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Philipp Wiesemann SDL's Android project template has old default icons from Android while iOS project template has custom icons with SDL's logo. There is a Wizard in the Android Developer Tools to create "Android Icon Sets". As an example I created icons from the iOS loading screen and attached them in a ZIP archive. They are named "ic_launcher.png" instead of "icon.png" because that is the new name used in Android projects. To use them the AndroidManifest.xml needs to be changed to have "@drawable/ic_launcher" instead of "@drawable/icon". I do not know why there was no icon created for ldpi. Maybe it is deprecated. |
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acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
include | ||
src | ||
test | ||
VisualC | ||
Xcode | ||
Xcode-iOS | ||
.DISABLED-hgeol | ||
.hgignore | ||
.hgtags | ||
.indent.pro | ||
aclocal.m4 | ||
Android.mk | ||
autogen.sh | ||
BUGS | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
COPYING | ||
CREDITS | ||
INSTALL | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README | ||
README-SDL.txt | ||
README.android | ||
README.cmake | ||
README.DirectFB | ||
README.gesture | ||
README.HG | ||
README.iOS | ||
README.MacOSX | ||
README.pandora | ||
README.Platforms | ||
README.Porting | ||
README.psp | ||
README.touch | ||
README.WinCE | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
TODO | ||
VisualC.html | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Windows, Mac OS X, Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under the zlib license, which can be found in the file "COPYING". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)