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2020-03-01 17:53:30 -08:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Added some extra permissions and features likely to be used by SDL applications 2020-02-14 18:21:58 -08:00
android-project-ant
build-scripts Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
cmake hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. 2019-07-31 12:20:55 -04:00
debian Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
src We already have a hidapi implementation for Windows, we don't need libusb 2020-03-01 17:53:30 -08:00
test test: Improved detection of OpenGL support 2020-02-08 19:34:51 +00:00
VisualC Added SDL_hidapi_rumble.c to the Visual Studio project 2020-02-04 15:35:01 -08:00
VisualC-WinRT added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Xcode-iOS Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
.hgtags Added tag release-2.0.10 for changeset bc90ce38f1e2 2019-07-25 11:04:36 -07:00
Android.mk There are lots of unused macros in the Steam controller code 2020-01-29 20:09:12 -08:00
autogen.sh
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in
CMakeLists.txt Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
configure Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
configure.ac Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in cmake: more proper sdl2-config.cmake work (thanks, Alexander!) 2020-02-21 15:52:35 -05:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in cmake: more proper sdl2-config.cmake work (thanks, Alexander!) 2020-02-21 15:52:35 -05:00
sdl2-config.in
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html
WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)