Christian Walther. Currently only implemented on Mac OS X for sanity checking purposes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402715
1540 lines
41 KiB
C
1540 lines
41 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* This file contains functions for backwards compatibility with SDL 1.2 */
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include "video/SDL_sysvideo.h"
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#include "video/SDL_pixels_c.h"
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static SDL_WindowID SDL_VideoWindow;
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static SDL_RendererInfo SDL_VideoRendererInfo;
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static SDL_TextureID SDL_VideoTexture;
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static SDL_Surface *SDL_VideoSurface;
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static SDL_Surface *SDL_ShadowSurface;
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static SDL_Surface *SDL_PublicSurface;
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static SDL_GLContext *SDL_VideoContext;
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static char *wm_title;
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char *
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SDL_AudioDriverName(char *namebuf, int maxlen)
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{
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const char *name = SDL_GetCurrentAudioDriver();
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if (name) {
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SDL_strlcpy(namebuf, name, maxlen);
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return namebuf;
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}
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return NULL;
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}
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char *
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SDL_VideoDriverName(char *namebuf, int maxlen)
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{
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const char *name = SDL_GetCurrentVideoDriver();
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if (name) {
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SDL_strlcpy(namebuf, name, maxlen);
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return namebuf;
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}
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return NULL;
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}
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const SDL_VideoInfo *
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SDL_GetVideoInfo(void)
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{
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static SDL_VideoInfo info;
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SDL_DisplayMode mode;
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/* Memory leak, compatibility code, who cares? */
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if (!info.vfmt && SDL_GetDesktopDisplayMode(&mode) == 0) {
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask,
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&Amask);
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info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
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}
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return &info;
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}
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int
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SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags)
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{
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int i, actual_bpp = 0;
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if (!SDL_GetVideoDevice()) {
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return 0;
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}
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if (!(flags & SDL_FULLSCREEN)) {
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SDL_DisplayMode mode;
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SDL_GetDesktopDisplayMode(&mode);
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return SDL_BITSPERPIXEL(mode.format);
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}
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for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(i, &mode);
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if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) {
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if (!mode.format) {
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return bpp;
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}
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if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) {
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actual_bpp = SDL_BITSPERPIXEL(mode.format);
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}
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}
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}
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return actual_bpp;
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}
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SDL_Rect **
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SDL_ListModes(SDL_PixelFormat * format, Uint32 flags)
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{
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int i, nmodes;
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SDL_Rect **modes;
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if (!SDL_GetVideoDevice()) {
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return NULL;
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}
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if (!(flags & SDL_FULLSCREEN)) {
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return (SDL_Rect **) (-1);
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}
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/* Memory leak, but this is a compatibility function, who cares? */
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nmodes = 0;
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modes = NULL;
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for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(i, &mode);
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if (!mode.w || !mode.h) {
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return (SDL_Rect **) (-1);
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}
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if (SDL_BITSPERPIXEL(mode.format) != format->BitsPerPixel) {
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continue;
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}
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if (nmodes > 0 && modes[nmodes - 1]->w == mode.w
