SDL-mirror/VisualC-WinRT
David Ludwig 028a80e83b WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
..
tests Cleaned up and rearranged WinRT project file structure. 2014-04-19 12:48:45 -04:00
UWP_VS2015 WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
WinPhone80_VS2012 WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
WinPhone81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
WinRT80_VS2012 Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
WinRT81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00