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2011-07-28 18:21:38 +00:00
acinclude
android-project Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
build-scripts Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
include
src
test Added test of the assertion reporting system 2011-04-19 11:41:45 -07:00
VisualC * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
VisualCE Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Xcode Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Xcode-iPhoneOS * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
.DISABLED-hgeol
.hgignore
.hgtags
.indent.pro
aclocal.m4
Android.mk
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
configure.in
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES Added notes on the next steps for SDL 1.3 2007-08-16 21:43:19 +00:00
README
README-SDL.txt
README.android
README.BeOS Added a reminder on where to put libSDL.so 2006-02-18 07:21:42 +00:00
README.DirectFB
README.ds
README.gesture
README.HG
README.iphoneos
README.MacOSX Added information about gcc-fat.sh to README.MacOSX 2006-05-16 07:26:48 +00:00
README.pandora
README.Platforms
README.Porting Added the dummy audio driver to instructions 2006-07-26 03:57:45 +00:00
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom
README.WinCE
sdl-config.in Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec 2007-04-01 03:28:36 +00:00
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)