From: David Hedbor <david@hedbor.org> Subject: more patches Ok, another thing I discovered when porting prboom to the Zaurus - mouse events weren't rotated when the screen was (i.e you got incorrect events there). This is now fixed. Also noticed that SDL_WarpMouse isn't handled correctly, but I haven't looked at fixing that yes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40380
23 lines
480 B
C++
23 lines
480 B
C++
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#ifdef main
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#undef main
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#endif
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#ifdef QWS
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#include <qpe/qpeapplication.h>
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#endif
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extern int SDL_main(int argc, char *argv[]);
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int main(int argc, char *argv[])
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{
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#ifdef QWS
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// This initializes the Qtopia application. It needs to be done here
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// because it parses command line options.
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QPEApplication app(argc, argv);
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QWidget dummy;
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app.showMainWidget(&dummy);
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#endif
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return(SDL_main(argc, argv));
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}
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