Lion gets mad if you try to set a fullscreen context linked with the new SDK and using these APIs. We're going to try to do this smarter in 1.3, but let's just make it work. --HG-- branch : SDL-1.2
1689 lines
56 KiB
Objective-C
1689 lines
56 KiB
Objective-C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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/* These APIs aren't just deprecated; they're gone from the headers in the
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10.7 SDK. If we're using a >= 10.7 SDK, but targeting < 10.7, then we
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force these function declarations. */
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#if ((MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070))
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CG_EXTERN void *CGDisplayBaseAddress(CGDirectDisplayID display)
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CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_6,
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__IPHONE_NA, __IPHONE_NA);
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CG_EXTERN size_t CGDisplayBytesPerRow(CGDirectDisplayID display)
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CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_6,
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__IPHONE_NA, __IPHONE_NA);
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#endif
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static inline BOOL IS_LION_OR_LATER(_THIS)
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{
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return (system_version >= 0x1070);
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}
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static inline BOOL IS_SNOW_LEOPARD_OR_LATER(_THIS)
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{
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return (system_version >= 0x1060);
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}
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#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1060) && !defined(__LP64__) /* Fixed in Snow Leopard */
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/*
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Add methods to get at private members of NSScreen.
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Since there is a bug in Apple's screen switching code
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that does not update this variable when switching
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to fullscreen, we'll set it manually (but only for the
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main screen).
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*/
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@interface NSScreen (NSScreenAccess)
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- (void) setFrame:(NSRect)frame;
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@end
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@implementation NSScreen (NSScreenAccess)
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- (void) setFrame:(NSRect)frame;
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{
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_frame = frame;
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}
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@end
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static inline void QZ_SetFrame(_THIS, NSScreen *nsscreen, NSRect frame)
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{
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if (!IS_SNOW_LEOPARD_OR_LATER(this)) {
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[nsscreen setFrame:frame];
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}
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}
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#else
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static inline void QZ_SetFrame(_THIS, NSScreen *nsscreen, NSRect frame)
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{
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}
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#endif
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@interface SDLTranslatorResponder : NSTextView
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{
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}
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- (void) doCommandBySelector:(SEL)myselector;
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@end
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@implementation SDLTranslatorResponder
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- (void) doCommandBySelector:(SEL) myselector {}
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@end
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/* absent in 10.3.9. */
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CG_EXTERN CGImageRef CGBitmapContextCreateImage (CGContextRef);
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/* Bootstrap functions */
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static int QZ_Available ();
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static SDL_VideoDevice* QZ_CreateDevice (int device_index);
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static void QZ_DeleteDevice (SDL_VideoDevice *device);
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/* Initialization, Query, Setup, and Redrawing functions */
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
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Uint32 flags);
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop, BOOL save_gl);
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static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
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int width, int height, int bpp,
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Uint32 flags);
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static int QZ_ToggleFullScreen (_THIS, int on);
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static int QZ_SetColors (_THIS, int first_color,
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int num_colors, SDL_Color *colors);
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
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static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
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static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
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static int QZ_ThreadFlip (_THIS);
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static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
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static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
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static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
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#endif
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static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
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static void QZ_VideoQuit (_THIS);
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
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/* Bootstrap binding, enables entry point into the driver */
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VideoBootStrap QZ_bootstrap = {
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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};
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/* Disable compiler warnings we can't avoid. */
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#if (defined(__GNUC__) && (__GNUC__ >= 4))
