/** * Original code: automated SDL platform test written by Edgar Simo "bobbens" * Extended and updated by aschiffler at ferzkopp dot net */ #include #include #include "../../include/SDL_test.h" #define SCREEN_W 80 #define SCREEN_H 60 #define FACE_W img_face.width #define FACE_H img_face.height static SDL_Renderer *renderer; /*! * Note: Port tests from "/test/automated/render" here * */ /* Test cases */ static const TestCaseReference test1 = (TestCaseReference){ "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED, 0, 0 }; static const TestCaseReference test2 = (TestCaseReference){ "render_testCreateRenderer", "Tests SDL_CreateRenderer", TEST_ENABLED, 0, 0 }; static const TestCaseReference test3 = (TestCaseReference){ "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED, 0, 0 }; static const TestCaseReference test4 = (TestCaseReference){ "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_ENABLED, 0, 0 }; static const TestCaseReference test5 = (TestCaseReference){ "render_testBlit", "Tests blitting", TEST_ENABLED, 0, 0 }; static const TestCaseReference test6 = (TestCaseReference){ "render_testBlitColour", "Tests blitting with color", TEST_ENABLED, 0, 0 }; static const TestCaseReference test7 = (TestCaseReference){ "render_testBlitAlpha", "Tests blitting with alpha", TEST_ENABLED, 0, 0 }; static const TestCaseReference test8 = (TestCaseReference){ "render_testBlitBlend", "Tests blitting with blending", TEST_ENABLED, 0, 0 }; /* Test suite */ extern const TestCaseReference *testSuite[] = { &test1, &test2, &test3, &test4, &test5, &test6, &test7, &test8, NULL }; TestCaseReference **QueryTestSuite() { return (TestCaseReference **)testSuite; } // Fixture void SetUp(void *arg) { /* Start SDL. */ int ret = SDL_InitSubSystem( SDL_INIT_VIDEO ); AssertTrue(ret==0, "SDL_Init(SDL_INIT_VIDEO): %s", SDL_GetError()); SDL_Window *w = SDL_CreateWindow( "title", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 80, 60, SDL_WINDOW_SHOWN ); //if (SDL_ATassert( "SDL_CreateWindow", w!=NULL )) renderer = SDL_CreateRenderer(w, 0, 0 ); } void TearDown(void *arg) { /* Quit SDL video */ SDL_QuitSubSystem(SDL_INIT_VIDEO); } /** * @brief Tests call to SDL_GetNumRenderDrivers * \sa * http://wiki.libsdl.org/moin.cgi/SDL_GetNumRenderDrivers */ int render_testGetNumRenderDrivers(void *arg) { int n; n = SDL_GetNumRenderDrivers(); AssertTrue(n>=1, "Number of renderers >= 1, reported as %i", n); if (n<0) { AssertFail("SDL_GetNumRenderDrivers() failed: %s", SDL_GetError()); } } /** * @brief Tests call to SDL_CreateRenderer * \sa * http://wiki.libsdl.org/moin.cgi/SDL_CreateRenderer */ int render_testCreateRenderer(void *arg) { SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; int posX = 100, posY = 100, width = 320, height = 240; window = SDL_CreateWindow("Hello World", posX, posY, width, height, 0); if (window != NULL) { AssertPass("Window created"); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE); if (renderer) { AssertPass("Renderer created"); SDL_DestroyRenderer(renderer); } else { AssertFail("Could not create renderer: %s", SDL_GetError()); } SDL_DestroyWindow(window); } else { AssertFail("Could not create window: %s", SDL_GetError()); } } /** * @brief Compares screen pixels with image pixels. * * @param msg Message on failure. * @param s Image to compare against. * @return 0 on success. */ static void render_compare( const char *msg, const SurfaceImage_t *s, int allowable_error ) { int ret; SDL_Rect rect; Uint8 pix[4*80*60]; SDL_Surface *testsur; /* Read pixels. */ /* Explicitly specify the rect in case the window isn't expected size... */ rect.x = 0; rect.y = 0; rect.w = 80; rect.h = 60; ret = SDL_RenderReadPixels(renderer, &rect, FORMAT, pix, 80*4 ); AssertEquals(ret, 0, "SDL_RenderReadPixels failed"); /* Create surface. */ testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4, RMASK, GMASK, BMASK, AMASK); AssertTrue(testsur!=NULL, "SDL_CreateRGBSurface failed"); /* Compare surface. */ ret = surface_compare( testsur, s, allowable_error ); AssertEquals(ret, 0, "surface_compare failed"); /* Clean up. */ SDL_FreeSurface( testsur ); } /** * @brief Checks to see if functionality is supported. */ static int render_isSupported( int code ) { return (code == 0); } /** * @brief Test to see if we can vary the draw colour. */ static int render_hasDrawColor (void) { int ret, fail; Uint8 r, g, b, a; fail = 0; /* Set colour. */ ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a ); if (!render_isSupported(ret)) fail = 1; /* Restore natural. */ ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); if (!render_isSupported(ret)) fail = 1; /* Something failed, consider not available. */ if (fail) return 0; /* Not set properly, consider failed. */ else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) return 0; return 1; } /** * @brief Test to see if we can vary the blend mode. */ static int render_hasBlendModes (void) { int fail; int ret; SDL_BlendMode mode; fail = 0; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_BLEND); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_ADD); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_MOD); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_NONE); if (!render_isSupported(ret)) fail = 1; return !fail; } /** * @brief Loads the test face. */ static SDL_Texture * render_loadTestFace (void) { SDL_Surface *face; SDL_Texture *tface; /* Create face surface. */ face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, img_face.width, img_face.height, 32, img_face.width*4, #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) 0xff000000, /* Red bit mask. */ 0x00ff0000, /* Green bit mask. */ 0x0000ff00, /* Blue bit mask. */ 0x000000ff /* Alpha bit mask. */ #else 0x000000ff, /* Red bit mask. */ 0x0000ff00, /* Green bit mask. */ 0x00ff0000, /* Blue bit mask. */ 0xff000000 /* Alpha bit mask. */ #endif ); if (face == NULL) return 0; tface = SDL_CreateTextureFromSurface(renderer, face); SDL_FreeSurface(face); return tface; } /** * @brief Test to see if can set texture colour mode. */ static int render_hasTexColor (void) { int fail; int ret; SDL_Texture *tface; Uint8 r, g, b; /* Get test face. */ tface = render_loadTestFace(); if (tface == 0) return 0; /* See if supported. */ fail = 0; ret = SDL_SetTextureColorMod( tface, 100, 100, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetTextureColorMod( tface, &r, &g, &b ); if (!render_isSupported(ret)) fail = 1; /* Clean up. */ SDL_DestroyTexture( tface ); if (fail) return 0; else if ((r != 100) || (g != 100) || (b != 100)) return 0; return 1; } /** * @brief Test to see if we can vary the alpha of the texture. */ static int render_hasTexAlpha (void) { int fail; int ret; SDL_Texture *tface; Uint8 a; /* Get test face. */ tface = render_loadTestFace(); if (tface == 0) return 0; /* See if supported. */ fail = 0; ret = SDL_SetTextureAlphaMod( tface, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetTextureAlphaMod( tface, &a ); if (!render_isSupported(ret)) fail = 1; /* Clean up. */ SDL_DestroyTexture( tface ); if (fail) return 0; else if (a != 100) return 0; return 1; } /** * @brief Tests the SDL primitives for rendering. * * \sa * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect * http://wiki.libsdl.org/moin.cgi/SDL_RenderDrawLine * */ int render_testPrimitives (void *arg) { int ret; int x, y; SDL_Rect rect; /* Need drawcolour or just skip test. */ AssertTrue(render_hasDrawColor(), "hasDrawColor"); /* Draw a rectangle. */ rect.x = 40; rect.y = 0; rect.w = 40; rect.h = 80; ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderFillRect(renderer, &rect ); AssertEquals(ret, 0,"SDL_RenderFillRect"); /* Draw a rectangle. */ rect.x = 10; rect.y = 10; rect.w = 60; rect.h = 40; ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderFillRect(renderer, &rect ); AssertEquals(ret, 0, "SDL_RenderFillRect"); /* Draw some points like so: * X.X.X.X.. * .X.X.X.X. * X.X.X.X.. */ for (y=0; y<3; y++) { x = y % 2; for (; x<80; x+=2) { ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderDrawPoint(renderer, x, y ); AssertEquals(ret, 0, "SDL_RenderDrawPoint"); } } /* Draw some lines. */ ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderDrawLine(renderer, 0, 30, 80, 30 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor"); ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 ); AssertEquals(ret, 0, "SDL_RenderDrawLine"); /* See if it's the same. */ render_compare( "Primitives output not the same.", &img_primitives, ALLOWABLE_ERROR_OPAQUE ); } /** * @brief Tests the SDL primitives with alpha for rendering. */ int render_testPrimitivesBlend (void *arg) { int ret; int i, j; SDL_Rect rect; /* Need drawcolour and blendmode or just skip test. */ AssertTrue(render_hasDrawColor(), "render_hasDrawColor"); AssertTrue(render_hasBlendModes(), "render_hasDrawColor"); /* Create some rectangles for each blend mode. */ ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor" ); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" ); ret = SDL_RenderFillRect(renderer, NULL ); AssertEquals(ret, 0, "SDL_RenderFillRect" ); rect.x = 10; rect.y = 25; rect.w = 40; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor" ); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" ); ret = SDL_RenderFillRect(renderer, &rect ); AssertEquals(ret, 0, "SDL_RenderFillRect" ); rect.x = 30; rect.y = 40; rect.w = 45; rect.h = 15; ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor" ); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" ); ret = SDL_RenderFillRect(renderer, &rect ); AssertEquals(ret, 0, "SDL_RenderFillRect" ); rect.x = 25; rect.y = 25; rect.w = 25; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 ); AssertEquals(ret, 0, "SDL_SetRenderDrawColor" ); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); AssertEquals(ret, 0, "SDL_SetRenderDrawBlendMode" ); ret = SDL_RenderFillRect(renderer, &rect ); AssertEquals(ret, 0, "SDL_RenderFillRect" ); /* Draw blended lines, lines for everyone. */ for (i=0; i