded or purchased
|
||||
on a cheap CD (my recommendation) from
|
||||
<A HREF="http://www.microsoft.com"> Microsoft </A>.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Later, we will refer to the following .lib and .dll
|
||||
files that have just been generated:
|
||||
</P>
|
||||
|
||||
<list>
|
||||
<li> SDL.dll
|
||||
<li> SDL.lib
|
||||
<li> SDLmain.lib
|
||||
</list>
|
||||
|
||||
<P>
|
||||
Search for these using the Windows Find (Windows-F)
|
||||
utility, if you don't already know where they should be.
|
||||
For those of you with a clue, look inside the Debug
|
||||
or Release directories of the subdirectories of the
|
||||
VisualC folder. (It might be easier to just use
|
||||
Windows Find if this sounds confusing. And don't worry
|
||||
about needing a clue; we all need visits from the
|
||||
clue fairy frequently.)
|
||||
</P>
|
||||
|
||||
|
||||
|
||||
<H3> Creating a Project with SDL </H3>
|
||||
|
||||
<P>
|
||||
Create a project as a Win32 Application.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Create a C++ file for your project.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Set the C runtime to "Multi-threaded DLL" in the menu:
|
||||
<CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Add the SDL <CODE>include</CODE> directory to your list
|
||||
of includes in the menu:
|
||||
<CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
The "include directory" I am referring to is the
|
||||
<CODE>include</CODE> folder within the main SDL
|
||||
directory (the one that this HTML file located
|
||||
within.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Now we're going to use the files that we had created
|
||||
earlier in the Build SDL step.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Copy the following files into your Project directory:
|
||||
</P>
|
||||
|
||||
<list>
|
||||
<li> SDL.dll </li>
|
||||
</list>
|
||||
|
||||
<P>
|
||||
Copy the following files into your Project directory,
|
||||
and <em>add them to your Project</em> as well:
|
||||
</P>
|
||||
|
||||
<list>
|
||||
<li> SDL.lib </li>
|
||||
<li> SDLmain.lib </li>
|
||||
</list>
|
||||
|
||||
<P>
|
||||
(To add them to your project, right click on your
|
||||
project, and select "Add files to project")
|
||||
</P>
|
||||
|
||||
<P>
|
||||
(I believe that it's not necessary to actually
|
||||
copy the .lib files into your directory; you only
|
||||
have to be certain that you add them to your Project.
|
||||
If someone is so inclined, correct this document, or
|
||||
<A HREF="mailto:snowlion@sprynet.com">
|
||||
e-mail me </A>,
|
||||
and I'll fix this document.)
|
||||
</P>
|
||||
|
||||
|
||||
|
||||
<H3> SDL 101, First Day of Class </H3>
|
||||
|
||||
<P>
|
||||
Now create the basic body of your project.
|
||||
The body of your program should take the following form:
|
||||
|
||||
<CODE>
|
||||
<PRE>
|
||||
#include "SDL.h"
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
// Body of the program goes here.
|
||||
return 0;
|
||||
}
|
||||
</CODE></PRE>
|
||||
<P></P>
|
||||
<H3>
|
||||
That's it!
|
||||
</H3>
|
||||
<P>
|
||||
I hope that this document has helped you get through the most difficult part of
|
||||
using the SDL: installing it. Suggestions for improvements to this document
|
||||
should be sent to the writers of this document.
|
||||
</P>
|
||||
<P>
|
||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
||||
</P>
|
||||
<P>
|
||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
||||
Sam Lantinga</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, it was converted to HTML and expanded into the document that you see
|
||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
||||
</P>
|
||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
||||
</P>
|
||||
</BODY>
|
||||
</PRE>
|
||||
</CODE>
|
||||
</P>
|
||||
|
||||
<H3> That's it! </H3>
|
||||
|
||||
<P>
|
||||
I hope that this document has helped you get
|
||||
through the most difficult part of using the
|
||||
SDL: installing it. Suggestions for improvements
|
||||
to this document should be sent to the writers
|
||||
of this document.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
This document was originally called "VisualC.txt",
|
||||
and was written by
|
||||
<A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
Later, it was converted to HTML and expanded into
|
||||
the document that you see today by
|
||||
<A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
||||
</P>
|
||||
|
||||
|
||||
|
||||
</BODY>
|
||||
|
||||
|
||||
|
||||
</HTML>
|
||||
|
||||
|
||||
|
|
BIN
VisualC.zip
Normal file
291
VisualC/SDL.sln
|
@ -1,291 +0,0 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
|
||||
EndProject
|
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|
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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