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Lee Salzman When using SDL_GL_CreateContext() to create a >= 3.0 version or core/forward-compatible context, internally glXCreateContextAttribsARB is used. Mesa in particular seems to be having trouble with this call and returning all sorts of errors, so it is dangerous to poll for the highest GL version by using calls to SDL_GL_CreateContext unless you are sure, a priori, that the call will suceed, defeating the point of its use. X11 protocol errors are of the following form, with varying details depending on user, but the cause is always SDL_GL_CreateContext as above... X Error of failed request: GLXBadFBConfig Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 34 () Serial number of failed request: 215 Current serial number in output stream: 221 These sorts of errors can be temporarily filtered out by setting an X11 error handler to catch and ignore them, which is safe with respect to SDL_GL_CreateContext behavior because this function is allowed to return NULL to indicate failure. A patch is attached to do this temporary filtering/catching of errors generated by trying to use glXCreateContextAttribs and friends... |
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Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Windows, Mac OS X, Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under the zlib license, which can be found in the file "COPYING". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)