This changes makes it so that you only receive joystick (and implicitly gamecontroller) input events when your application has keyboard focus. If you'd like to still receive events when your application is in the background, set the SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint to "1". This fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1892
821 lines
20 KiB
C
821 lines
20 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the joystick API for Simple DirectMedia Layer */
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#include "SDL_events.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_Joystick *SDL_updating_joystick = NULL;
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int
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SDL_JoystickInit(void)
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{
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int status;
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status = SDL_SYS_JoystickInit();
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if (status >= 0) {
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status = 0;
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}
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return (status);
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}
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/*
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* Count the number of joysticks attached to the system
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*/
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int
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SDL_NumJoysticks(void)
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{
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return SDL_SYS_NumJoysticks();
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}
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/*
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* Get the implementation dependent name of a joystick
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*/
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const char *
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SDL_JoystickNameForIndex(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
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}
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return (SDL_SYS_JoystickNameForDeviceIndex(device_index));
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}
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/*
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* Open a joystick for use - the index passed as an argument refers to
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* the N'th joystick on the system. This index is the value which will
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* identify this joystick in future joystick events.
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*
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* This function returns a joystick identifier, or NULL if an error occurred.
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*/
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SDL_Joystick *
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SDL_JoystickOpen(int device_index)
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{
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SDL_Joystick *joystick;
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SDL_Joystick *joysticklist;
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const char *joystickname = NULL;
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
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}
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joysticklist = SDL_joysticks;
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/* If the joystick is already open, return it
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* it is important that we have a single joystick * for each instance id
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*/
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while ( joysticklist )
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{
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if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
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joystick = joysticklist;
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++joystick->ref_count;
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return (joystick);
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}
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joysticklist = joysticklist->next;
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}
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/* Create and initialize the joystick */
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joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
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if (joystick == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_memset(joystick, 0, (sizeof *joystick));
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if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
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SDL_free(joystick);
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return NULL;
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}
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joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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if ( joystickname )
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joystick->name = SDL_strdup( joystickname );
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else
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joystick->name = NULL;
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if (joystick->naxes > 0) {
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joystick->axes = (Sint16 *) SDL_malloc
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(joystick->naxes * sizeof(Sint16));
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}
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if (joystick->nhats > 0) {
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joystick->hats = (Uint8 *) SDL_malloc
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(joystick->nhats * sizeof(Uint8));
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}
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if (joystick->nballs > 0) {
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joystick->balls = (struct balldelta *) SDL_malloc
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(joystick->nballs * sizeof(*joystick->balls));
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}
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if (joystick->nbuttons > 0) {
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joystick->buttons = (Uint8 *) SDL_malloc
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(joystick->nbuttons * sizeof(Uint8));
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}
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if (((joystick->naxes > 0) && !joystick->axes)
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|| ((joystick->nhats > 0) && !joystick->hats)
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|| ((joystick->nballs > 0) && !joystick->balls)
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|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
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SDL_OutOfMemory();
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SDL_JoystickClose(joystick);
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return NULL;
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}
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if (joystick->axes) {
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SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16));
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}
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if (joystick->hats) {
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SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8));
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}
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if (joystick->balls) {
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SDL_memset(joystick->balls, 0,
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joystick->nballs * sizeof(*joystick->balls));
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}
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if (joystick->buttons) {
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SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8));
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}
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/* Add joystick to list */
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++joystick->ref_count;
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/* Link the joystick in the list */
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joystick->next = SDL_joysticks;
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SDL_joysticks = joystick;
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SDL_SYS_JoystickUpdate( joystick );
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return (joystick);
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}
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/*
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* Checks to make sure the joystick is valid.
