166 lines
4.6 KiB
C
166 lines
4.6 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Android SDL video driver implementation
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*/
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidevents.h"
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#include "SDL_androidrender.h"
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#define ANDROID_VID_DRIVER_NAME "Android"
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/* Initialization/Query functions */
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static int Android_VideoInit(_THIS);
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static int Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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static void Android_VideoQuit(_THIS);
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/* GL functions (SDL_androidgl.c) */
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extern int Android_GL_LoadLibrary(_THIS, const char *path);
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extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
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extern void Android_GL_UnloadLibrary(_THIS);
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//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen);
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extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
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extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern int Android_GL_SetSwapInterval(_THIS, int interval);
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extern int Android_GL_GetSwapInterval(_THIS);
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extern void Android_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);
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/* Android driver bootstrap functions */
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//These are filled in with real values in Android_SetScreenResolution on
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//init (before SDL_Main())
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static int iScreenWidth = 320;
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static int iScreenHeight = 240;
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static int
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Android_Available(void)
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{
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return 1;
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}
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static void
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Android_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *
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Android_CreateDevice(int devindex)
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{
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printf("Creating video device\n");
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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if (device) {
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SDL_free(device);
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}
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return (0);
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}
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/* Set the function pointers */
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device->VideoInit = Android_VideoInit;
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device->VideoQuit = Android_VideoQuit;
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device->SetDisplayMode = Android_SetDisplayMode;
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device->PumpEvents = Android_PumpEvents;
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device->free = Android_DeleteDevice;
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/* GL pointers */
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device->GL_LoadLibrary = Android_GL_LoadLibrary;
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device->GL_GetProcAddress = Android_GL_GetProcAddress;
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device->GL_UnloadLibrary = Android_GL_UnloadLibrary;
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device->GL_CreateContext = Android_GL_CreateContext;
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device->GL_MakeCurrent = Android_GL_MakeCurrent;
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device->GL_SetSwapInterval = Android_GL_SetSwapInterval;
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device->GL_GetSwapInterval = Android_GL_GetSwapInterval;
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device->GL_SwapWindow = Android_GL_SwapWindow;
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device->GL_DeleteContext = Android_GL_DeleteContext;
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return device;
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}
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VideoBootStrap Android_bootstrap = {
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ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
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Android_Available, Android_CreateDevice
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};
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int
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Android_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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/* Use a fake 32-bpp desktop mode */
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = iScreenWidth;
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mode.h = iScreenHeight;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddRenderDriver(&_this->displays[0], &Android_RenderDriver);
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SDL_zero(mode);
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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Android_InitEvents();
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/* We're done! */
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return 0;
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}
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static int
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Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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return 0;
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}
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void
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Android_VideoQuit(_THIS)
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{
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}
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void Android_SetScreenResolution(int width, int height){
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iScreenWidth = width;
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iScreenHeight = height;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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