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Ryan C. Gordon 450af28fd6 emscripten-buildbot.sh: exit with an error if configure/make fail.
--HG--
extra : rebase_source : 27e3fbb87e49bfb7366034054f997b3946a1486e
2016-09-06 12:18:52 -04:00
acinclude Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 2015-05-26 19:54:06 -04:00
android-project Android: Removed unused internal function. 2016-08-30 21:15:46 +02:00
build-scripts emscripten-buildbot.sh: exit with an error if configure/make fail. 2016-09-06 12:18:52 -04:00
cmake CMake: Don't link directly to libGL on Unix. 2016-01-03 21:48:17 -05:00
debian Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
docs Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
include Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
premake audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
src coreaudio: Move from AudioUnits to AudioQueues. 2016-09-04 01:23:55 -04:00
test Fixed log message in audio capture test program. 2016-08-30 21:16:04 +02:00
VisualC audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
VisualC-WinRT Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
Xcode-iOS audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
.hgtags Added tag release-2.0.4 for changeset e12c38730512 2016-01-02 12:17:33 -08:00
Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt BUGS.txt: Bugzilla supports SSL; changed link to https:// ... 2016-08-01 13:36:43 -04:00
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt mac: Patched to compile with CMake project. 2016-09-04 01:42:46 -04:00
configure Fixes building SDL on Ubuntu 16.04 with Mir headers installed 2016-09-01 16:01:54 -03:00
configure.in Fixes building SDL on Ubuntu 16.04 with Mir headers installed 2016-09-01 16:01:54 -03:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in wayland: Build own version of core protocol 2016-06-23 18:39:05 +08:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt Another commit to test revision control. 2016-03-08 20:26:26 -05:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.cmake.in Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). 2015-12-28 23:29:11 -05:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)