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# if (MAC_OS_X_VERSION_MAX_ALLOWED <= 1070)
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# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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# endif
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#endif
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static void QZ_ReleaseDisplayMode(_THIS, const void *moderef)
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{
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/* we only own these references in the 10.6+ API. */
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CGDisplayModeRelease((CGDisplayModeRef) moderef);
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}
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#endif
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}
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static void QZ_ReleaseDisplayModeList(_THIS, CFArrayRef mode_list)
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{
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/* we only own these references in the 10.6+ API. */
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CFRelease(mode_list);
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}
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#endif
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}
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/* Bootstrap functions */
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static int QZ_Available ()
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{
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return 1;
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}
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static SDL_VideoDevice* QZ_CreateDevice (int device_index)
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{
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#pragma unused (device_index)
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SDL_VideoDevice *device;
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SDL_PrivateVideoData *hidden;
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device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
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hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
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if (device == NULL || hidden == NULL)
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SDL_OutOfMemory ();
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SDL_memset (device, 0, sizeof (*device) );
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SDL_memset (hidden, 0, sizeof (*hidden) );
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device->hidden = hidden;
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device->VideoInit = QZ_VideoInit;
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device->ListModes = QZ_ListModes;
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device->SetVideoMode = QZ_SetVideoMode;
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device->ToggleFullScreen = QZ_ToggleFullScreen;
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device->UpdateMouse = QZ_UpdateMouse;
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device->SetColors = QZ_SetColors;
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/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
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device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
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device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->AllocHWSurface = QZ_AllocHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
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device->SetGamma = QZ_SetGamma;
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device->GetGamma = QZ_GetGamma;
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device->SetGammaRamp = QZ_SetGammaRamp;
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device->GetGammaRamp = QZ_GetGammaRamp;
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device->GL_GetProcAddress = QZ_GL_GetProcAddress;
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device->GL_GetAttribute = QZ_GL_GetAttribute;
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device->GL_MakeCurrent = QZ_GL_MakeCurrent;
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device->GL_SwapBuffers = QZ_GL_SwapBuffers;
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device->GL_LoadLibrary = QZ_GL_LoadLibrary;
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device->FreeWMCursor = QZ_FreeWMCursor;
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device->CreateWMCursor = QZ_CreateWMCursor;
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device->ShowWMCursor = QZ_ShowWMCursor;
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device->WarpWMCursor = QZ_WarpWMCursor;
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device->MoveWMCursor = QZ_MoveWMCursor;
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device->CheckMouseMode = QZ_CheckMouseMode;
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device->InitOSKeymap = QZ_InitOSKeymap;
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device->PumpEvents = QZ_PumpEvents;
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device->SetCaption = QZ_SetCaption;
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device->SetIcon = QZ_SetIcon;
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device->IconifyWindow = QZ_IconifyWindow;
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/*device->GetWMInfo = QZ_GetWMInfo;*/
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device->GrabInput = QZ_GrabInput;
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/*
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* This is a big hassle, needing QuickDraw and QuickTime on older
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* systems, and god knows what on 10.6, so we immediately fail here,
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* which causes SDL to make an RGB surface and manage the YUV overlay
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* in software. Sorry. Use SDL 1.3 if you want YUV rendering in a pixel
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* shader. :)
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*/
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/*device->CreateYUVOverlay = QZ_CreateYUVOverlay;*/
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device->free = QZ_DeleteDevice;
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return device;
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}
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static void QZ_DeleteDevice (SDL_VideoDevice *device)
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{
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_THIS = device;
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QZ_ReleaseDisplayMode(this, save_mode);
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QZ_ReleaseDisplayMode(this, mode);
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SDL_free (device->hidden);
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SDL_free (device);
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}
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static void QZ_GetModeInfo(_THIS, const void *_mode, Uint32 *w, Uint32 *h, Uint32 *bpp)
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{
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*w = *h = *bpp = 0;
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if (_mode == NULL) {
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return;
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}
