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Sam Lantinga 488a27f1b9 Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan
Brad Smith 2012-08-01 20:10:19 PDT

The attached patch from the OpenBSD ports tree is to increase the number of
uhid devices to scan for joysticks. It's somewhat easy to exhaust the default
number of devices which are scanned.
2012-08-24 10:03:05 -07:00
acinclude
android-project Fixes bug #1506, Changing orientation on the Android device throws off touch scaling 2012-08-24 13:10:29 -03:00
build-scripts small improvements in the iosbuild.sh script 2012-06-19 20:16:45 -03:00
include Renamed SDL_GL_CONTEXT_PROFILE_ES2 to SDL_GL_CONTEXT_PROFILE_ES 2012-08-12 23:10:16 -07:00
src Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan 2012-08-24 10:03:05 -07:00
test Cleaned up testjoystick.c, improved usage of renderer API, added colors! 2012-08-15 21:00:33 -04:00
VisualC Patched to compile on Windows with VS2008 and VS2010. 2012-07-11 20:56:15 -04:00
Xcode Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Xcode-iOS Fixed bug 1564 - SDL has no function to open a screen keyboard on Android. 2012-08-11 10:15:59 -07:00
.DISABLED-hgeol
.hgignore Ignore SVN metadata 2012-06-04 12:31:14 -04:00
.hgtags
.indent.pro SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
aclocal.m4
Android.mk Updated Android Makefile for SDL2 2012-01-30 20:09:50 -05:00
autogen.sh
BUGS
configure Fixed bug 1547 - Fix test(1) utilization within the autoconf script 2012-07-20 12:57:25 -07:00
configure.in OpenBSD: Add missing X11 libraries to autoconf. 2012-08-01 21:41:54 -04:00
COPYING Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
CREDITS
INSTALL
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Bumped up Android SDK version in README.android. 2012-08-04 00:01:34 -04:00
README.DirectFB
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG
README.iOS Fixed bug 1564 - SDL has no function to open a screen keyboard on Android. 2012-08-11 10:15:59 -07:00
README.MacOSX Added information about gcc-fat.sh to README.MacOSX 2006-05-16 07:26:48 +00:00
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch
README.WinCE
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
UNDER_CONSTRUCTION.txt SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)