SDL-mirror/src/render
Sam Lantinga 023d1d048c Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Damian Kaczmarek

Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.
2014-07-13 09:04:55 -07:00
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direct3d Fixed mingw64 build and warnings 2014-07-07 10:26:28 -07:00
direct3d11 The YUV offset is 16 / 255, not 16 / 256 2014-07-03 10:22:12 -07:00
opengl The YUV offset is 16 / 255, not 16 / 256 2014-07-03 10:22:12 -07:00
opengles Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 2014-07-07 23:26:34 -07:00
opengles2 Fixed compiler warnings on iOS 2014-07-07 11:00:25 -07:00
psp Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
software Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 2014-07-13 09:04:55 -07:00
mmx.h
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_yuv_sw.c Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00
SDL_yuv_sw_c.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00