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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CGDisplayModeRef vidmode = (CGDisplayModeRef) _mode;
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CFStringRef fmt = CGDisplayModeCopyPixelEncoding(vidmode);
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*w = (Uint32) CGDisplayModeGetWidth(vidmode);
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*h = (Uint32) CGDisplayModeGetHeight(vidmode);
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/* we only care about the 32-bit modes... */
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if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
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*bpp = 32;
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}
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CFRelease(fmt);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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CFDictionaryRef vidmode = (CFDictionaryRef) _mode;
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CFNumberGetValue (
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CFDictionaryGetValue (vidmode, kCGDisplayBitsPerPixel),
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kCFNumberSInt32Type, bpp);
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CFNumberGetValue (
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CFDictionaryGetValue (vidmode, kCGDisplayWidth),
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kCFNumberSInt32Type, w);
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CFNumberGetValue (
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CFDictionaryGetValue (vidmode, kCGDisplayHeight),
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kCFNumberSInt32Type, h);
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}
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#endif
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/* we only care about the 32-bit modes... */
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if (*bpp != 32) {
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*bpp = 0;
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}
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}
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format)
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{
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NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0);
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const char *env = NULL;
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if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
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system_version = 0;
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use_new_mode_apis = NO;
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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use_new_mode_apis = IS_SNOW_LEOPARD_OR_LATER(this);
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#endif
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/* Initialize the video settings; this data persists between mode switches */
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display_id = kCGDirectMainDisplay;
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#if 0 /* The mouse event code needs to take this into account... */
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env = getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
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if ( env ) {
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int monitor = SDL_atoi(env);
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CGDirectDisplayID activeDspys [3];
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CGDisplayCount dspyCnt;
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CGGetActiveDisplayList (3, activeDspys, &dspyCnt);
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if ( monitor >= 0 && monitor < dspyCnt ) {
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display_id = activeDspys[monitor];
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}
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}
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#endif
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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save_mode = CGDisplayCopyDisplayMode(display_id);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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save_mode = CGDisplayCurrentMode(display_id);
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}
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
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if (!IS_LION_OR_LATER(this)) {
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palette = CGPaletteCreateDefaultColorPalette();
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}
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#endif
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if (save_mode == NULL) {
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SDL_SetError("Couldn't figure out current display mode.");
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return -1;
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}
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/* Allow environment override of screensaver disable. */
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env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
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if ( env ) {
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allow_screensaver = SDL_atoi(env);
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} else {
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#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
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allow_screensaver = 0;
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#else
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allow_screensaver = 1;
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#endif
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}
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/* Gather some information that is useful to know about the display */
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QZ_GetModeInfo(this, save_mode, &device_width, &device_height, &device_bpp);
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if (device_bpp == 0) {
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QZ_ReleaseDisplayMode(this, save_mode);
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save_mode = NULL;
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SDL_SetError("Unsupported display mode");
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return -1;
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}
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/* Determine the current screen size */
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this->info.current_w = device_width;
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this->info.current_h = device_height;
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/* Determine the default screen depth */
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video_format->BitsPerPixel = device_bpp;
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/* Set misc globals */
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current_grab_mode = SDL_GRAB_OFF;
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cursor_should_be_visible = YES;
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cursor_visible = YES;
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current_mods = 0;
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field_edit = [[SDLTranslatorResponder alloc] initWithFrame:r];
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/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
