No description
Find a file
Sam Lantinga 0729af112f Switched debian package name to sdl2
Disabled most of the dynamic shared libraries so that the correct dependency set is created for the runtime package.
2013-02-15 14:11:28 -08:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixed bug 1711 - Comment in "manifest" element within android-project/AndroidManifest.xml is the source of troubles 2013-02-08 01:12:48 -08:00
build-scripts Workaround for NVIDIA bug in glXSwapIntervalEXT. 2013-02-11 17:02:13 -08:00
cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
debian Switched debian package name to sdl2 2013-02-15 14:11:28 -08:00
include Happy New Year! 2013-02-15 08:47:44 -08:00
src Added SDL license to Android clipboard implementation 2013-02-16 13:35:28 -08:00
test Add tests to SDLtest suite 2013-02-13 23:10:29 -08:00
VisualC New SDL_MSBIndex, updated VS projects, cleanup gamecontroller. 2013-02-13 17:19:21 -08:00
Xcode Happy New Year! 2013-02-15 08:47:44 -08:00
Xcode-iOS Added SDL_bits.h to the Xcode projects 2013-02-13 21:22:29 -08:00
.DISABLED-hgeol
.hgignore tree 83b195127130 2013-02-11 21:04:46 -08:00
.hgtags
.indent.pro
aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh
BUGS
CMakeLists.txt Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
configure Regenerate configure to enable dbus 2013-02-12 16:17:24 -08:00
configure.in Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:40:09 -08:00
COPYING Happy New Year! 2013-02-15 08:47:44 -08:00
CREDITS
INSTALL Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in Added native Debian package information 2013-02-15 14:56:08 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
README Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
README-SDL.txt
README.android Fixes bug 1696, thanks Paul Geerts! 2013-01-14 20:20:33 -03:00
README.cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
README.DirectFB
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
README.Porting
README.touch
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)