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*/
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int
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SDL_PrivateJoystickValid(SDL_Joystick * joystick)
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{
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int valid;
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if ( joystick == NULL ) {
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SDL_SetError("Joystick hasn't been opened yet");
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valid = 0;
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} else {
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valid = 1;
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}
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if ( joystick && joystick->closed )
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{
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valid = 0;
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}
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return valid;
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}
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/*
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* Get the number of multi-dimensional axis controls on a joystick
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*/
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int
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SDL_JoystickNumAxes(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->naxes);
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}
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/*
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* Get the number of hats on a joystick
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*/
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int
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SDL_JoystickNumHats(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nhats);
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}
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/*
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* Get the number of trackballs on a joystick
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*/
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int
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SDL_JoystickNumBalls(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nballs);
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}
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/*
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* Get the number of buttons on a joystick
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*/
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int
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SDL_JoystickNumButtons(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nbuttons);
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}
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/*
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* Get the current state of an axis control on a joystick
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*/
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Sint16
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SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
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{
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Sint16 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (axis < joystick->naxes) {
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state = joystick->axes[axis];
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} else {
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SDL_SetError("Joystick only has %d axes", joystick->naxes);
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state = 0;
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}
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return (state);
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}
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/*
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* Get the current state of a hat on a joystick
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*/
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Uint8
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SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
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{
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Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (hat < joystick->nhats) {
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state = joystick->hats[hat];
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} else {
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SDL_SetError("Joystick only has %d hats", joystick->nhats);
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state = 0;
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}
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return (state);
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}
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/*
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* Get the ball axis change since the last poll
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*/
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int
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SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
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{
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int retval;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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retval = 0;
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if (ball < joystick->nballs) {
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if (dx) {
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*dx = joystick->balls[ball].dx;
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}
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if (dy) {
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*dy = joystick->balls[ball].dy;
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}
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joystick->balls[ball].dx = 0;
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joystick->balls[ball].dy = 0;
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} else {
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return SDL_SetError("Joystick only has %d balls", joystick->nballs);
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}
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return (retval);
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}
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/*
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* Get the current state of a button on a joystick
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*/
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Uint8
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SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
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{
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Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (button < joystick->nbuttons) {
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state = joystick->buttons[button];
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} else {
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SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
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state = 0;
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}
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return (state);
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}
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/*
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* Return if the joystick in question is currently attached to the system,
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* \return 0 if not plugged in, 1 if still present.
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*/
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SDL_bool
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SDL_JoystickGetAttached(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return SDL_FALSE;
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}
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return SDL_SYS_JoystickAttached(joystick);
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}
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/*
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* Get the instance id for this opened joystick
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*/
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SDL_JoystickID
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SDL_JoystickInstanceID(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->instance_id);
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}
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/*
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* Get the friendly name of this joystick
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*/
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const char *
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SDL_JoystickName(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (NULL);
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}
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return (joystick->name);
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}
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/*
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* Close a joystick previously opened with SDL_JoystickOpen()
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*/
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void
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SDL_JoystickClose(SDL_Joystick * joystick)
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{
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SDL_Joystick *joysticklist;
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SDL_Joystick *joysticklistprev;
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if (!joystick) {
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return;
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}
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/* First decrement ref count */
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if (--joystick->ref_count > 0) {
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return;
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}
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if (joystick == SDL_updating_joystick) {
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return;
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}
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SDL_SYS_JoystickClose(joystick);
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joysticklist = SDL_joysticks;
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joysticklistprev = NULL;
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while ( joysticklist )
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{
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if (joystick == joysticklist)
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{
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if ( joysticklistprev )
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{
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/* unlink this entry */
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joysticklistprev->next = joysticklist->next;
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}
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else
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{
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SDL_joysticks = joystick->next;
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}
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break;
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}
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joysticklistprev = joysticklist;
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joysticklist = joysticklist->next;
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}
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if (joystick->name)
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SDL_free(joystick->name);
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/* Free the data associated with this joystick */
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if (joystick->axes) {
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SDL_free(joystick->axes);
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}
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if (joystick->hats) {
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SDL_free(joystick->hats);
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}
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if (joystick->balls) {
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SDL_free(joystick->balls);
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}
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if (joystick->buttons) {
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SDL_free(joystick->buttons);
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}
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SDL_free(joystick);
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}
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void
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SDL_JoystickQuit(void)
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{
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/* Make sure we're not getting called in the middle of updating joysticks */
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SDL_assert(!SDL_updating_joystick);
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/* Stop the event polling */
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while ( SDL_joysticks )
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{
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SDL_joysticks->ref_count = 1;
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SDL_JoystickClose(SDL_joysticks);
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}
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/* Quit the joystick setup */
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SDL_SYS_JoystickQuit();
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}
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static SDL_bool
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SDL_PrivateJoystickShouldIgnoreEvent()
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{
|
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const char *hint;
|
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if (SDL_GetKeyboardFocus() != NULL) {
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return SDL_FALSE;
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}
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hint = SDL_GetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
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if (hint && *hint == '1') {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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/* These are global for SDL_sysjoystick.c and SDL_events.c */
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int
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SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
|
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{
|
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int posted;
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|
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/* Make sure we're not getting garbage events */
|
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if (axis >= joystick->naxes) {
|
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return 0;
|
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}
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|
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/* Update internal joystick state */
|
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if (value == joystick->axes[axis]) {
|
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return 0;
|
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}
|
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joystick->axes[axis] = value;
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|
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/* We ignore events if we don't have keyboard focus, except for centering
|
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* events.