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&& modes[nmodes - 1]->h == mode.h) {
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continue;
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}
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modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes));
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if (!modes) {
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return NULL;
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}
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modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
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if (!modes[nmodes]) {
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return NULL;
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}
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modes[nmodes]->x = 0;
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modes[nmodes]->y = 0;
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modes[nmodes]->w = mode.w;
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modes[nmodes]->h = mode.h;
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++nmodes;
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}
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if (modes) {
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modes[nmodes] = NULL;
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}
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return modes;
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}
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static int
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SDL_CompatEventFilter(void *userdata, SDL_Event * event)
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{
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SDL_Event fake;
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switch (event->type) {
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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if (!SDL_HasEvent(SDL_VIDEOEXPOSEMASK)) {
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fake.type = SDL_VIDEOEXPOSE;
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SDL_PushEvent(&fake);
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}
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break;
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case SDL_WINDOWEVENT_RESIZED:
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fake.type = SDL_VIDEORESIZE;
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fake.resize.w = event->window.data1;
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fake.resize.h = event->window.data2;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 0;
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fake.active.state = SDL_APPACTIVE;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_RESTORED:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 1;
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fake.active.state = SDL_APPACTIVE;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_ENTER:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 1;
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fake.active.state = SDL_APPMOUSEFOCUS;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 0;
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fake.active.state = SDL_APPMOUSEFOCUS;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 1;
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fake.active.state = SDL_APPINPUTFOCUS;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 0;
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fake.active.state = SDL_APPINPUTFOCUS;
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SDL_PushEvent(&fake);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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fake.type = SDL_QUIT;
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SDL_PushEvent(&fake);
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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Uint32 unicode = 0;
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if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) {
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unicode = event->key.keysym.sym;
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if (unicode >= 'a' && unicode <= 'z') {
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int shifted = !!(event->key.keysym.mod & KMOD_SHIFT);
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int capslock = !!(event->key.keysym.mod & KMOD_CAPS);
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if ((shifted ^ capslock) != 0) {
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unicode = SDL_toupper(unicode);
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}
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}
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}
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if (unicode) {
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event->key.keysym.unicode = unicode;
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}
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break;
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}
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case SDL_TEXTINPUT:
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{
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/* FIXME: Generate an old style key repeat event if needed */
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//printf("TEXTINPUT: '%s'\n", event->text.text);
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break;
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}
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case SDL_MOUSEWHEEL:
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{
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Uint8 button;
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int selected;
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int x, y;
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if (event->wheel.y == 0) {
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break;
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}
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selected = SDL_SelectMouse(event->wheel.which);
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SDL_GetMouseState(&x, &y);
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SDL_SelectMouse(selected);
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if (event->wheel.y > 0) {
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button = SDL_BUTTON_WHEELUP;
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} else {
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button = SDL_BUTTON_WHEELDOWN;
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}
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fake.button.which = event->wheel.windowID;
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fake.button.button = button;
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fake.button.x = x;
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fake.button.y = y;
