/* Copyright (C) 2011 Markus Kauppila This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "support.h" #include int PlatformSupportsAudio() { int retValue = 0; #ifdef SDL_AUDIO_DRIVER_COREAUDIO retValue = 1; #endif #ifdef SDL_AUDIO_DRIVER_OSS retValue = 1; #endif return retValue; } /* Example of implementing new PlatformSupportXXX functions. The function should return 1 if the feature is supported. Otherwise return 0. Add call to the implemented function to runner.c in function CheckTestRequirements. Use the current implementation as a guide. Also add TEST_REQUIRES_XXX to SDL_test.h and use it in your tests TestCaseReference. In this case, you'd add TEST_REQUIRES_OPENGL to SDL_test.h int PlatformSupportsOpenGL() { int retValue = 0; #define SDL_VIDEO_OPENGL retValue = 1; #endif return retValue; } */