|
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*/
|
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
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if (!(joystick->closed && joystick->uncentered)) {
|
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return 0;
|
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}
|
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}
|
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|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
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if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
|
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SDL_Event event;
|
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event.type = SDL_JOYAXISMOTION;
|
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event.jaxis.which = joystick->instance_id;
|
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event.jaxis.axis = axis;
|
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event.jaxis.value = value;
|
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posted = SDL_PushEvent(&event) == 1;
|
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}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
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return (posted);
|
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}
|
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|
|
int
|
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SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
|
|
{
|
|
int posted;
|
|
|
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/* Make sure we're not getting garbage events */
|
|
if (hat >= joystick->nhats) {
|
|
return 0;
|
|
}
|
|
|
|
/* Update internal joystick state */
|
|
joystick->hats[hat] = value;
|
|
|
|
/* We ignore events if we don't have keyboard focus, except for centering
|
|
* events.
|
|
*/
|
|
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
|
if (!(joystick->closed && joystick->uncentered)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.jhat.type = SDL_JOYHATMOTION;
|
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event.jhat.which = joystick->instance_id;
|
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event.jhat.hat = hat;
|
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event.jhat.value = value;
|
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posted = SDL_PushEvent(&event) == 1;
|
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}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
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}
|
|
|
|
int
|
|
SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
|
|
Sint16 xrel, Sint16 yrel)
|
|
{
|
|
int posted;
|
|
|
|
/* Make sure we're not getting garbage events */
|
|
if (ball >= joystick->nballs) {
|
|
return 0;
|
|
}
|
|
|
|
/* We ignore events if we don't have keyboard focus. */
|
|
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
|
return 0;
|
|
}
|
|
|
|
/* Update internal mouse state */
|
|
joystick->balls[ball].dx += xrel;
|
|
joystick->balls[ball].dy += yrel;
|
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|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.jball.type = SDL_JOYBALLMOTION;
|
|
event.jball.which = joystick->instance_id;
|
|
event.jball.ball = ball;
|
|
event.jball.xrel = xrel;
|
|
event.jball.yrel = yrel;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
int
|
|
SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
|
|
{
|
|
int posted;
|
|
#if !SDL_EVENTS_DISABLED
|
|
SDL_Event event;
|
|
|
|
switch (state) {
|
|
case SDL_PRESSED:
|
|
event.type = SDL_JOYBUTTONDOWN;
|
|
break;
|
|
case SDL_RELEASED:
|
|
event.type = SDL_JOYBUTTONUP;
|
|
break;
|
|
default:
|
|
/* Invalid state -- bail */
|
|
return (0);
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
/* Make sure we're not getting garbage events */
|
|
if (button >= joystick->nbuttons) {
|
|
return 0;
|
|
}
|
|
|
|
/* We ignore events if we don't have keyboard focus, except for button
|
|
* release. */
|
|
if (SDL_PrivateJoystickShouldIgnoreEvent() && event.type == SDL_JOYBUTTONDOWN) {
|
|
return 0;
|
|
}
|
|
|
|
/* Update internal joystick state */
|
|
joystick->buttons[button] = state;
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
|
event.jbutton.which = joystick->instance_id;
|
|
event.jbutton.button = button;
|
|
event.jbutton.state = state;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
void
|
|
SDL_JoystickUpdate(void)
|
|
{
|
|