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fake.button.windowID = event->wheel.windowID;
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fake.type = SDL_MOUSEBUTTONDOWN;
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fake.button.state = SDL_PRESSED;
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SDL_PushEvent(&fake);
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fake.type = SDL_MOUSEBUTTONUP;
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fake.button.state = SDL_RELEASED;
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SDL_PushEvent(&fake);
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break;
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}
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}
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return 1;
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}
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static int
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SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette)
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{
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if (userdata == SDL_ShadowSurface) {
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/* If the shadow palette changed, make the changes visible */
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if (!SDL_VideoSurface->format->palette) {
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SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0);
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}
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}
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if (userdata == SDL_VideoSurface) {
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if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) {
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return -1;
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}
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if (SDL_SetTexturePalette
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(SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {
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return -1;
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}
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}
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return 0;
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}
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static void
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GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
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{
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const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
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const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
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if (window) {
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if (SDL_sscanf(window, "%d,%d", x, y) == 2) {
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return;
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}
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if (SDL_strcmp(window, "center") == 0) {
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center = window;
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}
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}
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if (center) {
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SDL_DisplayMode mode;
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SDL_GetDesktopDisplayMode(&mode);
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*x = (mode.w - w) / 2;
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*y = (mode.h - h) / 2;
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}
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}
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static SDL_Surface *
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CreateVideoSurface(SDL_TextureID textureID)
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{
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SDL_Surface *surface;
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Uint32 format;
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int w, h;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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void *pixels;
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int pitch;
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if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) {
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return NULL;
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}
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if (!SDL_PixelFormatEnumToMasks
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(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return NULL;
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}
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if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) {
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surface =
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SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask,
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Bmask, Amask);
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} else {
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surface =
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SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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}
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return surface;
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}
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SDL_Surface *
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SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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{
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode mode;
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int window_x = SDL_WINDOWPOS_UNDEFINED;
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int window_y = SDL_WINDOWPOS_UNDEFINED;
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Uint32 window_flags;
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Uint32 desktop_format;
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Uint32 desired_format;
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Uint32 surface_flags;
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if (!SDL_GetVideoDevice()) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
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return NULL;
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}
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}
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/* Destroy existing window */
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SDL_PublicSurface = NULL;
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if (SDL_ShadowSurface) {
