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Sam Lantinga 1627124ff0 The core pointer is comprised of merging the inputs of all mice.
If there are other mice, they should show up in the device list, and
we want to report events from those devices instead of the core events.
However, if XInput isn't supported or we can't find other mice in the
device list, we'll add the core pointer and interpret normal mouse events.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403454
2009-01-04 18:29:20 +00:00
build-scripts Updated the snapshot script for use on the website 2009-01-04 06:32:01 +00:00
docs
include indent 2009-01-04 17:14:27 +00:00
src The core pointer is comprised of merging the inputs of all mice. 2009-01-04 18:29:20 +00:00
test Fine tuned revision code, updated testver 2009-01-04 05:27:13 +00:00
VisualC Added testdraw2 to Visual C++ tests 2008-12-31 07:35:55 +00:00
VisualCE
Xcode Updated project with new source files 2008-12-25 04:56:44 +00:00
XCodeiPhoneOS Don't check in personal files 2009-01-02 01:32:51 +00:00
.indent.pro
acinclude.m4
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Date: Thu, 01 Jan 2009 21:32:12 +0100 2009-01-01 21:34:22 +00:00
COPYING
CREDITS Added the Google Summer of Code folks to the credits. 2009-01-04 17:04:13 +00:00
docs.html
INSTALL
Makefile.dc
Makefile.ds Initial work for NDS haptic support. 2008-09-06 00:10:16 +00:00
Makefile.in Fixed some dependency issues with SDL_revision.h 2009-01-04 05:41:52 +00:00
Makefile.minimal Final merge of Google Summer of Code 2008 work... 2008-08-25 09:55:03 +00:00
NOTES
README
README-SDL.txt
README.BeOS
README.CVS
README.DC
README.DirectFB Date: Mon, 01 Dec 2008 00:57:15 +0100 2008-12-01 00:10:49 +00:00
README.iphoneos Final merge of Google Summer of Code 2008 work... 2008-10-04 06:46:59 +00:00
README.MacOSX
README.MiNT
README.NanoX
README.OS2
README.Porting
README.QNX
README.RISCOS
README.SVN Testing Subversion commit RSS feed. 2008-07-05 18:25:28 +00:00
README.Watcom
README.WinCE
README.wscons
sdl-config.in
sdl.m4
sdl.pc.in
SDL.qpg.in
SDL.spec.in
TODO Implemented svn revision support 2009-01-04 17:30:00 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-OS2.zip
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)