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2013-07-20 19:51:51 -04:00
acinclude
android-project Adds Input Focus handling on Android to improve pausing/resuming behavior 2013-07-09 10:25:16 -03:00
build-scripts The standard fat gcc scripts work well with SDL 2.0 2013-06-01 12:53:06 -07:00
cmake Explicitly check for Xext.h in the CMake project, fail if missing. 2013-07-13 20:24:09 -04:00
debian
include Fixed some compiler warnings that Visual Studio reported. 2013-07-20 19:51:51 -04:00
src Fixed some compiler warnings that Visual Studio reported. 2013-07-20 19:51:51 -04:00
test Replaced use of malloc()/free() with SDL_malloc()/SDL_free() in test program. 2013-07-20 21:51:53 +02:00
VisualC Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Xcode Fix #1445: Use xcrun to find CpMac 2013-07-14 15:55:34 -07:00
Xcode-iOS Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION 2013-07-13 03:13:41 -07:00
.hgignore
.hgtags
Android.mk Improved include paths for projects using SDL on Android 2013-06-17 07:14:20 -07:00
autogen.sh
BUGS.txt
CMakeLists.txt CMake project should install sdl2.m4. 2013-07-13 00:10:25 -04:00
configure Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
configure.in Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/ 2013-07-09 11:57:32 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-cmake.txt
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-macosx.txt
README-pandora.txt
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt
README-psp.txt
README-SDL.txt
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt
README.txt Updated the README to match the new website text 2013-07-06 11:56:04 -07:00
sdl2-config.in
sdl2.m4 Default the minimum required version to 2.0.0 2013-06-01 08:57:17 -07:00
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and DirectX. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

The current version supports Windows, Mac OS X, Linux, iOS, and Android.
The code contains support for other operating systems but those are not
officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including C#, Python and more in progress.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)