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SDL_FreeSurface(SDL_ShadowSurface);
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SDL_ShadowSurface = NULL;
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}
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if (SDL_VideoSurface) {
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SDL_DelPaletteWatch(SDL_VideoSurface->format->palette,
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SDL_VideoPaletteChanged, NULL);
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SDL_FreeSurface(SDL_VideoSurface);
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SDL_VideoSurface = NULL;
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}
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if (SDL_VideoContext) {
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SDL_GL_MakeCurrent(0, NULL);
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SDL_GL_DeleteContext(SDL_VideoContext);
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SDL_VideoContext = NULL;
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}
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if (SDL_VideoWindow) {
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SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y);
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}
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SDL_DestroyWindow(SDL_VideoWindow);
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/* Set up the event filter */
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if (!SDL_GetEventFilter(NULL, NULL)) {
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SDL_SetEventFilter(SDL_CompatEventFilter, NULL);
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}
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/* Create a new window */
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window_flags = SDL_WINDOW_SHOWN;
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if (flags & SDL_FULLSCREEN) {
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window_flags |= SDL_WINDOW_FULLSCREEN;
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}
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if (flags & SDL_OPENGL) {
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window_flags |= SDL_WINDOW_OPENGL;
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}
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if (flags & SDL_RESIZABLE) {
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window_flags |= SDL_WINDOW_RESIZABLE;
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}
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if (flags & SDL_NOFRAME) {
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window_flags |= SDL_WINDOW_BORDERLESS;
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}
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GetEnvironmentWindowPosition(width, height, &window_x, &window_y);
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SDL_SetFullscreenDisplayMode(NULL);
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SDL_VideoWindow =
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SDL_CreateWindow(wm_title, window_x, window_y, width, height,
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window_flags);
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if (!SDL_VideoWindow) {
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return NULL;
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}
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window_flags = SDL_GetWindowFlags(SDL_VideoWindow);
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surface_flags = 0;
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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surface_flags |= SDL_FULLSCREEN;
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}
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if (window_flags & SDL_WINDOW_OPENGL) {
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surface_flags |= SDL_OPENGL;
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}
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if (window_flags & SDL_WINDOW_RESIZABLE) {
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surface_flags |= SDL_RESIZABLE;
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}
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if (window_flags & SDL_WINDOW_BORDERLESS) {
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surface_flags |= SDL_NOFRAME;
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}
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/* Set up the desired display mode */
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SDL_GetDesktopDisplayMode(&desktop_mode);
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desktop_format = desktop_mode.format;
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if (desktop_format && ((flags & SDL_ANYFORMAT)
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|| (bpp == SDL_BITSPERPIXEL(desktop_format)))) {
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desired_format = desktop_format;
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} else {
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switch (bpp) {
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case 0:
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if (desktop_format) {
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desired_format = desktop_format;
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} else {
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desired_format = SDL_PIXELFORMAT_RGB888;
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}
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bpp = SDL_BITSPERPIXEL(desired_format);
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break;
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case 8:
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desired_format = SDL_PIXELFORMAT_INDEX8;
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break;
|
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case 15:
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desired_format = SDL_PIXELFORMAT_RGB555;
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break;
|
|
case 16:
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desired_format = SDL_PIXELFORMAT_RGB565;
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break;
|
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case 24:
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desired_format = SDL_PIXELFORMAT_RGB24;
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break;
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case 32:
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desired_format = SDL_PIXELFORMAT_RGB888;
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break;
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|
default:
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SDL_SetError("Unsupported bpp in SDL_SetVideoMode()");
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return NULL;
|
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}
