SDL-mirror/src/thread/beos/SDL_systhread.c
Sam Lantinga 3ceea60069 Updated the source with the correct e-mail address
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40253
2001-12-14 12:38:15 +00:00

101 lines
2.3 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* BeOS thread management routines for SDL */
#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>
#include "SDL_error.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
static int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};
void SDL_MaskSignals(sigset_t *omask)
{
sigset_t mask;
int i;
sigemptyset(&mask);
for ( i=0; sig_list[i]; ++i ) {
sigaddset(&mask, sig_list[i]);
}
sigprocmask(SIG_BLOCK, &mask, omask);
}
void SDL_UnmaskSignals(sigset_t *omask)
{
sigprocmask(SIG_SETMASK, omask, NULL);
}
static int32 RunThread(void *data)
{
SDL_RunThread(data);
return(0);
}
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
/* Create the thread and go! */
thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
if ( (thread->handle == B_NO_MORE_THREADS) ||
(thread->handle == B_NO_MEMORY) ) {
SDL_SetError("Not enough resources to create thread");
return(-1);
}
resume_thread(thread->handle);
return(0);
}
void SDL_SYS_SetupThread(void)
{
/* Mask asynchronous signals for this thread */
SDL_MaskSignals(NULL);
}
Uint32 SDL_ThreadID(void)
{
return((Uint32)find_thread(NULL));
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
status_t the_status;
wait_for_thread(thread->handle, &the_status);
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
kill_thread(thread->handle);
}