/** * Mouse test suite */ #include #include #include "SDL.h" #include "SDL_test.h" /* ================= Test Case Implementation ================== */ /* Test case functions */ /* Helper to evaluate state returned from SDL_GetMouseState */ int _mouseStateCheck(Uint8 state) { return (state == 0) || SDL_BUTTON(SDL_BUTTON_LEFT) || SDL_BUTTON(SDL_BUTTON_MIDDLE) || SDL_BUTTON(SDL_BUTTON_RIGHT) || SDL_BUTTON(SDL_BUTTON_X1) || SDL_BUTTON(SDL_BUTTON_X2); } /** * @brief Check call to SDL_GetMouseState * */ int mouse_getMouseState(void *arg) { int x; int y; Uint8 state; /* Pump some events to update mouse state */ SDL_PumpEvents(); SDLTest_AssertPass("Call to SDL_PumpEvents()"); /* Case where x, y pointer is NULL */ state = SDL_GetMouseState(NULL, NULL); SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)"); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where x pointer is not NULL */ x = INT_MIN; state = SDL_GetMouseState(&x, NULL); SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where y pointer is not NULL */ y = INT_MIN; state = SDL_GetMouseState(NULL, &y); SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)"); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where x and y pointer is not NULL */ x = INT_MIN; y = INT_MIN; state = SDL_GetMouseState(&x, &y); SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); return TEST_COMPLETED; } /** * @brief Check call to SDL_GetRelativeMouseState * */ int mouse_getRelativeMouseState(void *arg) { int x; int y; Uint8 state; /* Pump some events to update mouse state */ SDL_PumpEvents(); SDLTest_AssertPass("Call to SDL_PumpEvents()"); /* Case where x, y pointer is NULL */ state = SDL_GetRelativeMouseState(NULL, NULL); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)"); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where x pointer is not NULL */ x = INT_MIN; state = SDL_GetRelativeMouseState(&x, NULL); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where y pointer is not NULL */ y = INT_MIN; state = SDL_GetRelativeMouseState(NULL, &y); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)"); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); /* Case where x and y pointer is not NULL */ x = INT_MIN; y = INT_MIN; state = SDL_GetRelativeMouseState(&x, &y); SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)"); SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x); SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y); SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state); return TEST_COMPLETED; } /* XPM definition of mouse Cursor */ static const char *_mouseArrowData[] = { /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " " }; /* Helper that creates a new mouse cursor from an XPM */ static SDL_Cursor *_initArrowCursor(const char *image[]) { SDL_Cursor *cursor; int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0); return cursor; } /** * @brief Check call to SDL_CreateCursor and SDL_FreeCursor * * @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateCursor * @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor */ int mouse_createFreeCursor(void *arg) { SDL_Cursor *cursor; /* Create a cursor */ cursor = _initArrowCursor(_mouseArrowData); SDLTest_AssertPass("Call to SDL_CreateCursor()"); SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL"); if (cursor == NULL) { return TEST_ABORTED; } /* Free cursor again */ SDL_FreeCursor(cursor); SDLTest_AssertPass("Call to SDL_FreeCursor()"); return TEST_COMPLETED; } /* Helper that changes cursor visibility */ void _changeCursorVisibility(int state) { int oldState; int newState; int result; oldState = SDL_ShowCursor(SDL_QUERY); SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)"); result = SDL_ShowCursor(state); SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE"); SDLTest_AssertCheck(result == oldState, "Validate result from SDL_ShowCursor(%s), expected: %i, got: %i", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result); newState = SDL_ShowCursor(SDL_QUERY); SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)"); SDLTest_AssertCheck(state == newState, "Validate new state, expected: %i, got: %i", state, newState); } /** * @brief Check call to SDL_ShowCursor * * @sa http://wiki.libsdl.org/moin.cgi/SDL_ShowCursor */ int mouse_showCursor(void *arg) { int currentState; /* Get current state */ currentState = SDL_ShowCursor(SDL_QUERY); SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)"); SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE, "Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState); if (currentState == SDL_DISABLE) { /* Show the cursor, then hide it again */ _changeCursorVisibility(SDL_ENABLE); _changeCursorVisibility(SDL_DISABLE); } else if (currentState == SDL_ENABLE) { /* Hide the cursor, then show it again */ _changeCursorVisibility(SDL_DISABLE); _changeCursorVisibility(SDL_ENABLE); } else { return TEST_ABORTED; } return TEST_COMPLETED; } /** * @brief Check call to SDL_SetCursor * * @sa http://wiki.libsdl.org/moin.cgi/SDL_SetCursor */ int mouse_setCursor(void *arg) { SDL_Cursor *cursor; /* Create a cursor */ cursor = _initArrowCursor(_mouseArrowData); SDLTest_AssertPass("Call to SDL_CreateCursor()"); SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL"); if (cursor == NULL) { return TEST_ABORTED; } /* Set the arrow cursor */ SDL_SetCursor(cursor); SDLTest_AssertPass("Call to SDL_SetCursor(cursor)"); /* Force redraw */ SDL_SetCursor(NULL); SDLTest_AssertPass("Call to SDL_SetCursor(NULL)"); /* Free cursor again */ SDL_FreeCursor(cursor); SDLTest_AssertPass("Call to SDL_FreeCursor()"); return TEST_COMPLETED; } #define MOUSE_TESTWINDOW_WIDTH 320 #define MOUSE_TESTWINDOW_HEIGHT 200 /** * Create s test window */ SDL_Window *_createTestWindow() { int posX = 100, posY = 100, width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT; SDL_Window *window; window = SDL_CreateWindow("mouse_createTestWindow", posX, posY, width, height, 0); SDLTest_AssertPass("SDL_CreateWindow()"); SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result"); return window; } /* * Destroy test window */ void _destroyTestWindow(SDL_Window *window) { if (window != NULL) { SDL_DestroyWindow(window); window = NULL; SDLTest_AssertPass("SDL_DestroyWindow"); } } /** * @brief Check call to SDL_WarpMouseInWindow * * @sa http://wiki.libsdl.org/moin.cgi/SDL_WarpMouseInWindow */ int mouse_warpMouseInWindow(void *arg) { const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT; int numPositions = 6; int xPositions[] = {-1, 0, 1, w-1, w, w+1 }; int yPositions[] = {-1, 0, 1, h-1, h, h+1 }; int x, y, i, j; SDL_Window *window; /* Create test window */ window = _createTestWindow(); if (window == NULL) return TEST_ABORTED; /* Mouse to random position inside window */ x = SDLTest_RandomIntegerInRange(1, w-1); y = SDLTest_RandomIntegerInRange(1, h-1); SDL_WarpMouseInWindow(window, x, y); SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y); /* Same position again */ SDL_WarpMouseInWindow(window, x, y); SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y); /* Mouse to various boundary positions */ for (i=0; i