SDL_Joystick *joystick;
|
|
|
|
joystick = SDL_joysticks;
|
|
while ( joystick )
|
|
{
|
|
SDL_Joystick *joysticknext;
|
|
/* save off the next pointer, the Update call may cause a joystick removed event
|
|
* and cause our joystick pointer to be freed
|
|
*/
|
|
joysticknext = joystick->next;
|
|
|
|
SDL_updating_joystick = joystick;
|
|
|
|
SDL_SYS_JoystickUpdate( joystick );
|
|
|
|
if ( joystick->closed && joystick->uncentered )
|
|
{
|
|
int i;
|
|
|
|
/* Tell the app that everything is centered/unpressed... */
|
|
for (i = 0; i < joystick->naxes; i++)
|
|
SDL_PrivateJoystickAxis(joystick, i, 0);
|
|
|
|
for (i = 0; i < joystick->nbuttons; i++)
|
|
SDL_PrivateJoystickButton(joystick, i, 0);
|
|
|
|
for (i = 0; i < joystick->nhats; i++)
|
|
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
|
|
|
|
joystick->uncentered = 0;
|
|
}
|
|
|
|
SDL_updating_joystick = NULL;
|
|
|
|
/* If the joystick was closed while updating, free it here */
|
|
if ( joystick->ref_count <= 0 ) {
|
|
SDL_JoystickClose(joystick);
|
|
}
|
|
|
|
joystick = joysticknext;
|
|
}
|
|
|
|
/* this needs to happen AFTER walking the joystick list above, so that any
|
|
dangling hardware data from removed devices can be free'd
|
|
*/
|
|
SDL_SYS_JoystickDetect();
|
|
}
|
|
|
|
int
|
|
SDL_JoystickEventState(int state)
|
|
{
|
|
#if SDL_EVENTS_DISABLED
|
|
return SDL_DISABLE;
|
|
#else
|
|
const Uint32 event_list[] = {
|
|
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
|
|
SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
|
|
};
|
|
unsigned int i;
|
|
|
|
switch (state) {
|
|
case SDL_QUERY:
|
|
state = SDL_DISABLE;
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
state = SDL_EventState(event_list[i], SDL_QUERY);
|
|
if (state == SDL_ENABLE) {
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
SDL_EventState(event_list[i], state);
|
|
}
|
|
break;
|
|
}
|
|
return (state);
|
|
#endif /* SDL_EVENTS_DISABLED */
|
|
}
|
|
|
|
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
|
|
SDL_bool
|
|
SDL_PrivateJoystickNeedsPolling()
|
|
{
|
|
if (SDL_joysticks != NULL) {
|
|
return SDL_TRUE;
|
|
} else {
|
|
return SDL_SYS_JoystickNeedsPolling();
|
|
}
|
|
}
|
|
|
|
|
|
/* return the guid for this index */
|
|
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
return SDL_SYS_JoystickGetDeviceGUID( device_index );
|
|
}
|
|
|
|
/* return the guid for this opened device */
|
|
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
|
|
{
|
|
return SDL_SYS_JoystickGetGUID( joystick );
|
|
}
|
|
|
|
/* convert the guid to a printable string */
|
|
void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
|
|
{
|
|
static const char k_rgchHexToASCII[] = "0123456789abcdef";
|
|
int i;
|
|
|
|
if ((pszGUID == NULL) || (cbGUID <= 0)) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1); i++ )
|
|
{
|
|
/* each input byte writes 2 ascii chars, and might write a null byte. */
|
|
/* If we don't have room for next input byte, stop */
|
|
unsigned char c = guid.data[i];
|
|
|
|
*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
|
|
*pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
|
|
}
|
|
*pszGUID = '\0';
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Purpose: Returns the 4 bit nibble for a hex character
|
|
* Input : c -
|
|
* Output : unsigned char
|
|
*-----------------------------------------------------------------------------*/
|
|
static unsigned char nibble( char c )
|
|
{
|
|
if ( ( c >= '0' ) &&
|
|
( c <= '9' ) )
|
|
{
|
|
return (unsigned char)(c - '0');
|
|
}
|
|
|
|
if ( ( c >= 'A' ) &&
|
|
( c <= 'F' ) )
|
|
{
|
|
return (unsigned char)(c - 'A' + 0x0a);
|
|
}
|
|
|
|
if ( ( c >= 'a' ) &&
|
|
( c <= 'f' ) )
|
|
{
|
|
return (unsigned char)(c - 'a' + 0x0a);
|
|
}
|
|
|
|
/* received an invalid character, and no real way to return an error */
|
|
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* convert the string version of a joystick guid to the struct */
|
|
SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
|
|
{
|
|
SDL_JoystickGUID guid;
|
|
int maxoutputbytes= sizeof(guid);
|
|
int len = SDL_strlen( pchGUID );
|
|
Uint8 *p;
|
|
int i;
|
|
|
|
/* Make sure it's even */
|
|
len = ( len ) & ~0x1;
|
|
|
|
SDL_memset( &guid, 0x00, sizeof(guid) );
|
|
|
|
p = (Uint8 *)&guid;
|
|
for ( i = 0;
|
|
( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
|
|
i+=2, p++ )
|
|
{
|
|
*p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
|
|
}
|
|
|
|
return guid;
|
|
}
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|