SDL-mirror/src/video/windows
Sam Lantinga 1bdfc84ec9 Fixed bug #1109
Ozkan Sezer      2011-01-26 12:33:42 PST

I got warnings from SDL_windowskeyboard.c when I compiled for win64.
2011-01-27 08:40:06 -08:00
..
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_d3drender.c
SDL_d3drender.h
SDL_gapirender.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_gapirender.h
SDL_gapirender_c.h
SDL_gdirender.c Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_gdirender.h
SDL_msctf.h
SDL_vkeys.h
SDL_windowsclipboard.c
SDL_windowsclipboard.h
SDL_windowsevents.c Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_windowsevents.h
SDL_windowsgamma.c
SDL_windowsgamma.h
SDL_windowskeyboard.c Fixed bug #1109 2011-01-27 08:40:06 -08:00
SDL_windowskeyboard.h
SDL_windowsmodes.c Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_windowsmodes.h
SDL_windowsmouse.c
SDL_windowsmouse.h
SDL_windowsopengl.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_windowsopengl.h
SDL_windowsshape.c
SDL_windowsshape.h
SDL_windowsvideo.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_windowsvideo.h Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_windowswindow.c Fixed bug #1100 2011-01-24 17:38:18 -08:00
SDL_windowswindow.h
wmmsg.h