--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403170
195 lines
3.3 KiB
C
195 lines
3.3 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2008 Edgar Simo
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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static int
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SDL_SYS_LogicError(void)
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{
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SDL_SetError("Logic error: No haptic devices available.");
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return 0;
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}
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int
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SDL_SYS_HapticInit(void)
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{
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return 0;
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}
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const char *
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SDL_SYS_HapticName(int index)
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{
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SDL_SYS_LogicError();
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return NULL;
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}
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int
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SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticMouse(void)
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{
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return -1;
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}
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int
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SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
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{
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return 0;
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}
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int
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SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return 0;
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}
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void
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SDL_SYS_HapticClose(SDL_Haptic * haptic)
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{
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return;
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}
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void
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SDL_SYS_HapticQuit(void)
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{
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return;
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}
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int
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SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect, SDL_HapticEffect * base)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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Uint32 iterations)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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void
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SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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SDL_SYS_LogicError();
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return;
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}
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int
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SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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struct haptic_effect *effect)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticPause(SDL_Haptic * haptic)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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int
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SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
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{
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SDL_SYS_LogicError();
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return -1;
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}
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#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
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