/** * Original code: automated SDL rect test written by Edgar Simo "bobbens" */ #include #include #include "../../include/SDL_test.h" /* Test cases */ static const TestCaseReference test1 = (TestCaseReference){ "rect_testIntersectRectAndLine", "Tests SDL_IntersectRectAndLine", TEST_ENABLED, 0, 0 }; static const TestCaseReference test2 = (TestCaseReference){ "rect_testIntersectRectInside", "Tests SDL_IntersectRect with B fully contained in A", TEST_ENABLED, 0, 0 }; static const TestCaseReference test3 = (TestCaseReference){ "rect_testIntersectRectOutside", "Tests SDL_IntersectRect with B fully outside of A", TEST_ENABLED, 0, 0 }; static const TestCaseReference test4 = (TestCaseReference){ "rect_testIntersectRectPartial", "Tests SDL_IntersectRect with B partially intersecting A", TEST_ENABLED, 0, 0 }; static const TestCaseReference test5 = (TestCaseReference){ "rect_testIntersectRectPoint", "Tests SDL_IntersectRect with 1x1 sized rectangles", TEST_ENABLED, 0, 0 }; /* Test suite */ extern const TestCaseReference *testSuite[] = { &test1, &test2, &test3, &test4, &test5, NULL }; TestCaseReference **QueryTestSuite() { return (TestCaseReference **)testSuite; } /*! * \brief Tests SDL_IntersectRectAndLine() * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_IntersectRectAndLine */ int rect_testIntersectRectAndLine (void *arg) { SDL_Rect rect = { 0, 0, 32, 32 }; int x1, y1; int x2, y2; SDL_bool clipped; x1 = -10; y1 = 0; x2 = -10; y2 = 31; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( !clipped && x1 == -10 && y1 == 0 && x2 == -10 && y2 == 31, "line outside to the left was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 40; y1 = 0; x2 = 40; y2 = 31; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( !clipped && x1 == 40 && y1 == 0 && x2 == 40 && y2 == 31, "line outside to the right was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 0; y1 = -10; x2 = 31; y2 = -10; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( !clipped && x1 == 0 && y1 == -10 && x2 == 31 && y2 == -10, "line outside above was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 0; y1 = 40; x2 = 31; y2 = 40; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( !clipped && x1 == 0 && y1 == 40 && x2 == 31 && y2 == 40, "line outside below was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 0; y1 = 0; x2 = 31; y2 = 31; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 0 && y1 == 0 && x2 == 31 && y2 == 31, "line fully inside rect was clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = -10; y1 = 15; x2 = 40; y2 = 15; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 0 && y1 == 15 && x2 == 31 && y2 == 15, "horizontal line rect was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = -32; y1 = -32; x2 = 63; y2 = 63; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 0 && y1 == 0 && x2 == 31 && y2 == 31, "diagonal line to lower right was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 63; y1 = 63; x2 = -32; y2 = -32; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 31 && y1 == 31 && x2 == 0 && y2 == 0, "diagonal line to upper left was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = 63; y1 = -32; x2 = -32; y2 = 63; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 31 && y1 == 0 && x2 == 0 && y2 == 31, "diagonal line to lower left was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); x1 = -32; y1 = 63; x2 = 63; y2 = -32; clipped = SDL_IntersectRectAndLine(&rect, &x1, &y1, &x2, &y2); AssertTrue( clipped && x1 == 0 && y1 == 31 && x2 == 31 && y2 == 0, "diagonal