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Sam Lantinga 073d059fc9 Fixed bug 2008 - error typos in gles2 renderer
Martin Gerhardy

The attached patch fixes some typos in the SDL_SetError calls that are a little bit misleading.
2013-08-04 09:26:45 -07:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixes bug #1889, allows for GL Context deletion/recreation on Android 2013-08-03 12:54:39 -03:00
build-scripts Mac: Codify SDK and OS requirements, and clean up. 2013-07-23 17:38:59 -07:00
cmake Fix cmake breakage (thanks Marcus) 2013-07-26 13:30:24 -07:00
debian Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
include Fixed stack smashing crash when using the GCC compiled DLL with Visual Studio. 2013-07-29 23:28:25 -07:00
src Fixed bug 2008 - error typos in gles2 renderer 2013-08-04 09:26:45 -07:00
test Changed test program to be more compatible C. 2013-07-27 21:11:12 +02:00
VisualC Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects 2013-07-23 12:46:22 -07:00
Xcode More work on bug 1999, added missing CFBundleExecutable key to Info.plist 2013-07-31 21:31:23 -07:00
Xcode-iOS Removed not needed SDL_WINDOW_SHOWN from iOS example programs. 2013-07-21 22:09:00 +02:00
.hgignore Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
Android.mk Android: Removed all unnecessary dependencies on C++. 2013-07-22 02:51:45 -07:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Fixed bug 1743 - CMake produces libraries with wrong filename/SONAME 2013-07-27 02:50:19 -07:00
configure Further fix SIZEOF_VOIDP in SDL_config.h.in 2013-07-31 12:13:26 -04:00
configure.in Further fix SIZEOF_VOIDP in SDL_config.h.in 2013-07-31 12:13:26 -04:00
COPYING.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
CREDITS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
INSTALL.txt Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Makefile.in Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/ 2013-07-09 11:57:32 -04:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.psp Add PSP support 2013-03-17 20:07:02 +08:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README-android.txt Android: Removed all unnecessary dependencies on C++. 2013-07-22 02:51:45 -07:00
README-cmake.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-macosx.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-pandora.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-psp.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-SDL.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README.txt Updated the README to match the new website text 2013-07-06 11:56:04 -07:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
TODO.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and DirectX. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

The current version supports Windows, Mac OS X, Linux, iOS, and Android.
The code contains support for other operating systems but those are not
officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including C#, Python and more in progress.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)