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Philipp Wiesemann 20b394d072 Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
2013-10-05 17:08:19 +02:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Added detection of touch devices before first touch events happen on Android. 2013-10-05 17:08:19 +02:00
build-scripts Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
cmake Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
debian Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
include SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
src Added detection of touch devices before first touch events happen on Android. 2013-10-05 17:08:19 +02:00
test Report an error if creating a render target fails 2013-10-03 21:41:09 -07:00
VisualC Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Xcode update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Xcode-iOS OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
.hgtags Fixed the tag name for the SDL 2.0 release 2013-08-12 19:18:48 -07:00
Android.mk Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
configure SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
configure.in SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
COPYING.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt Android: Removed all unnecessary dependencies on C++. 2013-07-22 02:51:45 -07:00
README-cmake.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-macosx.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-pandora.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-psp.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-raspberrypi.txt SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
README-SDL.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README.txt Better wording suggested by the community 2013-08-09 21:09:49 -07:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
TODO.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)