SDL-mirror/src/render
Ryan C. Gordon 4f438b70a2 Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
..
direct3d Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
opengl Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
opengles Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
opengles2 Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
psp Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
software Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
mmx.h
SDL_render.c Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
SDL_sysrender.h Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
SDL_yuv_mmx.c Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c Make SDL_SetError and friends unconditionally return -1. 2013-03-31 12:48:50 -04:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00