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QZ_RegisterForSleepNotifications (this);
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/* Fill in some window manager capabilities */
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this->info.wm_available = 1;
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return 0;
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}
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags)
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{
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CFArrayRef mode_list = NULL; /* list of available fullscreen modes */
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CFIndex num_modes;
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CFIndex i;
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int list_size = 0;
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/* Any windowed mode is acceptable */
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if ( (flags & SDL_FULLSCREEN) == 0 )
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return (SDL_Rect**)-1;
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|
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/* Free memory from previous call, if any */
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if ( client_mode_list != NULL ) {
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int i;
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for (i = 0; client_mode_list[i] != NULL; i++)
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SDL_free (client_mode_list[i]);
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SDL_free (client_mode_list);
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client_mode_list = NULL;
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}
|
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|
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
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if (use_new_mode_apis) {
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mode_list = CGDisplayCopyAllDisplayModes(display_id, NULL);
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}
|
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#endif
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
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if (!use_new_mode_apis) {
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mode_list = CGDisplayAvailableModes(display_id);
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}
|
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#endif
|
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num_modes = CFArrayGetCount (mode_list);
|
|
|
|
/* Build list of modes with the requested bpp */
|
|
for (i = 0; i < num_modes; i++) {
|
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Uint32 width, height, bpp;
|
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const void *onemode = CFArrayGetValueAtIndex(mode_list, i);
|
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QZ_GetModeInfo(this, onemode, &width, &height, &bpp);
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|
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if (bpp && (bpp == format->BitsPerPixel)) {
|
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int hasMode = SDL_FALSE;
|
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int i;
|
|
|
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/* Check if mode is already in the list */
|
|
for (i = 0; i < list_size; i++) {
|
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if (client_mode_list[i]->w == width &&
|
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client_mode_list[i]->h == height) {
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hasMode = SDL_TRUE;
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break;
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}
|
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}
|
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|
|
/* Grow the list and add mode to the list */
|
|
if ( ! hasMode ) {
|
|
SDL_Rect *rect;
|
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list_size++;
|
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|
|
if (client_mode_list == NULL)
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|
client_mode_list = (SDL_Rect**)
|
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SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
|
|
else {
|
|
/* !!! FIXME: this leaks memory if SDL_realloc() fails! */
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|
client_mode_list = (SDL_Rect**)
|
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SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
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}
|
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|
|
rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
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|
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if (client_mode_list == NULL || rect == NULL) {
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QZ_ReleaseDisplayModeList(this, mode_list);
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SDL_OutOfMemory ();
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return NULL;
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}
|
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rect->x = rect->y = 0;
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rect->w = width;
|
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rect->h = height;
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|
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client_mode_list[list_size-1] = rect;
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client_mode_list[list_size] = NULL;
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}
|
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}
|
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}
|
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|
|
QZ_ReleaseDisplayModeList(this, mode_list);
|
|
|
|
/* Sort list largest to smallest (by area) */
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < list_size; i++) {
|
|
for (j = 0; j < list_size-1; j++) {
|
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|
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int area1, area2;
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area1 = client_mode_list[j]->w * client_mode_list[j]->h;
|
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area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
|
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|
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if (area1 < area2) {
|
|
SDL_Rect *tmp = client_mode_list[j];
|
|
client_mode_list[j] = client_mode_list[j+1];
|
|
client_mode_list[j+1] = tmp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return client_mode_list;
|
|
}
|
|
|
|
static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
|
|
{
|
|
const char *window = getenv("SDL_VIDEO_WINDOW_POS");
|
|
if ( window ) {
|
|
if ( sscanf(window, "%d,%d", x, y) == 2 ) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
static CGError QZ_SetDisplayMode(_THIS, const void *vidmode)
|
|
{
|
|
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
|
|
if (use_new_mode_apis) {
|
|
return CGDisplaySetDisplayMode(display_id, (CGDisplayModeRef) vidmode, NULL);
|
|
}
|
|
#endif
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
|
|
if (!use_new_mode_apis) {
|
|
return CGDisplaySwitchToMode(display_id, (CFDictionaryRef) vidmode);
|
|
}
|
|
#endif
|
|
|
|
return kCGErrorFailure;
|
|
}
|
|
|
|
static inline CGError QZ_RestoreDisplayMode(_THIS)
|
|
{
|
|
return QZ_SetDisplayMode(this, save_mode);
|
|
}
|
|
|
|
static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop, BOOL save_gl)
|
|
{
|
|
/* Reset values that may change between switches */
|
|
this->info.blit_fill = 0;
|
|
this->FillHWRect = NULL;
