Some more recent compilers emit SSE aligned store instructions for the loop, causing crashes if the destination buffer isn't aligned on a 32-bit boundary. This would also crash on platforms like ARM that require aligned stores. This fixes a crash inside SDL_FillRect that happens with the official x64 mingw build. --HG-- extra : rebase_source : afd0f856fd814e7345bd0c7d20ddac3ba0422813 |
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SDL_getenv.c | ||
SDL_iconv.c | ||
SDL_malloc.c | ||
SDL_qsort.c | ||
SDL_stdlib.c | ||
SDL_string.c |