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Ryan C. Gordon 0e87d27063 Added some sanity checks to prevent buffer overflows.
Fixes Bugzilla #1074. (I think.)

--HG--
branch : SDL-1.2
2011-12-30 04:04:34 -05:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:26:27 -08:00
build-scripts Cleaned up fatbuild.sh 2011-09-19 01:46:55 -04:00
docs Fixed bug #838 2009-10-10 10:15:35 +00:00
include Updated the SDL version number to 1.2.15 2011-12-29 05:04:18 -05:00
src Added some sanity checks to prevent buffer overflows. 2011-12-30 04:04:34 -05:00
test Allow testalpha.c to toggle windowed/fullscreen mode. 2011-09-16 00:11:23 -04:00
VisualC Updated the SDL version number to 1.2.15 2011-12-29 05:04:18 -05:00
VisualCE Unpacked VisualCE.zip. 2011-09-11 14:43:21 -04:00
Xcode I _think_ this fixes the Xcode projects. 2011-09-18 02:38:12 -04:00
.hgignore Unpacked Xcode.tar.gz. 2011-09-11 14:44:37 -04:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Updated the SDL version number to 1.2.15 2011-12-29 05:04:18 -05:00
COPYING
CREDITS
CWprojects.sea.bin
docs.html Added release notes for SDL 1.2.15 2011-12-29 12:21:49 -05:00
INSTALL
Makefile.dc
Makefile.ds
Makefile.in Updated the dist target to include build project directories 2011-12-29 11:17:09 -05:00
Makefile.minimal
MPWmake.sea.bin
README
README-SDL.txt
README.AmigaOS
README.BeOS
README.DC
README.HG Replaced README.SVN with Mercurial information, for 1.2 branch. 2010-02-28 23:45:02 -08:00
README.MacOS
README.MacOSX Unpacked Xcode.tar.gz. 2011-09-11 14:44:37 -04:00
README.MiNT Add a note for experimental Milan support. 2009-10-13 18:14:13 +00:00
README.NanoX
README.NDS
README.OS2
README.PicoGUI
README.Porting
README.PS3
README.QNX
README.Qtopia
README.RISCOS
README.Symbian
README.Watcom
README.WinCE Unpacked VisualCE.zip. 2011-09-11 14:43:21 -04:00
README.wscons
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:19 -07:00
sdl.pc.in
SDL.qpg.in
SDL.spec.in
symbian.zip
TODO
VisualC.html Unpacked VisualC.zip. 2011-09-11 13:29:23 -04:00
Watcom-OS2.zip
Watcom-Win32.zip
WhatsNew Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. 2009-10-10 15:06:04 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)