|
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}
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mode.format = desired_format;
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mode.w = width;
|
|
mode.h = height;
|
|
mode.refresh_rate = 0;
|
|
|
|
/* Set the desired display mode */
|
|
if (flags & SDL_FULLSCREEN) {
|
|
if (SDL_SetFullscreenDisplayMode(&mode) < 0) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* If we're in OpenGL mode, just create a stub surface and we're done! */
|
|
if (flags & SDL_OPENGL) {
|
|
SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
|
|
if (!SDL_VideoContext) {
|
|
return NULL;
|
|
}
|
|
if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) {
|
|
return NULL;
|
|
}
|
|
SDL_VideoSurface =
|
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SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0);
|
|
if (!SDL_VideoSurface) {
|
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return NULL;
|
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}
|
|
SDL_VideoSurface->flags |= surface_flags;
|
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SDL_PublicSurface = SDL_VideoSurface;
|
|
return SDL_PublicSurface;
|
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}
|
|
|
|
/* Create a renderer for the window */
|
|
if (SDL_CreateRenderer
|
|
(SDL_VideoWindow, -1,
|
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SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) {
|
|
return NULL;
|
|
}
|
|
SDL_GetRendererInfo(&SDL_VideoRendererInfo);
|
|
|
|
/* Create a texture for the screen surface */
|
|
SDL_VideoTexture =
|
|
SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width,
|
|
height);
|
|
if (!SDL_VideoTexture) {
|
|
SDL_VideoTexture =
|
|
SDL_CreateTexture(SDL_PIXELFORMAT_RGB888,
|
|
SDL_TEXTUREACCESS_STREAMING, width, height);
|
|
}
|
|
if (!SDL_VideoTexture) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Create the screen surface */
|
|
SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture);
|
|
if (!SDL_VideoSurface) {
|
|
return NULL;
|
|
}
|
|
SDL_VideoSurface->flags |= surface_flags;
|
|
|
|
/* Set a default screen palette */
|
|
if (SDL_VideoSurface->format->palette) {
|
|
SDL_VideoSurface->flags |= SDL_HWPALETTE;
|
|
SDL_DitherColors(SDL_VideoSurface->format->palette->colors,
|
|
SDL_VideoSurface->format->BitsPerPixel);
|
|
SDL_AddPaletteWatch(SDL_VideoSurface->format->palette,
|
|
SDL_VideoPaletteChanged, NULL);
|
|
SDL_SetPaletteColors(SDL_VideoSurface->format->palette,
|
|
SDL_VideoSurface->format->palette->colors, 0,
|
|
SDL_VideoSurface->format->palette->ncolors);
|
|
}
|
|
|
|
/* Create a shadow surface if necessary */
|
|
if ((bpp != SDL_VideoSurface->format->BitsPerPixel)
|
|
&& !(flags & SDL_ANYFORMAT)) {
|
|
SDL_ShadowSurface =
|
|
SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
|
|
if (!SDL_ShadowSurface) {
|
|
return NULL;
|
|
}
|
|
SDL_ShadowSurface->flags |= surface_flags;
|
|
|
|
/* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */
|
|
if (SDL_ShadowSurface->format->palette) {
|
|
SDL_ShadowSurface->flags |= SDL_HWPALETTE;
|
|
if (SDL_VideoSurface->format->palette) {
|
|
SDL_SetSurfacePalette(SDL_ShadowSurface,
|
|
SDL_VideoSurface->format->palette);
|
|
} else {
|
|
SDL_DitherColors(SDL_ShadowSurface->format->palette->colors,
|
|
SDL_ShadowSurface->format->BitsPerPixel);
|
|
}
|
|
}
|
|
}
|
|
SDL_PublicSurface =
|
|
(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
|
|
|
|
/* Clear the surface for display */
|
|
SDL_FillRect(SDL_PublicSurface, NULL, 0);
|
|
SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
|
|
|
|
/* We're finally done! */
|
|
return SDL_PublicSurface;
|
|
}
|
|
|
|
SDL_Surface *
|
|
SDL_GetVideoSurface(void)
|
|
{
|
|
return SDL_PublicSurface;
|
|
}
|
|
|
|
int
|
|
SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value)
|
|
{
|
|
if (flag & SDL_RLEACCEL) {
|
|
SDL_SetSurfaceRLE(surface, 1);
|
|
}
|
|
if (flag) {
|
|
SDL_SetSurfaceAlphaMod(surface, value);
|
|
SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND);
|
|
} else {
|
|
SDL_SetSurfaceAlphaMod(surface, 0xFF);
|
|
SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_NONE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SDL_Surface *
|
|
SDL_DisplayFormat(SDL_Surface * surface)
|
|
{
|
|
SDL_Surface *converted;
|
|
|
|
if (!SDL_PublicSurface) {
|
|
SDL_SetError("No video mode has been set");
|
|
return NULL;
|
|
}
|
|
|
|
/* Set the flags appropriate for copying to display surface */
|
|
converted = SDL_ConvertSurface(surface, SDL_PublicSurface->format, 0);
|
|
SDL_SetSurfaceRLE(converted, 1);
|
|
return converted;
|
|
}
|
|
|
|
SDL_Surface *
|
|
SDL_DisplayFormatAlpha(SDL_Surface * surface)
|
|
{
|
|
SDL_PixelFormat *vf;
|
|
SDL_PixelFormat *format;
|
|
SDL_Surface *converted;
|
|
/* default to ARGB8888 */
|
|
Uint32 amask = 0xff000000;
|
|
Uint32 rmask = 0x00ff0000;
|
|
Uint32 gmask = 0x0000ff00;
|
|
Uint32 bmask = 0x000000ff;
|
|
|
|
if (!SDL_PublicSurface) {
|
|
SDL_SetError("No video mode has been set");
|
|
return NULL;
|
|
}
|
|
vf = SDL_PublicSurface->format;
|
|
|
|
switch (vf->BytesPerPixel) {
|
|
case 2:
|
|
/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
|
|
For anything else (like ARGB4444) it doesn't matter
|
|
since we have no special code for it anyway */
|
|
if ((vf->Rmask == 0x1f) &&
|
|
(vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
|
|
rmask = 0xff;
|
|
bmask = 0xff0000;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
/* Keep the video format, as long as the high 8 bits are
|
|
unused or alpha */
|
|
if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) {
|
|
rmask = 0xff;
|
|
bmask = 0xff0000;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* We have no other optimised formats right now. When/if a new
|
|
optimised alpha format is written, add the converter here */
|
|
break;
|
|
}
|
|
format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
|
|
converted = SDL_ConvertSurface(surface, format, 0);
|
|
SDL_SetSurfaceRLE(converted, 1);
|
|
SDL_FreeFormat(format);
|
|
return converted;
|
|
}
|
|
|
|
int
|
|
SDL_Flip(SDL_Surface * screen)
|
|
{
|
|
SDL_UpdateRect(screen, 0, 0, 0, 0);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
|
|
{
|
|
if (screen) {
|
|
SDL_Rect rect;
|
|
|
|
/* Fill the rectangle */
|
|
rect.x = (int) x;
|
|
rect.y = (int) y;
|
|
rect.w = (int) (w ? w : screen->w);
|
|
rect.h = (int) (h ? h : screen->h);
|
|
SDL_UpdateRects(screen, 1, &rect);
|
|
}
|
|
}
|
|
void
|
|
SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
|
|
{
|
|
int i;
|
|
|
|
if (screen == SDL_ShadowSurface) {
|
|
for (i = 0; i < numrects; ++i) {
|
|
SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface,
|
|
&rects[i]);
|
|
}
|
|
|
|
/* Fall through to video surface update */
|
|
screen = SDL_VideoSurface;
|
|
}
|
|
if (screen == SDL_VideoSurface) {
|
|
if (screen->flags & SDL_PREALLOC) {
|
|
/* The surface memory is maintained by the renderer */
|
|
SDL_DirtyTexture(SDL_VideoTexture, numrects, rects);
|
|
} else {
|
|
/* The surface memory needs to be copied to texture */
|
|
int pitch = screen->pitch;
|
|
int psize = screen->format->BytesPerPixel;