line to upper right was incorrectly clipped: %d,%d - %d,%d", x1, y1, x2, y2); } /*! * \brief Tests SDL_IntersectRect() with B fully inside A * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_IntersectRect */ int rect_testIntersectRectInside (void *arg) { SDL_Rect refRectA = { 0, 0, 32, 32 }; SDL_Rect refRectB; SDL_Rect rectA; SDL_Rect rectB; SDL_Rect result; SDL_bool intersection; // rectB fully contained in rectA refRectB.x = 0; refRectB.y = 0; refRectB.w = RandomIntegerInRange(refRectA.x + 1, refRectA.x + refRectA.w - 1); refRectB.h = RandomIntegerInRange(refRectA.y + 1, refRectA.y + refRectA.h - 1); rectA = refRectA; rectB = refRectB; intersection = SDL_IntersectRect(&rectA, &rectB, &result); AssertTrue(intersection, "Incorrect intersection result: expected true, got false intersecting A (%d,%d,%d,%d) with B (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, rectB.x, rectB.y, rectB.w, rectB.h); AssertTrue(rectA.x == refRectA.x && rectA.y == refRectA.y && rectA.w == refRectA.w && rectA.h == refRectA.h, "Source rectangle A was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, refRectA.x, refRectA.y, refRectA.w, refRectA.h); AssertTrue(rectB.x == refRectB.x && rectB.y == refRectB.y && rectB.w == refRectB.w && rectB.h == refRectB.h, "Source rectangle B was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectB.x, rectB.y, rectB.w, rectB.h, refRectB.x, refRectB.y, refRectB.w, refRectB.h); AssertTrue(result.x == refRectB.x && result.y == refRectB.y && result.w == refRectB.w && result.h == refRectB.h, "Intersection of rectangles A and B was incorrectly calculated as: (%d,%d,%d,%d)", result.x, result.y, result.w, result.h); } /*! * \brief Tests SDL_IntersectRect() with B fully outside A * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_IntersectRect */ int rect_testIntersectRectOutside (void *arg) { SDL_Rect refRectA = { 0, 0, 32, 32 }; SDL_Rect refRectB; SDL_Rect rectA; SDL_Rect rectB; SDL_Rect result; SDL_bool intersection; // rectB fully outside of rectA refRectB.x = refRectA.x + refRectA.w + RandomIntegerInRange(1, 10); refRectB.y = refRectA.y + refRectA.h + RandomIntegerInRange(1, 10); refRectB.w = refRectA.w; refRectB.h = refRectA.h; rectA = refRectA; rectB = refRectB; intersection = SDL_IntersectRect(&rectA, &rectB, &result); AssertTrue(!intersection, "Incorrect intersection result: expected false, got true intersecting A (%d,%d,%d,%d) with B (%d,%d,%d,%d)\n", rectA.x, rectA.y, rectA.w, rectA.h, rectB.x, rectB.y, rectB.w, rectB.h); AssertTrue(rectA.x == refRectA.x && rectA.y == refRectA.y && rectA.w == refRectA.w && rectA.h == refRectA.h, "Source rectangle A was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, refRectA.x, refRectA.y, refRectA.w, refRectA.h); AssertTrue(rectB.x == refRectB.x && rectB.y == refRectB.y && rectB.w == refRectB.w && rectB.h == refRectB.h, "Source rectangle B was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectB.x, rectB.y, rectB.w, rectB.h, refRectB.x, refRectB.y, refRectB.w, refRectB.h); } /*! * \brief Tests SDL_IntersectRect() with B partially intersecting A * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_IntersectRect */ int rect_testIntersectRectPartial (void *arg) { SDL_Rect refRectA = { 0, 0, 32, 32 }; SDL_Rect refRectB; SDL_Rect rectA; SDL_Rect rectB; SDL_Rect result; SDL_bool intersection; // rectB partially contained in rectA refRectB.x = RandomIntegerInRange(refRectA.x + 1, refRectA.x + refRectA.w - 1); refRectB.y = RandomIntegerInRange(refRectA.y + 1, refRectA.y + refRectA.h - 1); refRectB.w = refRectA.w; refRectB.h = refRectA.h; rectA = refRectA; rectB = refRectB; intersection = SDL_IntersectRect(&rectA, &rectB, &result); AssertTrue(intersection, "Incorrect intersection result: expected true, got false intersecting A (%d,%d,%d,%d) with B (%d,%d,%d,%d)\n", rectA.x, rectA.y, rectA.w, rectA.h, rectB.x, rectB.y, rectB.w, rectB.h); AssertTrue(rectA.x == refRectA.x && rectA.y == refRectA.y && rectA.w == refRectA.w && rectA.h == refRectA.h, "Source rectangle A was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, refRectA.x, refRectA.y, refRectA.w, refRectA.h); AssertTrue(rectB.x == refRectB.x && rectB.y == refRectB.y && rectB.w == refRectB.w && rectB.h == refRectB.h, "Source rectangle B was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectB.x, rectB.y, rectB.w, rectB.h, refRectB.x, refRectB.y, refRectB.w, refRectB.h); AssertTrue(result.x == refRectB.x && result.y == refRectB.y && result.w == (refRectA.w - refRectB.x) && result.h == (refRectA.h - refRectB.y), "Intersection of rectangles A and B was incorrectly calculated as: (%d,%d,%d,%d)", result.x, result.y, result.w, result.h); } /*! * \brief Tests SDL_IntersectRect() with 1x1 pixel sized rectangles * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_IntersectRect */ int rect_testIntersectRectPoint (void *arg) { SDL_Rect refRectA = { 0, 0, 1, 1 }; SDL_Rect refRectB = { 0, 0, 1, 1 }; SDL_Rect rectA; SDL_Rect rectB; SDL_Rect result; SDL_bool intersection; // intersecting pixels refRectA.x = RandomIntegerInRange(1, 100); refRectA.y = RandomIntegerInRange(1, 100); refRectB.x = refRectA.x; refRectB.y = refRectA.y; rectA = refRectA; rectB = refRectB; intersection = SDL_IntersectRect(&rectA, &rectB, &result); AssertTrue(intersection, "Incorrect intersection result: expected true, got false intersecting A (%d,%d,%d,%d) with B (%d,%d,%d,%d)\n", rectA.x, rectA.y, rectA.w, rectA.h, rectB.x, rectB.y, rectB.w, rectB.h); AssertTrue(rectA.x == refRectA.x && rectA.y == refRectA.y && rectA.w == refRectA.w && rectA.h == refRectA.h, "Source rectangle A was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, refRectA.x, refRectA.y, refRectA.w, refRectA.h); AssertTrue(rectB.x == refRectB.x && rectB.y == refRectB.y && rectB.w == refRectB.w && rectB.h == refRectB.h, "Source rectangle B was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectB.x, rectB.y, rectB.w, rectB.h, refRectB.x, refRectB.y, refRectB.w, refRectB.h); AssertTrue(result.x == refRectA.x && result.y == refRectA.y && result.w == refRectA.w && result.h == refRectA.h, "Intersection of rectangles A and B was incorrectly calculated as: (%d,%d,%d,%d)", result.x, result.y, result.w, result.h); // non-intersecting pixels case refRectB.x++; rectA = refRectA; rectB = refRectB; intersection = SDL_IntersectRect(&rectA, &rectB, &result); AssertTrue(!intersection, "Incorrect intersection result: expected false, got true intersecting A (%d,%d,%d,%d) with B (%d,%d,%d,%d)\n", rectA.x, rectA.y, rectA.w, rectA.h, rectB.x, rectB.y, rectB.w, rectB.h); AssertTrue(rectA.x == refRectA.x && rectA.y == refRectA.y && rectA.w == refRectA.w && rectA.h == refRectA.h, "Source rectangle A was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectA.x, rectA.y, rectA.w, rectA.h, refRectA.x, refRectA.y, refRectA.w, refRectA.h); AssertTrue(rectB.x == refRectB.x && rectB.y == refRectB.y && rectB.w == refRectB.w && rectB.h == refRectB.h, "Source rectangle B was modified: got (%d,%d,%d,%d) expected (%d,%d,%d,%d)", rectB.x, rectB.y, rectB.w, rectB.h, refRectB.x, refRectB.y, refRectB.w, refRectB.h); }