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Ryan C. Gordon 2471f581c6 audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
This currently favors libsamplerate over the fast path (quality over speed),
but I'm not sure that's the correct approach, as there may be surprising
changes in performance metrics depending on what packages are available on
a user's system. That being said, currently, the only thing with access to
SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle
otherwise, so maybe this is generally good.
2017-01-24 00:08:24 -05:00
acinclude
android-project fixed SENSOR_LANDSCAPE and SENSOR_PORTRAIT mode false nativeResume bug 2017-01-12 10:58:35 -08:00
build-scripts emscripten-buildbot.sh: let user override default SDKDIR. 2017-01-06 20:00:17 -05:00
cmake Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
debian We don't actually build with the Xt library 2017-01-10 23:23:32 -08:00
docs WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
include audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
src audio: allow stereo Sint16 resampling fast path in SDL_AudioStream. 2017-01-24 00:08:24 -05:00
test Fixed copyright symbol in testgles2 program. 2017-01-21 22:00:40 +01:00
VisualC Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 2017-01-10 08:54:33 -08:00
VisualC-WinRT
visualtest Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode-iOS Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes 2016-12-26 02:12:21 -08:00
.hgignore
.hgtags
Android.mk
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
configure audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
configure.in audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)