|
|
this->UpdateRects = NULL;
|
|
this->LockHWSurface = NULL;
|
|
this->UnlockHWSurface = NULL;
|
|
|
|
if (cg_context) {
|
|
CGContextFlush (cg_context);
|
|
CGContextRelease (cg_context);
|
|
cg_context = nil;
|
|
}
|
|
|
|
/* Release fullscreen resources */
|
|
if ( mode_flags & SDL_FULLSCREEN ) {
|
|
|
|
NSRect screen_rect;
|
|
|
|
/* Release double buffer stuff */
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
if ( !IS_LION_OR_LATER(this) && (mode_flags & SDL_DOUBLEBUF) ) {
|
|
quit_thread = YES;
|
|
SDL_SemPost (sem1);
|
|
SDL_WaitThread (thread, NULL);
|
|
SDL_DestroySemaphore (sem1);
|
|
SDL_DestroySemaphore (sem2);
|
|
SDL_free (sw_buffers[0]);
|
|
}
|
|
#endif
|
|
|
|
/* If we still have a valid window, close it. */
|
|
if ( qz_window ) {
|
|
NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
|
|
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
|
|
qz_window = nil;
|
|
window_view = nil;
|
|
}
|
|
/*
|
|
Release the OpenGL context
|
|
Do this first to avoid trash on the display before fade
|
|
*/
|
|
if ( mode_flags & SDL_OPENGL ) {
|
|
if (!save_gl) {
|
|
QZ_TearDownOpenGL (this);
|
|
}
|
|
|
|
#ifdef __powerpc__ /* we only use this for pre-10.3 compatibility. */
|
|
CGLSetFullScreen (NULL);
|
|
#endif
|
|
}
|
|
if (to_desktop) {
|
|
/* !!! FIXME: keep an eye on this.
|
|
* This API is officially unavailable for 64-bit binaries.
|
|
* It happens to work, as of 10.7, but we're going to see if
|
|
* we can just simply do without it on newer OSes...
|
|
*/
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
|
|
if ( !IS_LION_OR_LATER(this) ) {
|
|
ShowMenuBar ();
|
|
}
|
|
#endif
|
|
|
|
/* Restore original screen resolution/bpp */
|
|
QZ_RestoreDisplayMode (this);
|
|
CGReleaseAllDisplays ();
|
|
/*
|
|
Reset the main screen's rectangle
|
|
See comment in QZ_SetVideoFullscreen for why we do this
|
|
*/
|
|
screen_rect = NSMakeRect(0,0,device_width,device_height);
|
|
QZ_SetFrame(this, [ NSScreen mainScreen ], screen_rect);
|
|
}
|
|
}
|
|
/* Release window mode resources */
|
|
else {
|
|
id delegate = [ qz_window delegate ];
|
|
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
|
|
if (delegate != nil) [ delegate release ];
|
|
qz_window = nil;
|
|
window_view = nil;
|
|
|
|
/* Release the OpenGL context */
|
|
if ( mode_flags & SDL_OPENGL ) {
|
|
if (!save_gl) {
|
|
QZ_TearDownOpenGL (this);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Signal successful teardown */
|
|
video_set = SDL_FALSE;
|
|
}
|
|
|
|
static const void *QZ_BestMode(_THIS, const int bpp, const int w, const int h)
|
|
{
|
|
const void *best = NULL;
|
|
|
|
if (bpp == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1060)
|
|
if (use_new_mode_apis) {
|
|
/* apparently, we have to roll our own now. :/ */
|
|
CFArrayRef mode_list = CGDisplayCopyAllDisplayModes(display_id, NULL);
|
|
if (mode_list != NULL) {
|
|
const CFIndex num_modes = CFArrayGetCount(mode_list);
|
|
CFIndex i;
|
|
for (i = 0; i < num_modes; i++) {
|
|
const void *vidmode = CFArrayGetValueAtIndex(mode_list, i);
|
|
Uint32 thisw, thish, thisbpp;
|
|
QZ_GetModeInfo(this, vidmode, &thisw, &thish, &thisbpp);
|
|
|
|
/* We only care about exact matches, apparently. */
|
|
if ((thisbpp == bpp) && (thisw == w) && (thish == h)) {
|
|
best = vidmode;
|
|
break; /* got it! */
|
|
}
|
|
}
|
|
CGDisplayModeRetain((CGDisplayModeRef) best); /* NULL is ok */
|
|
CFRelease(mode_list);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1060)
|
|
if (!use_new_mode_apis) {
|
|
boolean_t exact = 0;
|
|
best = CGDisplayBestModeForParameters(display_id, bpp, w, h, &exact);
|
|
if (!exact) {
|
|
best = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return best;
|
|
}
|
|
|
|
static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
|
|
int height, int bpp, Uint32 flags,
|
|
const BOOL save_gl)
|
|
{
|
|
const BOOL isLion = IS_LION_OR_LATER(this);
|
|
NSRect screen_rect;
|
|
CGError error;
|
|
NSRect contentRect;
|
|
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
|
|
|
|
current->flags = SDL_FULLSCREEN;
|
|
current->w = width;
|
|
current->h = height;
|
|
|
|
contentRect = NSMakeRect (0, 0, width, height);
|
|
|
|
/* Fade to black to hide resolution-switching flicker (and garbage
|
|
that is displayed by a destroyed OpenGL context, if applicable) */
|
|
if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
|
|
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
|
|
}
|
|
|
|
/* Destroy any previous mode */
|
|
if (video_set == SDL_TRUE)
|
|
QZ_UnsetVideoMode (this, FALSE, save_gl);
|
|
|
|
/* Sorry, QuickDraw was ripped out. */
|
|
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
|
|
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
|
|
goto ERR_NO_MATCH;
|
|
}
|
|
|
|
QZ_ReleaseDisplayMode(this, mode); /* NULL is okay. */
|
|
|
|
/* See if requested mode exists */
|
|
mode = QZ_BestMode(this, bpp, width, height);
|
|
|
|
/* Require an exact match to the requested mode */
|
|
if ( mode == NULL ) {
|
|
SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
|
|
goto ERR_NO_MATCH;
|
|
}
|
|
|
|
/* Put up the blanking window (a window above all other windows) */
|
|
if (getenv ("SDL_SINGLEDISPLAY"))
|
|
error = CGDisplayCapture (display_id);
|
|
else
|
|
error = CGCaptureAllDisplays ();
|
|
|
|
if ( CGDisplayNoErr != error ) {
|
|
SDL_SetError ("Failed capturing display");
|
|
goto ERR_NO_CAPTURE;
|
|
}
|
|
|
|
/* Do the physical switch */
|
|
if ( CGDisplayNoErr != QZ_SetDisplayMode(this, mode) ) {
|
|
SDL_SetError ("Failed switching display resolution");
|
|
goto ERR_NO_SWITCH;
|
|
}
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
if ( !isLion ) {
|
|
current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
|
|
current->pitch = CGDisplayBytesPerRow (display_id);
|
|
|
|
current->flags |= SDL_HWSURFACE;
|
|
current->flags |= SDL_PREALLOC;
|
|
/* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
|
|
|
|
this->UpdateRects = QZ_DirectUpdate;
|
|
this->LockHWSurface = QZ_LockHWSurface;
|
|
this->UnlockHWSurface = QZ_UnlockHWSurface;
|
|
|
|
/* Setup double-buffer emulation */
|
|
if ( flags & SDL_DOUBLEBUF ) {
|
|
|
|
/*
|
|
Setup a software backing store for reasonable results when
|
|
double buffering is requested (since a single-buffered hardware
|
|
surface looks hideous).
|
|
|
|
The actual screen blit occurs in a separate thread to allow
|
|
other blitting while waiting on the VBL (and hence results in higher framerates).
|
|
*/
|
|
this->LockHWSurface = NULL;
|
|
this->UnlockHWSurface = NULL;
|
|
this->UpdateRects = NULL;
|
|
|
|
current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
|
|
this->UpdateRects = QZ_DoubleBufferUpdate;
|
|
this->LockHWSurface = QZ_LockDoubleBuffer;
|
|
this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
|
|
this->FlipHWSurface = QZ_FlipDoubleBuffer;
|
|
|
|
current->pixels = SDL_malloc (current->pitch * current->h * 2);
|
|
if (current->pixels == NULL) {
|
|
SDL_OutOfMemory ();
|
|
goto ERR_DOUBLEBUF;
|
|
}
|
|
|
|
sw_buffers[0] = current->pixels;
|
|
sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
|
|
|
|
quit_thread = NO;
|
|
sem1 = SDL_CreateSemaphore (0);
|
|
sem2 = SDL_CreateSemaphore (1);
|
|
thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
|
|
}
|
|
|
|
if ( CGDisplayCanSetPalette (display_id) )
|
|
current->flags |= SDL_HWPALETTE;
|
|
}
|
|
#endif
|
|
|
|
/* Check if we should recreate the window */
|
|
if (qz_window == nil) {
|
|
/* Manually create a window, avoids having a nib file resource */
|
|
qz_window = [ [ SDL_QuartzWindow alloc ]
|
|
initWithContentRect:contentRect
|
|
styleMask:(isLion ? NSBorderlessWindowMask : 0)
|
|
backing:NSBackingStoreBuffered
|
|
defer:NO ];
|
|
|
|
if (qz_window != nil) {
|
|
[ qz_window setAcceptsMouseMovedEvents:YES ];
|
|
[ qz_window setViewsNeedDisplay:NO ];
|
|
if (isLion) {
|
|
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
|
|
}
|
