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2012-01-07 22:20:15 -05:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project Bumped default Android API target to 5 (Android 2.0, up from 1.6). 2011-10-15 14:25:00 -07:00
build-scripts No man pages for SDL 1.3 2011-11-23 13:25:45 -05:00
include Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
src Better error messaging when SDL can't create a window surface. 2012-01-07 14:21:22 -05:00
test Updated SDL test projects 2012-01-07 17:08:17 -05:00
VisualC Happy New Year! 2011-12-31 09:28:07 -05:00
Xcode Updated SDL test projects 2012-01-07 17:08:17 -05:00
Xcode-iOS Fixed running on iPhone 3G 2012-01-07 22:20:15 -05:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Added more test programs to .hgignore 2011-08-23 06:28:28 -04:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
aclocal.m4 Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Android.mk Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction 2011-12-29 05:36:39 -05:00
configure.in Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction 2011-12-29 05:36:39 -05:00
COPYING SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
CREDITS
INSTALL Added svn checkout install step 2009-12-14 23:43:57 +00:00
Makefile.ds Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Makefile.in Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
NOTES
README Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds NDS update 2011-03-26 21:26:05 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
README.MacOSX
README.pandora
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
TODO Working on Cocoa implementation. 2010-07-26 21:48:53 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)