..
begin_code.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
close_code.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
doxyfile
Only document the public API, not the whole source tree.
2011-01-27 07:05:13 -08:00
SDL.h
Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-01 21:40:03 -08:00
SDL_assert.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_atomic.h
Spacing for documentation tweaks
2011-02-01 12:01:37 -08:00
SDL_audio.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_blendmode.h
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2011-01-31 23:23:57 -08:00
SDL_clipboard.h
Fixed compile warnings
2010-07-12 00:35:14 -07:00
SDL_compat.h
Split the rendering API out into a separate header file.
2011-02-01 15:02:21 -08:00
SDL_config.h.default
Re-ordered platforms based on frequency
2011-02-03 01:19:10 -08:00
SDL_config.h.in
Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-01 21:40:03 -08:00
SDL_config_android.h
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-06 16:11:21 -08:00
SDL_config_iphoneos.h
HAVE_GCC_ATOMICS covers the test and set
2011-01-21 21:45:55 -08:00
SDL_config_macosx.h
Removed partially functional renderers
2011-01-31 22:21:29 -08:00
SDL_config_minimal.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_config_nintendods.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_config_pandora.h
Hello Sam.
2010-06-17 22:23:20 -07:00
SDL_config_windows.h
Removed more partially functional renderers
2011-01-31 22:53:45 -08:00
SDL_config_wiz.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_copying.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_cpuinfo.h
Added API function to get CPU cache line size.
2011-01-27 20:46:45 -08:00
SDL_endian.h
RedHat patch: SDL-1.2.14-byteorder.patch
2010-07-18 11:23:34 -07:00
SDL_error.h
While you can actually write to the error buffer, conceptually it's read-only.
2010-08-29 12:00:09 -07:00
SDL_events.h
Added functions to watch events as they go through the event queue.
2011-02-01 19:15:42 -08:00
SDL_gesture.h
Fixed various type and print format issues
2010-07-31 20:38:37 -07:00
SDL_haptic.h
Added Edgar's blog to the haptic documentation
2011-01-28 12:09:25 -08:00
SDL_input.h
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
2010-05-09 20:47:22 -07:00
SDL_joystick.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_keyboard.h
Renamed SDL_keysym to SDL_KeySym
2011-01-24 13:47:35 -06:00
SDL_keysym.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_loadso.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_main.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_mouse.h
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
2010-05-09 20:47:22 -07:00
SDL_mutex.h
Improved condition variable documentation
2011-01-27 10:40:17 -08:00
SDL_name.h
SDL_opengl.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_opengles.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_pixels.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_platform.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_power.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_quit.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_rect.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_render.h
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 15:49:37 -08:00
SDL_rwops.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_scancode.h
Renamed SDL_keysym to SDL_KeySym
2011-01-24 13:47:35 -06:00
SDL_shape.h
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-08-14 16:14:36 -04:00
SDL_stdinc.h
Added atan implementation from uClibc
2010-08-29 16:51:48 -07:00
SDL_surface.h
Making the API simpler, moved the surface drawing functions to the software renderer.
2011-02-03 02:45:29 -08:00
SDL_syswm.h
Fixed compile error on Mac OS X
2011-01-21 11:23:19 -08:00
SDL_thread.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_timer.h
Improved timer implementation
2011-01-27 14:45:06 -08:00
SDL_touch.h
Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
2010-08-15 00:36:28 -04:00
SDL_types.h
Fixed bug #926
2010-01-24 21:10:53 +00:00
SDL_version.h
Documentation updates
2010-07-29 20:24:05 -07:00
SDL_video.h
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 15:49:37 -08:00