|
}
|
|
}
|
|
/* We already have a window, just change its size */
|
|
else {
|
|
[ qz_window setContentSize:contentRect.size ];
|
|
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
|
|
[ window_view setFrameSize:contentRect.size ];
|
|
}
|
|
|
|
/* Setup OpenGL for a fullscreen context */
|
|
if (flags & SDL_OPENGL) {
|
|
|
|
if ( ! save_gl ) {
|
|
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
|
|
goto ERR_NO_GL;
|
|
}
|
|
}
|
|
|
|
/* Initialize the NSView and add it to our window. The presence of a valid window and
|
|
view allow the cursor to be changed whilst in fullscreen.*/
|
|
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
|
|
|
|
if ( isLion ) {
|
|
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
|
|
}
|
|
|
|
[ [ qz_window contentView ] addSubview:window_view ];
|
|
|
|
/* Apparently Lion checks some version flag set by the linker
|
|
and changes API behavior. Annoying. */
|
|
if ( isLion ) {
|
|
[ qz_window setLevel:CGShieldingWindowLevel() ];
|
|
[ gl_context setView: window_view ];
|
|
//[ gl_context setFullScreen ];
|
|
[ gl_context update ];
|
|
}
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
if ( !isLion ) {
|
|
CGLError err;
|
|
CGLContextObj ctx;
|
|
|
|
[ qz_window setLevel:NSNormalWindowLevel ];
|
|
ctx = QZ_GetCGLContextObj (gl_context);
|
|
err = CGLSetFullScreen (ctx);
|
|
|
|
if (err) {
|
|
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
|
|
goto ERR_NO_GL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
[ window_view release ];
|
|
[ gl_context makeCurrentContext];
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
[ gl_context flushBuffer ];
|
|
|
|
current->flags |= SDL_OPENGL;
|
|
} else if (isLion) { /* For 2D, we build a CGBitmapContext */
|
|
CGColorSpaceRef cgColorspace;
|
|
|
|
/* Only recreate the view if it doesn't already exist */
|
|
if (window_view == nil) {
|
|
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
|
|
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
|
|
[ [ qz_window contentView ] addSubview:window_view ];
|
|
[ window_view release ];
|
|
}
|
|
|
|
cgColorspace = CGColorSpaceCreateDeviceRGB();
|
|
current->pitch = 4 * current->w;
|
|
current->pixels = SDL_malloc (current->h * current->pitch);
|
|
|
|
cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
|
|
8, current->pitch, cgColorspace,
|
|
kCGImageAlphaNoneSkipFirst);
|
|
CGColorSpaceRelease (cgColorspace);
|
|
|
|
current->flags |= SDL_SWSURFACE;
|
|
current->flags |= SDL_ASYNCBLIT;
|
|
current->hwdata = (void *) cg_context;
|
|
|
|
/* Force this window to draw above _everything_. */
|
|
[ qz_window setLevel:CGShieldingWindowLevel() ];
|
|
|
|
this->UpdateRects = QZ_UpdateRects;
|
|
this->LockHWSurface = QZ_LockHWSurface;
|
|
this->UnlockHWSurface = QZ_UnlockHWSurface;
|
|
}
|
|
|
|
if (isLion) {
|
|
[ qz_window setHasShadow:NO];
|
|
[ qz_window setOpaque:YES];
|
|
[ qz_window makeKeyAndOrderFront:nil ];
|
|
}
|
|
|
|
/* !!! FIXME: keep an eye on this.
|
|
* This API is officially unavailable for 64-bit binaries.
|
|
* It happens to work, as of 10.7, but we're going to see if
|
|
* we can just simply do without it on newer OSes...
|
|
*/
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
|
|
if ( !isLion ) {
|
|
/* If we don't hide menu bar, it will get events and interrupt the program */
|
|
HideMenuBar ();
|
|
}
|
|
#endif
|
|
|
|
/* Fade in again (asynchronously) */
|
|
if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation(fade_token);
|
|
}
|
|
|
|
/*
|
|
There is a bug in Cocoa where NSScreen doesn't synchronize
|
|
with CGDirectDisplay, so the main screen's frame is wrong.
|
|
As a result, coordinate translation produces incorrect results.
|
|
We can hack around this bug by setting the screen rect
|
|
ourselves. This hack should be removed if/when the bug is fixed.
|
|
*/
|
|
screen_rect = NSMakeRect(0,0,width,height);
|
|
QZ_SetFrame(this, [ NSScreen mainScreen ], screen_rect);
|
|
|
|
/* Save the flags to ensure correct tear-down */
|
|
mode_flags = current->flags;
|
|
|
|
/* Set app state, hide cursor if necessary, ... */
|
|
QZ_DoActivate(this);
|
|
|
|
return current;
|
|
|
|
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
|
|
ERR_NO_GL: goto ERR_DOUBLEBUF; /* this goto is to stop a compiler warning on newer SDKs. */
|
|
ERR_DOUBLEBUF: QZ_RestoreDisplayMode(this);
|
|
ERR_NO_SWITCH: CGReleaseAllDisplays ();
|
|
ERR_NO_CAPTURE:
|
|
ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
|
|
int height, int *bpp, Uint32 flags,
|
|
const BOOL save_gl)
|
|
{
|
|
unsigned int style;
|
|
NSRect contentRect;
|
|
int center_window = 1;
|
|
int origin_x, origin_y;
|
|
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
|
|
|
|
current->flags = 0;
|
|
current->w = width;
|
|
current->h = height;
|
|
|
|
contentRect = NSMakeRect (0, 0, width, height);
|
|
|
|
/*
|
|
Check if we should completely destroy the previous mode
|
|
- If it is fullscreen
|
|
- If it has different noframe or resizable attribute
|
|
- If it is OpenGL (since gl attributes could be different)
|
|
- If new mode is OpenGL, but previous mode wasn't
|
|
*/
|
|
if (video_set == SDL_TRUE) {
|
|
if (mode_flags & SDL_FULLSCREEN) {
|
|
/* Fade to black to hide resolution-switching flicker (and garbage
|
|
that is displayed by a destroyed OpenGL context, if applicable) */
|
|
if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
|
|
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
|
|
}
|
|
QZ_UnsetVideoMode (this, TRUE, save_gl);
|
|
}
|
|
else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
|
|
(mode_flags & SDL_OPENGL) ||
|
|
(flags & SDL_OPENGL) ) {
|
|
QZ_UnsetVideoMode (this, TRUE, save_gl);
|
|
}
|
|
}
|
|
|
|
/* Sorry, QuickDraw was ripped out. */
|
|
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
|
|
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
|
|
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* Check if we should recreate the window */
|
|
if (qz_window == nil) {
|
|
|
|
/* Set the window style based on input flags */
|
|
if ( flags & SDL_NOFRAME ) {
|
|
style = NSBorderlessWindowMask;
|
|
current->flags |= SDL_NOFRAME;
|
|
} else {
|
|
style = NSTitledWindowMask;
|
|
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
|
|
if ( flags & SDL_RESIZABLE ) {
|
|
style |= NSResizableWindowMask;
|
|
current->flags |= SDL_RESIZABLE;
|
|
}
|
|
}
|
|
|
|
/* Manually create a window, avoids having a nib file resource */
|
|
qz_window = [ [ SDL_QuartzWindow alloc ]
|
|
initWithContentRect:contentRect
|
|
styleMask:style
|
|
backing:NSBackingStoreBuffered
|
|
defer:NO ];
|
|
|
|
if (qz_window == nil) {
|
|
SDL_SetError ("Could not create the Cocoa window");
|
|
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
|
|
QZ_SetCaption(this, this->wm_title, this->wm_icon);
|
|
[ qz_window setAcceptsMouseMovedEvents:YES ];
|
|
[ qz_window setViewsNeedDisplay:NO ];
|
|
|
|
if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
|
|
/* have to flip the Y value (NSPoint is lower left corner origin) */
|
|
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
|
|
center_window = 0;
|
|
} else if ( center_window ) {
|
|
[ qz_window center ];
|
|
}
|
|
|
|
[ qz_window setDelegate:
|
|
[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
|
|
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
|
|
}
|
|
/* We already have a window, just change its size */
|
|
else {
|
|
[ qz_window setContentSize:contentRect.size ];
|
|
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
|
|
[ window_view setFrameSize:contentRect.size ];
|
|
}
|
|
|
|
/* For OpenGL, we bind the context to a subview */
|
|
if ( flags & SDL_OPENGL ) {
|
|
|
|
if ( ! save_gl ) {
|
|
if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) {
|
|
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
|
|
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
|
|
[ [ qz_window contentView ] addSubview:window_view ];
|
|