|
|
for (i = 0; i < numrects; ++i) {
|
|
const SDL_Rect *rect = &rects[i];
|
|
void *pixels =
|
|
(Uint8 *) screen->pixels + rect->y * pitch +
|
|
rect->x * psize;
|
|
SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch);
|
|
}
|
|
}
|
|
if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) {
|
|
for (i = 0; i < numrects; ++i) {
|
|
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]);
|
|
}
|
|
} else {
|
|
SDL_Rect rect;
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = screen->w;
|
|
rect.h = screen->h;
|
|
SDL_RenderCopy(SDL_VideoTexture, &rect, &rect);
|
|
}
|
|
SDL_RenderPresent();
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_WM_SetCaption(const char *title, const char *icon)
|
|
{
|
|
if (wm_title) {
|
|
SDL_free(wm_title);
|
|
}
|
|
if (title) {
|
|
wm_title = SDL_strdup(title);
|
|
} else {
|
|
wm_title = NULL;
|
|
}
|
|
SDL_SetWindowTitle(SDL_VideoWindow, wm_title);
|
|
}
|
|
|
|
void
|
|
SDL_WM_GetCaption(const char **title, const char **icon)
|
|
{
|
|
if (title) {
|
|
*title = wm_title;
|
|
}
|
|
if (icon) {
|
|
*icon = "";
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
|
|
{
|
|
/* FIXME */
|
|
}
|
|
|
|
int
|
|
SDL_WM_IconifyWindow(void)
|
|
{
|
|
SDL_MinimizeWindow(SDL_VideoWindow);
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_WM_ToggleFullScreen(SDL_Surface * surface)
|
|
{
|
|
if (SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN) {
|
|
if (SDL_SetWindowFullscreen(SDL_VideoWindow, 0) < 0) {
|
|
return 0;
|
|
}
|
|
SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
|
|
} else {
|
|
if (SDL_SetWindowFullscreen(SDL_VideoWindow, 1) < 0) {
|
|
return 0;
|
|
}
|
|
SDL_PublicSurface->flags |= SDL_FULLSCREEN;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
SDL_GrabMode
|
|
SDL_WM_GrabInput(SDL_GrabMode mode)
|
|
{
|
|
if (mode != SDL_GRAB_QUERY) {
|
|
SDL_SetWindowGrab(SDL_VideoWindow, mode);
|
|
}
|
|
return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow);
|
|
}
|
|
|
|
void
|
|
SDL_WarpMouse(Uint16 x, Uint16 y)
|
|
{
|
|
SDL_WarpMouseInWindow(SDL_VideoWindow, x, y);
|
|
}
|
|
|
|
Uint8
|
|
SDL_GetAppState(void)
|
|
{
|
|
Uint8 state = 0;
|
|
Uint32 flags = 0;
|
|
|
|
flags = SDL_GetWindowFlags(SDL_VideoWindow);
|
|
if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) {
|
|
state |= SDL_APPACTIVE;
|
|
}
|
|
if (flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
state |= SDL_APPINPUTFOCUS;
|
|
}
|
|
if (flags & SDL_WINDOW_MOUSE_FOCUS) {
|
|
state |= SDL_APPMOUSEFOCUS;
|
|
}
|
|
return state;
|
|
}
|
|
|
|
const SDL_version *
|
|
SDL_Linked_Version(void)
|
|
{
|
|
static SDL_version version;
|
|
SDL_VERSION(&version);
|
|
return &version;
|
|
}
|
|
|
|
int
|
|
SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors,
|
|
int firstcolor, int ncolors)
|
|
{
|
|
return SDL_SetColors(surface, colors, firstcolor, ncolors);
|
|
}
|
|
|
|
int
|
|
SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor,
|
|
int ncolors)
|
|
{
|
|
if (SDL_SetPaletteColors
|
|
(surface->format->palette, colors, firstcolor, ncolors) == 0) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GetWMInfo(SDL_SysWMinfo * info)
|
|
{
|
|
return SDL_GetWindowWMInfo(SDL_VideoWindow, info);
|
|
}
|
|
|
|
#if 0
|
|
void
|
|
SDL_MoveCursor(int x, int y)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
|
|
/* Erase and update the current mouse position */
|
|
if (SHOULD_DRAWCURSOR(SDL_cursorstate)) {
|
|
/* Erase and redraw mouse cursor in new position */
|
|
SDL_LockCursor();
|
|
SDL_EraseCursor(SDL_VideoSurface);
|
|
SDL_cursor->area.x = (x - SDL_cursor->hot_x);
|
|
SDL_cursor->area.y = (y - SDL_cursor->hot_y);
|
|
SDL_DrawCursor(SDL_VideoSurface);
|
|
SDL_UnlockCursor();
|
|
} else if (_this->MoveWMCursor) {
|
|
_this->MoveWMCursor(_this, x, y);
|
|
}
|
|
}
|
|
|
|
/* Keep track of the current cursor colors */
|
|
static int palette_changed = 1;
|
|
static Uint8 pixels8[2];
|
|
|
|
void
|
|
SDL_CursorPaletteChanged(void)
|
|
{
|
|
palette_changed = 1;
|
|
}
|
|
|
|
void
|
|
SDL_MouseRect(SDL_Rect * area)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
int clip_diff;
|
|
|
|
*area = SDL_cursor->area;
|
|
if (area->x < 0) {
|
|
area->w += area->x;
|
|
area->x = 0;
|
|
}
|
|
if (area->y < 0) {
|
|
area->h += area->y;
|
|
area->y = 0;
|
|
}
|
|
clip_diff = (area->x + area->w) - SDL_VideoSurface->w;
|
|
if (clip_diff > 0) {
|
|
area->w = area->w < clip_diff ? 0 : area->w - clip_diff;
|
|
}
|
|
clip_diff = (area->y + area->h) - SDL_VideoSurface->h;
|
|
if (clip_diff > 0) {
|
|
area->h = area->h < clip_diff ? 0 : area->h - clip_diff;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_DrawCursorFast(SDL_Surface * screen, SDL_Rect * area)
|
|
{
|
|
const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
|
|
int i, w, h;
|
|
Uint8 *data, datab;
|
|
Uint8 *mask, maskb;
|
|
|
|
data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8;
|
|
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8;
|
|
switch (screen->format->BytesPerPixel) {
|
|
|
|
case 1:
|
|
{
|
|
Uint8 *dst;
|
|
int dstskip;
|
|
|
|
if (palette_changed) {
|
|
pixels8[0] =
|
|
(Uint8) SDL_MapRGB(screen->format, 255, 255, 255);
|
|
pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0);
|
|
palette_changed = 0;
|
|
}
|
|
dst = (Uint8 *) screen->pixels +
|
|
(SDL_cursor->area.y + area->y) * screen->pitch +
|
|
SDL_cursor->area.x;
|
|
dstskip = screen->pitch - area->w;
|
|
|
|
for (h = area->h; h; h--) {
|
|
for (w = area->w / 8; w; w--) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
for (i = 0; i < 8; ++i) {
|
|
if (maskb & 0x80) {
|
|
*dst = pixels8[datab >> 7];
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst++;
|
|
}
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
{
|
|
Uint16 *dst;
|
|
int dstskip;
|
|
|
|
dst = (Uint16 *) screen->pixels +
|
|
(SDL_cursor->area.y + area->y) * screen->pitch / 2 +
|
|
SDL_cursor->area.x;
|
|
dstskip = (screen->pitch / 2) - area->w;
|
|
|
|
for (h = area->h; h; h--) {
|
|
for (w = area->w / 8; w; w--) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
for (i = 0; i < 8; ++i) {
|
|
if (maskb & 0x80) {
|
|
*dst = (Uint16) pixels[datab >> 7];
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst++;
|
|
}
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
{
|
|
Uint8 *dst;
|
|
int dstskip;
|
|
|
|
dst = (Uint8 *) screen->pixels +
|
|
(SDL_cursor->area.y + area->y) * screen->pitch +
|
|
SDL_cursor->area.x * 3;
|
|
dstskip = screen->pitch - area->w * 3;
|
|
|
|
for (h = area->h; h; h--) {
|
|
for (w = area->w / 8; w; w--) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
for (i = 0; i < 8; ++i) {
|
|
if (maskb & 0x80) {
|
|
SDL_memset(dst, pixels[datab >> 7], 3);
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst += 3;
|
|
}
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
{
|
|
Uint32 *dst;
|
|
int dstskip;
|
|
|
|
dst = (Uint32 *) screen->pixels +
|
|
(SDL_cursor->area.y + area->y) * screen->pitch / 4 +
|
|
SDL_cursor->area.x;
|
|
dstskip = (screen->pitch / 4) - area->w;
|
|
|
|
for (h = area->h; h; h--) {
|
|
for (w = area->w / 8; w; w--) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
for (i = 0; i < 8; ++i) {
|
|
if (maskb & 0x80) {
|
|
