Updated Makefile.in so "make dist" includes everything necessary for release. --HG-- rename : BUGS => BUGS.txt rename : COPYING => COPYING.txt rename : CREDITS => CREDITS.txt rename : INSTALL => INSTALL.txt rename : README.android => README-android.txt rename : README.cmake => README-cmake.txt rename : README.DirectFB => README-directfb.txt rename : README.gesture => README-gesture.txt rename : README.HG => README-hg.txt rename : README.iOS => README-ios.txt rename : README.MacOSX => README-macosx.txt rename : README.pandora => README-pandora.txt rename : README.Platforms => README-platforms.txt rename : README.Porting => README-porting.txt rename : README.psp => README-psp.txt rename : README.touch => README-touch.txt rename : README.WinCE => README-wince.txt rename : README => README.txt rename : TODO => TODO.txt
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
================================================================================
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CMake build system for SDL (www.cmake.org)
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================================================================================
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SDL's build system was traditionally based on autotools. Over time, this
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approach has suffered from several issues across the different supported
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platforms.
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To solve these problems, a new build system based on CMake is under development.
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It works in parallel to the legacy system, so users can experiment with it
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without complication.
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While still experimental, the build system should be usable on the following
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platforms:
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* FreeBSD
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* Linux
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* VS.NET 2010
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* MinGW and Msys
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* OS X with support for XCode
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================================================================================
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Usage
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================================================================================
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Assuming the source for SDL is located at ~/sdl
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cd ~
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mkdir build
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cd build
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cmake ../sdl
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This will build the static and dynamic versions of SDL in the ~/build directory.
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