SDL-mirror/android-project/app
Sam Lantinga f0be85b8b3 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
..
jni On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
src/main Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. 2018-03-06 14:51:50 -08:00
build.gradle On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
proguard-rules.pro