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Sam Lantinga 5546f5ad65 Switched back to configure generating SDL_config.h
It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows.  I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio.

--HG--
rename : include/SDL_config_generated.h.in => include/SDL_config.h.in
2012-01-19 01:55:51 -05:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop 2012-01-13 20:57:35 -05:00
build-scripts No man pages for SDL 1.3 2011-11-23 13:25:45 -05:00
include Switched back to configure generating SDL_config.h 2012-01-19 01:55:51 -05:00
src Implementation of render targets, by Mason Wheeler and Gabriel Jacobo 2012-01-18 22:45:49 -05:00
test Implementation of render targets, by Mason Wheeler and Gabriel Jacobo 2012-01-18 22:45:49 -05:00
VisualC Added spaces for the include path 2012-01-16 20:40:10 -05:00
Xcode Futzing around with strip settings 2012-01-09 00:24:08 -05:00
Xcode-iOS Fixed running on iPhone 3G 2012-01-07 22:20:15 -05:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Switched back to configure generating SDL_config.h 2012-01-19 01:55:51 -05:00
.hgtags
.indent.pro
aclocal.m4 Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Android.mk David Carre cpasjuste@gmail.com 2012-01-10 21:07:09 -05:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure Switched back to configure generating SDL_config.h 2012-01-19 01:55:51 -05:00
configure.in Switched back to configure generating SDL_config.h 2012-01-19 01:55:51 -05:00
COPYING SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
CREDITS
INSTALL
Makefile.ds Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Makefile.in Switched back to configure generating SDL_config.h 2012-01-19 01:55:51 -05:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
NOTES
README Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds NDS update 2011-03-26 21:26:05 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
README.MacOSX
README.pandora
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)