This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778. |
||
---|---|---|
.. | ||
direct3d | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
mmx.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h |