[ gl_context setView: window_view ];
|
|
[ window_view release ];
|
|
[ gl_context makeCurrentContext];
|
|
[ qz_window makeKeyAndOrderFront:nil ];
|
|
current->flags |= SDL_OPENGL;
|
|
}
|
|
/* For 2D, we build a CGBitmapContext */
|
|
else {
|
|
CGColorSpaceRef cgColorspace;
|
|
|
|
/* Only recreate the view if it doesn't already exist */
|
|
if (window_view == nil) {
|
|
|
|
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
|
|
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
|
|
[ [ qz_window contentView ] addSubview:window_view ];
|
|
[ window_view release ];
|
|
[ qz_window makeKeyAndOrderFront:nil ];
|
|
}
|
|
|
|
cgColorspace = CGColorSpaceCreateDeviceRGB();
|
|
current->pitch = 4 * current->w;
|
|
current->pixels = SDL_malloc (current->h * current->pitch);
|
|
|
|
cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
|
|
8, current->pitch, cgColorspace,
|
|
kCGImageAlphaNoneSkipFirst);
|
|
CGColorSpaceRelease (cgColorspace);
|
|
|
|
current->flags |= SDL_SWSURFACE;
|
|
current->flags |= SDL_ASYNCBLIT;
|
|
current->hwdata = (void *) cg_context;
|
|
|
|
this->UpdateRects = QZ_UpdateRects;
|
|
this->LockHWSurface = QZ_LockHWSurface;
|
|
this->UnlockHWSurface = QZ_UnlockHWSurface;
|
|
}
|
|
|
|
/* Save flags to ensure correct teardown */
|
|
mode_flags = current->flags;
|
|
|
|
/* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */
|
|
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
|
|
static SDL_Surface* QZ_SetVideoModeInternal (_THIS, SDL_Surface *current,
|
|
int width, int height, int bpp,
|
|
Uint32 flags, BOOL save_gl)
|
|
{
|
|
const BOOL isLion = IS_LION_OR_LATER(this);
|
|
|
|
current->flags = 0;
|
|
current->pixels = NULL;
|
|
|
|
/* Setup full screen video */
|
|
if ( flags & SDL_FULLSCREEN ) {
|
|
if ( isLion ) {
|
|
bpp = 32;
|
|
}
|
|
current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags, save_gl );
|
|
if (current == NULL)
|
|
return NULL;
|
|
}
|
|
/* Setup windowed video */
|
|
else {
|
|
/* Force bpp to 32 */
|
|
bpp = 32;
|
|
current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags, save_gl );
|
|
if (current == NULL)
|
|
return NULL;
|
|
}
|
|
|
|
if (qz_window != nil) {
|
|
nsgfx_context = [NSGraphicsContext graphicsContextWithWindow:qz_window];
|
|
[NSGraphicsContext setCurrentContext:nsgfx_context];
|
|
}
|
|
|
|
/* Setup the new pixel format */
|
|
{
|
|
int amask = 0,
|
|
rmask = 0,
|
|
gmask = 0,
|
|
bmask = 0;
|
|
|
|
switch (bpp) {
|
|
case 16: /* (1)-5-5-5 RGB */
|
|
amask = 0;
|
|
rmask = 0x7C00;
|
|
gmask = 0x03E0;
|
|
bmask = 0x001F;
|
|
break;
|
|
case 24:
|
|
SDL_SetError ("24bpp is not available");
|
|
return NULL;
|
|
case 32: /* (8)-8-8-8 ARGB */
|
|
amask = 0x00000000;
|
|
if ( (!isLion) && (flags & SDL_FULLSCREEN) ) {
|
|
rmask = 0x00FF0000;
|
|
gmask = 0x0000FF00;
|
|
bmask = 0x000000FF;
|
|
} else {
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
rmask = 0x0000FF00;
|
|
gmask = 0x00FF0000;
|
|
bmask = 0xFF000000;
|
|
#else
|
|
rmask = 0x00FF0000;
|
|
gmask = 0x0000FF00;
|
|
bmask = 0x000000FF;
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( ! SDL_ReallocFormat (current, bpp,
|
|
rmask, gmask, bmask, amask ) ) {
|
|
SDL_SetError ("Couldn't reallocate pixel format");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* Signal successful completion (used internally) */
|
|
video_set = SDL_TRUE;
|
|
|
|
return current;
|
|
}
|
|
|
|
static SDL_Surface* QZ_SetVideoMode(_THIS, SDL_Surface *current,
|
|
int width, int height, int bpp,
|
|
Uint32 flags)
|
|
{
|
|
/* Don't throw away the GL context if we can just resize the current one. */
|
|
#if 0 /* !!! FIXME: half-finished side project. Reenable this if you ever debug the corner cases. */
|
|
const BOOL save_gl = ( (video_set == SDL_TRUE) && ((flags & SDL_OPENGL) == (current->flags & SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) );
|
|
#else
|
|
const BOOL save_gl = NO;
|
|
#endif
|
|
|
|
NSOpenGLContext *glctx = gl_context;
|
|
SDL_Surface* retval = NULL;
|
|
|
|
if (save_gl) {
|
|
[glctx retain]; /* just so we don't lose this when killing old views, etc */
|
|
}
|
|
|
|
retval = QZ_SetVideoModeInternal (this, current, width, height, bpp, flags, save_gl);
|
|
|
|
if (save_gl) {
|
|
[glctx release]; /* something else should own this now, or we legitimately release it. */
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
static int QZ_ToggleFullScreen (_THIS, int on)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int QZ_SetColors (_THIS, int first_color, int num_colors,
|
|
SDL_Color *colors)
|
|
{
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
/* we shouldn't have an 8-bit mode on Lion! */
|
|
if (!IS_LION_OR_LATER(this)) {
|
|
CGTableCount index;
|
|
CGDeviceColor color;
|
|
|
|
for (index = first_color; index < first_color+num_colors; index++) {
|
|
|
|
/* Clamp colors between 0.0 and 1.0 */
|
|
color.red = colors->r / 255.0;
|
|
color.blue = colors->b / 255.0;
|
|
color.green = colors->g / 255.0;
|
|
|
|
colors++;
|
|
|
|
CGPaletteSetColorAtIndex (palette, color, index);
|
|
}
|
|
|
|
return ( CGDisplayNoErr == CGDisplaySetPalette (display_id, palette) );
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface)
|
|
{
|
|
}
|
|
|
|
/* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
|
|
static AbsoluteTime QZ_SecondsToAbsolute ( double seconds )
|
|
{
|
|
union
|
|
{
|
|
UInt64 i;
|
|
Nanoseconds ns;
|
|
} temp;
|
|
|
|
temp.i = seconds * 1000000000.0;
|
|
|
|
return NanosecondsToAbsolute ( temp.ns );
|
|
}
|
|
|
|
static int QZ_ThreadFlip (_THIS)
|
|
{
|
|
Uint8 *src, *dst;
|
|
int skip, len, h;
|
|
|
|
/*
|
|
Give this thread the highest scheduling priority possible,
|
|
in the hopes that it will immediately run after the VBL delay
|
|
*/
|
|
{
|
|
pthread_t current_thread;
|
|
int policy;
|
|
struct sched_param param;
|
|
|
|
current_thread = pthread_self ();
|
|
pthread_getschedparam (current_thread, &policy, ¶m);
|
|
policy = SCHED_RR;
|
|
param.sched_priority = sched_get_priority_max (policy);
|
|
pthread_setschedparam (current_thread, policy, ¶m);
|
|
}
|
|
|
|
while (1) {
|
|
|
|
SDL_SemWait (sem1);
|
|
if (quit_thread)
|
|
return 0;
|
|
|
|
/*
|
|
* We have to add SDL_VideoSurface->offset here, since we might be a
|
|
* smaller surface in the center of the framebuffer (you asked for
|
|
* a fullscreen resolution smaller than the hardware could supply
|
|
* so SDL is centering it in a bigger resolution)...
|
|
*/
|
|
dst = ((Uint8 *)((size_t)CGDisplayBaseAddress (display_id))) + SDL_VideoSurface->offset;
|
|
src = current_buffer + SDL_VideoSurface->offset;
|
|
len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel;
|
|
h = SDL_VideoSurface->h;
|
|
skip = SDL_VideoSurface->pitch;
|
|
|
|
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
|
|
{
|
|
|
|
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
|
|
double refreshRate;
|
|
double linesPerSecond;
|
|
double target;
|
|
double position;
|
|
double adjustment;
|
|
AbsoluteTime nextTime;
|
|
CFNumberRef refreshRateCFNumber;
|
|
|
|
refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
|
|
if ( NULL == refreshRateCFNumber ) {
|
|
SDL_SetError ("Mode has no refresh rate");
|
|
goto ERROR;
|
|
}
|
|
|
|
if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) {
|
|
SDL_SetError ("Error getting refresh rate");
|
|
goto ERROR;
|
|
}
|
|
|
|
if ( 0 == refreshRate ) {
|
|
|
|
SDL_SetError ("Display has no refresh rate, using 60hz");
|
|
|
|
/* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */
|
|
refreshRate = 60.0;
|
|
}
|
|
|
|
linesPerSecond = refreshRate * h;
|
|
target = h;
|
|
|
|
/* Figure out the first delay so we start off about right */
|
|
position = CGDisplayBeamPosition (display_id);
|
|
if (position > target)
|
|
position = 0;
|
|
|
|
adjustment = (target - position) / linesPerSecond;
|
|
|
|
nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment));
|
|
|
|
MPDelayUntil (&nextTime);