*dst = pixels[datab >> 7];
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst++;
|
|
}
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_DrawCursorSlow(SDL_Surface * screen, SDL_Rect * area)
|
|
{
|
|
const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
|
|
int h;
|
|
int x, minx, maxx;
|
|
Uint8 *data, datab = 0;
|
|
Uint8 *mask, maskb = 0;
|
|
Uint8 *dst;
|
|
int dstbpp, dstskip;
|
|
|
|
data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8;
|
|
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8;
|
|
dstbpp = screen->format->BytesPerPixel;
|
|
dst = (Uint8 *) screen->pixels +
|
|
(SDL_cursor->area.y + area->y) * screen->pitch +
|
|
SDL_cursor->area.x * dstbpp;
|
|
dstskip = screen->pitch - SDL_cursor->area.w * dstbpp;
|
|
|
|
minx = area->x;
|
|
maxx = area->x + area->w;
|
|
if (screen->format->BytesPerPixel == 1) {
|
|
if (palette_changed) {
|
|
pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255);
|
|
pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0);
|
|
palette_changed = 0;
|
|
}
|
|
for (h = area->h; h; h--) {
|
|
for (x = 0; x < SDL_cursor->area.w; ++x) {
|
|
if ((x % 8) == 0) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
}
|
|
if ((x >= minx) && (x < maxx)) {
|
|
if (maskb & 0x80) {
|
|
SDL_memset(dst, pixels8[datab >> 7], dstbpp);
|
|
}
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst += dstbpp;
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
} else {
|
|
for (h = area->h; h; h--) {
|
|
for (x = 0; x < SDL_cursor->area.w; ++x) {
|
|
if ((x % 8) == 0) {
|
|
maskb = *mask++;
|
|
datab = *data++;
|
|
}
|
|
if ((x >= minx) && (x < maxx)) {
|
|
if (maskb & 0x80) {
|
|
SDL_memset(dst, pixels[datab >> 7], dstbpp);
|
|
}
|
|
}
|
|
maskb <<= 1;
|
|
datab <<= 1;
|
|
dst += dstbpp;
|
|
}
|
|
dst += dstskip;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This handles the ugly work of converting the saved cursor background from
|
|
the pixel format of the shadow surface to that of the video surface.
|
|
This is only necessary when blitting from a shadow surface of a different
|
|
pixel format than the video surface, and using a software rendered cursor.
|
|
*/
|
|
static void
|
|
SDL_ConvertCursorSave(SDL_Surface * screen, int w, int h)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
SDL_BlitInfo info;
|
|
SDL_loblit RunBlit;
|
|
|
|
/* Make sure we can steal the blit mapping */
|
|
if (screen->map->dst != SDL_VideoSurface) {
|
|
return;
|
|
}
|
|
|
|
/* Set up the blit information */
|
|
info.s_pixels = SDL_cursor->save[1];
|
|
info.s_width = w;
|
|
info.s_height = h;
|
|
info.s_skip = 0;
|
|
info.d_pixels = SDL_cursor->save[0];
|
|
info.d_width = w;
|
|
info.d_height = h;
|
|
info.d_skip = 0;
|
|
info.aux_data = screen->map->sw_data->aux_data;
|
|
info.src = screen->format;
|
|
info.table = screen->map->table;
|
|
info.dst = SDL_VideoSurface->format;
|
|
RunBlit = screen->map->sw_data->blit;
|
|
|
|
/* Run the actual software blit */
|
|
RunBlit(&info);
|
|
}
|
|
|
|
void
|
|
SDL_DrawCursorNoLock(SDL_Surface * screen)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
SDL_Rect area;
|
|
|
|
/* Get the mouse rectangle, clipped to the screen */
|
|
SDL_MouseRect(&area);
|
|
if ((area.w == 0) || (area.h == 0)) {
|
|
return;
|
|
}
|
|
|
|
/* Copy mouse background */
|
|
{
|
|
int w, h, screenbpp;
|
|
Uint8 *src, *dst;
|
|
|
|
/* Set up the copy pointers */
|
|
screenbpp = screen->format->BytesPerPixel;
|
|
if ((screen == SDL_VideoSurface) ||
|
|
FORMAT_EQUAL(screen->format, SDL_VideoSurface->format)) {
|
|
dst = SDL_cursor->save[0];
|
|
} else {
|
|
dst = SDL_cursor->save[1];
|
|
}
|
|
src = (Uint8 *) screen->pixels + area.y * screen->pitch +
|
|
area.x * screenbpp;
|
|
|
|
/* Perform the copy */
|
|
w = area.w * screenbpp;
|
|
h = area.h;
|
|
while (h--) {
|
|
SDL_memcpy(dst, src, w);
|
|
dst += w;
|
|
src += screen->pitch;
|
|
}
|
|
}
|
|
|
|
/* Draw the mouse cursor */
|
|
area.x -= SDL_cursor->area.x;
|
|
area.y -= SDL_cursor->area.y;
|
|
if ((area.x == 0) && (area.w == SDL_cursor->area.w)) {
|
|
SDL_DrawCursorFast(screen, &area);
|
|
} else {
|
|
SDL_DrawCursorSlow(screen, &area);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_DrawCursor(SDL_Surface * screen)
|
|
{
|
|
/* Lock the screen if necessary */
|
|
if (screen == NULL) {
|
|
return;
|
|
}
|
|
if (SDL_MUSTLOCK(screen)) {
|
|
if (SDL_LockSurface(screen) < 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
SDL_DrawCursorNoLock(screen);
|
|
|
|
/* Unlock the screen and update if necessary */
|
|
if (SDL_MUSTLOCK(screen)) {
|
|
SDL_UnlockSurface(screen);
|
|
}
|
|
if (screen->flags & SDL_SCREEN_SURFACE) {
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
SDL_Window *window;
|
|
SDL_Rect area;
|
|
|
|
window = SDL_GetWindowFromSurface(screen);
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
SDL_MouseRect(&area);
|
|
|
|
if (_this->UpdateWindowSurface) {
|
|
_this->UpdateWindowSurface(_this, window, 1, &area);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_EraseCursorNoLock(SDL_Surface * screen)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
SDL_Window *window;
|
|
SDL_Rect area;
|
|
|
|
/* Get the window associated with the surface */
|
|
window = SDL_GetWindowFromSurface(screen);
|
|
if (!window || !window->surface) {
|
|
return;
|
|
}
|
|
|
|
/* Get the mouse rectangle, clipped to the screen */
|
|
SDL_MouseRect(&area);
|
|
if ((area.w == 0) || (area.h == 0)) {
|
|
return;
|
|
}
|
|
|
|
/* Copy mouse background */
|
|
{
|
|
int w, h, screenbpp;
|
|
Uint8 *src, *dst;
|
|
|
|
/* Set up the copy pointers */
|
|
screenbpp = screen->format->BytesPerPixel;
|
|
if ((screen->flags & SDL_SCREEN_SURFACE) ||
|
|
FORMAT_EQUAL(screen->format, window->surface->format)) {
|
|
src = SDL_cursor->save[0];
|
|
} else {
|
|
src = SDL_cursor->save[1];
|
|
}
|
|
dst = (Uint8 *) screen->pixels + area.y * screen->pitch +
|
|
area.x * screenbpp;
|
|
|
|
/* Perform the copy */
|
|
w = area.w * screenbpp;
|
|
h = area.h;
|
|
while (h--) {
|
|
SDL_memcpy(dst, src, w);
|
|
src += w;
|
|
dst += screen->pitch;
|
|
}
|
|
|
|
/* Perform pixel conversion on cursor background */
|
|
if (src > SDL_cursor->save[1]) {
|
|
SDL_ConvertCursorSave(screen, area.w, area.h);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_EraseCursor(SDL_Surface * screen)
|
|
{
|
|
/* Lock the screen if necessary */
|
|
if (screen == NULL) {
|
|
return;
|
|
}
|
|
if (SDL_MUSTLOCK(screen)) {
|
|
if (SDL_LockSurface(screen) < 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
SDL_EraseCursorNoLock(screen);
|
|
|
|
/* Unlock the screen and update if necessary */
|
|
if (SDL_MUSTLOCK(screen)) {
|
|
SDL_UnlockSurface(screen);
|
|
}
|
|
if (screen->flags & SDL_SCREEN_SURFACE) {
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
SDL_Window *window;
|
|
SDL_Rect area;
|
|
|
|
window = SDL_GetWindowFromSurface(screen);
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
SDL_MouseRect(&area);
|
|
|
|
if (_this->UpdateWindowSurface) {
|
|
_this->UpdateWindowSurface(_this, window, 1, &area);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reset the cursor on video mode change
|
|
FIXME: Keep track of all cursors, and reset them all.
