.. |
atomic
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
audio
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
core
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
cpuinfo
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
events
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
file
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WinRT: build fixes
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2013-02-23 20:12:14 -05:00 |
haptic
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
joystick
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
libm
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
loadso
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
main
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
power
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Added license to Android power implementation
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2013-02-16 13:33:58 -08:00 |
render
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
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2013-02-24 10:11:58 -05:00 |
stdlib
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
test
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
thread
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
timer
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
video
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
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2013-02-24 10:11:58 -05:00 |
SDL.c
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_assert.c
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |
SDL_assert_c.h
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_error.c
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_error_c.h
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_fatal.c
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_fatal.h
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_hints.c
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_hints_c.h
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Happy New Year!
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2013-02-15 08:47:44 -08:00 |
SDL_log.c
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WinRT: merged with latest, official, SDL 2.x code
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2013-02-23 20:01:46 -05:00 |