|
|
}
|
|
|
|
|
|
/* On error, skip VBL delay */
|
|
ERROR:
|
|
|
|
/* TODO: use CGContextDrawImage here too! Create two CGContextRefs the same way we
|
|
create two buffers, replace current_buffer with current_context and set it
|
|
appropriately in QZ_FlipDoubleBuffer. */
|
|
while ( h-- ) {
|
|
|
|
SDL_memcpy (dst, src, len);
|
|
src += skip;
|
|
dst += skip;
|
|
}
|
|
|
|
/* signal flip completion */
|
|
SDL_SemPost (sem2);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface)
|
|
{
|
|
/* wait for previous flip to complete */
|
|
SDL_SemWait (sem2);
|
|
|
|
current_buffer = surface->pixels;
|
|
|
|
if (surface->pixels == sw_buffers[0])
|
|
surface->pixels = sw_buffers[1];
|
|
else
|
|
surface->pixels = sw_buffers[0];
|
|
|
|
/* signal worker thread to do the flip */
|
|
SDL_SemPost (sem1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects)
|
|
{
|
|
/* perform a flip if someone calls updaterects on a doublebuferred surface */
|
|
this->FlipHWSurface (this, SDL_VideoSurface);
|
|
}
|
|
|
|
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects)
|
|
{
|
|
#pragma unused(this,num_rects,rects)
|
|
}
|
|
#endif
|
|
|
|
/* Resize icon, BMP format */
|
|
static const unsigned char QZ_ResizeIcon[] = {
|
|
0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
|
|
0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
|
|
0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
|
|
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
|
|
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
|
|
0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
|
|
0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
|
|
0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
|
|
0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
|
|
0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
|
|
0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
|
|
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
|
|
0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
|
|
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
|
|
0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
|
|
0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
|
|
0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
|
|
};
|
|
|
|
static void QZ_DrawResizeIcon (_THIS)
|
|
{
|
|
/* Check if we should draw the resize icon */
|
|
if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
|
|
|
|
SDL_Rect icon_rect;
|
|
|
|
/* Create the icon image */
|
|
if (resize_icon == NULL) {
|
|
|
|
SDL_RWops *rw;
|
|
SDL_Surface *tmp;
|
|
|
|
rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
|
|
tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
|
|
|
|
resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
|
|
SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
|
|
|
|
SDL_FreeSurface (tmp);
|
|
}
|
|
|
|
icon_rect.x = SDL_VideoSurface->w - 13;
|
|
icon_rect.y = SDL_VideoSurface->h - 13;
|
|
icon_rect.w = 13;
|
|
icon_rect.h = 13;
|
|
|
|
SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
|
|
}
|
|
}
|
|
|
|
static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects)
|
|
{
|
|
if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
|
|
QZ_GL_SwapBuffers (this);
|
|
}
|
|
else if ( [ qz_window isMiniaturized ] ) {
|
|
|
|
/* Do nothing if miniaturized */
|
|
}
|
|
|
|
else {
|
|
NSGraphicsContext *ctx = [NSGraphicsContext currentContext];
|
|
if (ctx != nsgfx_context) { /* uhoh, you might be rendering from another thread... */
|
|
[NSGraphicsContext setCurrentContext:nsgfx_context];
|
|
ctx = nsgfx_context;
|
|
}
|
|
CGContextRef cgc = (CGContextRef) [ctx graphicsPort];
|
|
QZ_DrawResizeIcon (this);
|
|
CGContextFlush (cg_context);
|
|
CGImageRef image = CGBitmapContextCreateImage (cg_context);
|
|
CGRect rectangle = CGRectMake (0,0,[window_view frame].size.width,[window_view frame].size.height);
|
|
|
|
CGContextDrawImage (cgc, rectangle, image);
|
|
CGImageRelease(image);
|
|
CGContextFlush (cgc);
|
|
}
|
|
}
|
|
|
|
static void QZ_VideoQuit (_THIS)
|
|
{
|
|
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
|
|
|
|
/* Restore gamma settings */
|
|
CGDisplayRestoreColorSyncSettings ();
|
|
|
|
/* Ensure the cursor will be visible and working when we quit */
|
|
CGDisplayShowCursor (display_id);
|
|
CGAssociateMouseAndMouseCursorPosition (1);
|
|
|
|
if (mode_flags & SDL_FULLSCREEN) {
|
|
/* Fade to black to hide resolution-switching flicker (and garbage
|
|
that is displayed by a destroyed OpenGL context, if applicable) */
|
|
if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
|
|
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
|
|
}
|
|
QZ_UnsetVideoMode (this, TRUE, FALSE);
|
|
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
|
|
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
|
CGReleaseDisplayFadeReservation (fade_token);
|
|
}
|
|
}
|
|
else
|
|
QZ_UnsetVideoMode (this, TRUE, FALSE);
|
|
|
|
#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
|
|
if (!IS_LION_OR_LATER(this)) {
|
|
CGPaletteRelease(palette);
|
|
}
|
|
#endif
|
|
|
|
if (opengl_library) {
|
|
SDL_UnloadObject(opengl_library);
|
|
opengl_library = NULL;
|
|
}
|
|
this->gl_config.driver_loaded = 0;
|
|
|
|
if (field_edit) {
|
|
[field_edit release];
|
|
field_edit = NULL;
|
|
}
|
|
}
|
|
|
|
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
}
|
|
|
|
static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface)
|
|
{
|
|
return(-1); /* unallowed (no HWSURFACE support here). */
|
|
}
|
|
|
|
static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface)
|
|
{
|
|
}
|
|
|
|
/* Gamma functions */
|
|
int QZ_SetGamma (_THIS, float red, float green, float blue)
|
|
{
|
|
const CGGammaValue min = 0.0, max = 1.0;
|
|
|
|
if (red == 0.0)
|
|
red = FLT_MAX;
|
|
else
|
|
red = 1.0 / red;
|
|
|
|
if (green == 0.0)
|
|
green = FLT_MAX;
|
|
else
|
|
green = 1.0 / green;
|
|
|
|
if (blue == 0.0)
|
|
blue = FLT_MAX;
|
|
else
|
|
blue = 1.0 / blue;
|
|
|
|
if ( CGDisplayNoErr == CGSetDisplayTransferByFormula
|
|
(display_id, min, max, red, min, max, green, min, max, blue) ) {
|
|
|
|
return 0;
|
|
}
|
|
else {
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int QZ_GetGamma (_THIS, float *red, float *green, float *blue)
|
|
{
|
|
CGGammaValue dummy;
|
|
if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
|
|
(display_id, &dummy, &dummy, red,
|
|
&dummy, &dummy, green, &dummy, &dummy, blue) )
|
|
|
|
return 0;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
int QZ_SetGammaRamp (_THIS, Uint16 *ramp)
|
|
{
|
|
const uint32_t tableSize = 255;
|
|
CGGammaValue redTable[tableSize];
|
|
CGGammaValue greenTable[tableSize];
|
|
CGGammaValue blueTable[tableSize];
|
|
|
|
int i;
|
|
|
|
/* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
|
|
for (i = 0; i < 256; i++)
|
|
redTable[i % 256] = ramp[i] / 65535.0;
|
|
|
|
for (i=256; i < 512; i++)
|
|
greenTable[i % 256] = ramp[i] / 65535.0;
|
|
|
|
for (i=512; i < 768; i++)
|
|
blueTable[i % 256] = ramp[i] / 65535.0;
|
|
|
|
if ( CGDisplayNoErr == CGSetDisplayTransferByTable
|
|
(display_id, tableSize, redTable, greenTable, blueTable) )
|
|
return 0;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
int QZ_GetGammaRamp (_THIS, Uint16 *ramp)
|
|
{
|
|
const uint32_t tableSize = 255;
|
|
CGGammaValue redTable[tableSize];
|
|
CGGammaValue greenTable[tableSize];
|
|
CGGammaValue blueTable[tableSize];
|
|
uint32_t actual;
|
|
int i;
|
|
|
|
if ( CGDisplayNoErr != CGGetDisplayTransferByTable
|
|
(display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
|
|
actual != tableSize)
|
|
|
|
return -1;
|
|
|
|
/* Pack tables into one array, with values from 0 to 65535 */
|
|
for (i = 0; i < 256; i++)
|
|
ramp[i] = redTable[i % 256] * 65535.0;
|
|
|
|
for (i=256; i < 512; i++)
|
|
ramp[i] = greenTable[i % 256] * 65535.0;
|
|
|
|
for (i=512; i < 768; i++)
|
|
ramp[i] = blueTable[i % 256] * 65535.0;
|
|
|
|
return 0;
|
|
}
|
|
|