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2012-10-02 13:29:59 -03:00
acinclude Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4" 2012-09-28 03:18:18 -07:00
android-project Fixes bug #1506, Changing orientation on the Android device throws off touch scaling 2012-08-24 13:10:29 -03:00
build-scripts The SDK path is no longer needed (and no longer correct) 2012-09-25 20:48:26 -07:00
include Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
src Fixed texture list when swapping textures (thanks Drake Wilson!) 2012-10-02 00:28:23 -07:00
test If the window is resizable, reset the viewport by default if the window size changes. 2012-09-29 01:12:40 -07:00
VisualC Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Xcode Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Xcode-iOS Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
.DISABLED-hgeol
.hgignore Added a couple new test executables to be ignored 2012-09-29 17:22:32 -07:00
.hgtags
.indent.pro
aclocal.m4 Result of autogen.sh run with previous commit 2012-09-28 03:22:26 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
BUGS
configure Fix Windows build, version.o linking. 2012-09-25 08:54:05 -03:00
configure.in Fixed false positive when checking for X11 on Mac OS X when the X11 development environment isn't installed. 2012-09-20 22:01:51 -07:00
COPYING Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
CREDITS
INSTALL
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Bumped up Android SDK version in README.android. 2012-08-04 00:01:34 -04:00
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS Updated iOS Readme to reflect Game Center integration changes. 2012-10-02 13:29:59 -03:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
UNDER_CONSTRUCTION.txt
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)