SDL-mirror/src/render/direct3d11
2013-02-24 10:14:23 -05:00
..
SDL_D3D11_PixelShader_FixedColor.hlsl WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer 2013-02-16 09:10:43 -05:00
SDL_D3D11_PixelShader_TextureCopy.hlsl WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer 2013-02-16 09:10:43 -05:00
SDL_D3D11_VertexShader_Default.hlsl WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder 2013-02-24 10:11:58 -05:00
SDL_render_d3d11.cpp WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet) 2013-02-24 10:14:23 -05:00
SDL_render_d3d11_cpp.h WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix 2013-02-16 16:53:06 -05:00