|
|
*/
|
|
void
|
|
SDL_ResetCursor(void)
|
|
{
|
|
int savelen;
|
|
|
|
if (SDL_cursor) {
|
|
savelen = SDL_cursor->area.w * 4 * SDL_cursor->area.h;
|
|
SDL_cursor->area.x = 0;
|
|
SDL_cursor->area.y = 0;
|
|
SDL_memset(SDL_cursor->save[0], 0, savelen);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
struct private_yuvhwdata
|
|
{
|
|
Uint16 pitches[3];
|
|
Uint8 *planes[3];
|
|
|
|
SDL_TextureID textureID;
|
|
};
|
|
|
|
SDL_Overlay *
|
|
SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
|
|
{
|
|
SDL_Overlay *overlay;
|
|
Uint32 texture_format;
|
|
|
|
if ((display->flags & SDL_OPENGL) == SDL_OPENGL) {
|
|
SDL_SetError("YUV overlays are not supported in OpenGL mode");
|
|
return NULL;
|
|
}
|
|
|
|
if (display != SDL_PublicSurface) {
|
|
SDL_SetError("YUV display is only supported on the screen surface");
|
|
return NULL;
|
|
}
|
|
|
|
switch (format) {
|
|
case SDL_YV12_OVERLAY:
|
|
texture_format = SDL_PIXELFORMAT_YV12;
|
|
break;
|
|
case SDL_IYUV_OVERLAY:
|
|
texture_format = SDL_PIXELFORMAT_IYUV;
|
|
break;
|
|
case SDL_YUY2_OVERLAY:
|
|
texture_format = SDL_PIXELFORMAT_YUY2;
|
|
break;
|
|
case SDL_UYVY_OVERLAY:
|
|
texture_format = SDL_PIXELFORMAT_UYVY;
|
|
break;
|
|
case SDL_YVYU_OVERLAY:
|
|
texture_format = SDL_PIXELFORMAT_YVYU;
|
|
break;
|
|
default:
|
|
SDL_SetError("Unknown YUV format");
|
|
return NULL;
|
|
}
|
|
|
|
overlay = (SDL_Overlay *) SDL_malloc(sizeof(*overlay));
|
|
if (!overlay) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_zerop(overlay);
|
|
|
|
overlay->hwdata =
|
|
(struct private_yuvhwdata *) SDL_malloc(sizeof(*overlay->hwdata));
|
|
if (!overlay->hwdata) {
|
|
SDL_free(overlay);
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
overlay->format = format;
|
|
overlay->w = w;
|
|
overlay->h = h;
|
|
if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) {
|
|
overlay->planes = 3;
|
|
} else {
|
|
overlay->planes = 1;
|
|
}
|
|
overlay->pitches = overlay->hwdata->pitches;
|
|
overlay->pixels = overlay->hwdata->planes;
|
|
|
|
switch (format) {
|
|
case SDL_YV12_OVERLAY:
|
|
case SDL_IYUV_OVERLAY:
|
|
overlay->pitches[0] = overlay->w;
|
|
overlay->pitches[1] = overlay->w / 2;
|
|
overlay->pitches[2] = overlay->w / 2;
|
|
break;
|
|
case SDL_YUY2_OVERLAY:
|
|
case SDL_UYVY_OVERLAY:
|
|
case SDL_YVYU_OVERLAY:
|
|
overlay->pitches[0] = overlay->w * 2;
|
|
break;
|
|
}
|
|
|
|
overlay->hwdata->textureID =
|
|
SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h);
|
|
if (!overlay->hwdata->textureID) {
|
|
SDL_FreeYUVOverlay(overlay);
|
|
return NULL;
|
|
}
|
|
|
|
return overlay;
|
|
}
|
|
|
|
int
|
|
SDL_LockYUVOverlay(SDL_Overlay * overlay)
|
|
{
|
|
void *pixels;
|
|
int pitch;
|
|
|
|
if (!overlay) {
|
|
SDL_SetError("Passed a NULL overlay");
|
|
return -1;
|
|
}
|
|
if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch)
|
|
< 0) {
|
|
return -1;
|
|
}
|
|
overlay->pixels[0] = (Uint8 *) pixels;
|
|
overlay->pitches[0] = pitch;
|
|
switch (overlay->format) {
|
|
case SDL_YV12_OVERLAY:
|
|
case SDL_IYUV_OVERLAY:
|
|
overlay->pitches[1] = pitch / 2;
|
|
overlay->pitches[2] = pitch / 2;
|
|
overlay->pixels[1] =
|
|
overlay->pixels[0] + overlay->pitches[0] * overlay->h;
|
|
overlay->pixels[2] =
|
|
overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
|
|
break;
|
|
case SDL_YUY2_OVERLAY:
|
|
case SDL_UYVY_OVERLAY:
|
|
case SDL_YVYU_OVERLAY:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
|
|
{
|
|
if (!overlay) {
|
|
return;
|
|
}
|
|
SDL_UnlockTexture(overlay->hwdata->textureID);
|
|
}
|
|
|
|
int
|
|
SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect)
|
|
{
|
|
if (!overlay || !dstrect) {
|
|
SDL_SetError("Passed a NULL overlay or dstrect");
|
|
return -1;
|
|
}
|
|
if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_RenderPresent();
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_FreeYUVOverlay(SDL_Overlay * overlay)
|
|
{
|
|
if (!overlay) {
|
|
return;
|
|
}
|
|
if (overlay->hwdata) {
|
|
if (overlay->hwdata->textureID) {
|
|
SDL_DestroyTexture(overlay->hwdata->textureID);
|
|
}
|
|
SDL_free(overlay->hwdata);
|
|
}
|
|
SDL_free(overlay);
|
|
}
|
|
|
|
void
|
|
SDL_GL_SwapBuffers(void)
|
|
{
|
|
SDL_GL_SwapWindow(SDL_VideoWindow);
|
|
}
|
|
|
|
|
|
int
|
|
SDL_EnableKeyRepeat(int delay, int interval)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_GetKeyRepeat(int *delay, int *interval)
|
|
{
|
|
if (delay) {
|
|
*delay = SDL_DEFAULT_REPEAT_DELAY;
|
|
}
|
|
if (interval) {
|
|
*interval = SDL_DEFAULT_REPEAT_INTERVAL;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_EnableUNICODE(int enable)
|
|
{
|
|
return SDL_EventState(SDL_TEXTINPUT, enable);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|