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Ryan C. Gordon 19b53694f2 Cocoa: don't fail outright if we see an unknown display format.
Just treat it as ARGB8888.

--HG--
extra : rebase_source : 0b71e0a04b8b75cf8510044a76dd3928f3763107
extra : amend_source : f96486027b6da284bb993890f144631851b580fb
extra : histedit_source : d3ec58801ce5058d63f16d1242a2a1aa4445fea7
2015-05-26 09:55:41 -04:00
acinclude
android-project Android: Fixed touch pressure being out of range. 2015-05-22 22:34:08 +02:00
build-scripts Script from Sylvain to automate updating the copyright year 2015-05-26 06:27:12 -07:00
cmake CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!). 2015-04-07 20:01:43 -04:00
debian Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
docs Fixed typo in gesture README. 2015-04-07 23:00:56 +02:00
include Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
premake Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
src Cocoa: don't fail outright if we see an unknown display format. 2015-05-26 09:55:41 -04:00
test Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode-iOS Fixed building the iOS Demo files in debug mode 2015-05-06 12:42:14 -03:00
.hgignore Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt CMake: Slightly better fix for installation target (thanks, Anthony!). 2015-04-22 20:25:19 -04:00
configure Fixed bug 1392 - Debian patch: do not propagate -lpthread 2015-05-26 06:32:19 -07:00
configure.in Fixed bug 1392 - Debian patch: do not propagate -lpthread 2015-05-26 06:32:19 -07:00
COPYING.txt Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)