/* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" /* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all */ #ifdef __WINRT__ extern "C" { #include "SDL_filesystem.h" #include "SDL_error.h" #include "SDL_hints.h" #include "SDL_stdinc.h" #include "SDL_system.h" #include "../../core/windows/SDL_windows.h" } #include #include using namespace std; using namespace Windows::Storage; extern "C" const wchar_t * SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) { switch (pathType) { case SDL_WINRT_PATH_INSTALLED_LOCATION: { static wstring path; if (path.empty()) { path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); } return path.c_str(); } case SDL_WINRT_PATH_LOCAL_FOLDER: { static wstring path; if (path.empty()) { path = ApplicationData::Current->LocalFolder->Path->Data(); } return path.c_str(); } #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) case SDL_WINRT_PATH_ROAMING_FOLDER: { static wstring path; if (path.empty()) { path = ApplicationData::Current->RoamingFolder->Path->Data(); } return path.c_str(); } case SDL_WINRT_PATH_TEMP_FOLDER: { static wstring path; if (path.empty()) { path = ApplicationData::Current->TemporaryFolder->Path->Data(); } return path.c_str(); } #endif default: break; } SDL_Unsupported(); return NULL; } extern "C" const char * SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) { typedef unordered_map UTF8PathMap; static UTF8PathMap utf8Paths; UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); if (searchResult != utf8Paths.end()) { return searchResult->second.c_str(); } const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); if (!ucs2Path) { return NULL; } char * utf8Path = WIN_StringToUTF8(ucs2Path); utf8Paths[pathType] = utf8Path; SDL_free(utf8Path); return utf8Paths[pathType].c_str(); } extern "C" char * SDL_GetBasePath(void) { const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); size_t destPathLen; char * destPath = NULL; if (!srcPath) { SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); return NULL; } destPathLen = SDL_strlen(srcPath) + 2; destPath = (char *) SDL_malloc(destPathLen); if (!destPath) { SDL_OutOfMemory(); return NULL; } SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); return destPath; } extern "C" char * SDL_GetPrefPath(const char *org, const char *app) { /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and * earlier is not available on WinRT or Windows Phone. WinRT provides * a similar API, but SHGetFolderPath can't be called, at least not * without violating Microsoft's app-store requirements. */ /* Default to using a Local/non-Roaming path. WinRT will often attempt * to synchronize files in Roaming paths, and will do so while an app is * running. Using a Local path prevents the possibility that an app's * save-data files will get changed from underneath it, without it * being ready. * * This behavior can be changed via use of the * SDL_HINT_WINRT_PREF_PATH_ROOT hint. */ SDL_WinRT_Path pathType = SDL_WINRT_PATH_LOCAL_FOLDER; const char * hint = SDL_GetHint(SDL_HINT_WINRT_PREF_PATH_ROOT); if (hint) { if (SDL_strcasecmp(hint, "local") == 0) { pathType = SDL_WINRT_PATH_LOCAL_FOLDER; } else if (SDL_strcasecmp(hint, "roaming") == 0) { #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) pathType = SDL_WINRT_PATH_ROAMING_FOLDER; #else /* Don't apply a 'Roaming' path on Windows Phone 8.0. Roaming * data is not supported by that version of the operating system. */ SDL_SetError("A Roaming path was specified via SDL_HINT_WINRT_PREF_PATH_ROOT, but Roaming is not supported on Windows Phone 8.0"); return NULL; #endif } else if (SDL_strcasecmp(hint, "old") == 0) { /* Older versions of SDL/WinRT, including 2.0.3, would return a * pref-path that used a Roaming folder on non-Phone versions of * Windows, such as Windows 8.0 and Windows 8.1. This has since * been reverted to using a Local folder, in order to prevent * problems arising from WinRT automatically synchronizing files * during an app's lifetime. In case this functionality is * desired, setting SDL_HINT_WINRT_PREF_PATH_ROOT to "old" will * trigger the older behavior. */ #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP pathType = SDL_WINRT_PATH_LOCAL_FOLDER; #else pathType = SDL_WINRT_PATH_ROAMING_FOLDER; #endif } } const WCHAR * srcPath = NULL; WCHAR path[MAX_PATH]; char *retval = NULL; WCHAR* worg = NULL; WCHAR* wapp = NULL; size_t new_wpath_len = 0; BOOL api_result = FALSE; srcPath = SDL_WinRTGetFSPathUNICODE(pathType); if ( ! srcPath) { SDL_SetError("Unable to find a source path"); return NULL; } if (SDL_wcslen(srcPath) >= MAX_PATH) { SDL_SetError("Path too long."); return NULL; } SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); worg = WIN_UTF8ToString(org); if (worg == NULL) { SDL_OutOfMemory(); return NULL; } wapp = WIN_UTF8ToString(app); if (wapp == NULL) { SDL_free(worg); SDL_OutOfMemory(); return NULL; } new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; if ((new_wpath_len + 1) > MAX_PATH) { SDL_free(worg); SDL_free(wapp); SDL_SetError("Path too long."); return NULL; } SDL_wcslcat(path, L"\\", new_wpath_len + 1); SDL_wcslcat(path, worg, new_wpath_len + 1); SDL_free(worg); api_result = CreateDirectoryW(path, NULL); if (api_result == FALSE) { if (GetLastError() != ERROR_ALREADY_EXISTS) { SDL_free(wapp); WIN_SetError("Couldn't create a prefpath."); return NULL; } } SDL_wcslcat(path, L"\\", new_wpath_len + 1); SDL_wcslcat(path, wapp, new_wpath_len + 1); SDL_free(wapp); api_result = CreateDirectoryW(path, NULL); if (api_result == FALSE) { if (GetLastError() != ERROR_ALREADY_EXISTS) { WIN_SetError("Couldn't create a prefpath."); return NULL; } } SDL_wcslcat(path, L"\\", new_wpath_len + 1); retval = WIN_StringToUTF8(path); return retval; } #endif /* __WINRT__ */